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Does the 50 minute queue mean its fixed?
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I was wondering if the restriction as 2 per server or account? I've looked all over and all I find is information that it is restricted to two.
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I was going to play again and maybe even spend some money on the game, but the restrictions are just stupid at this point. -UI restrictions are terrible, I've never seen this in any F2P game and probably for good reason. -Reduced experience rates. I noticed this on the new restrictions page, but no information has been given on what this is or how much, along with this being listed separate from no rested xp. -No hide headslot or unify color options. There are many F2P games that allow the basic option of hiding a headslot or dye features without paying. I can live without the unify color since that was not in the game for a long time, but no hide headslot is just silly at this point.
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Anyone else came to the conclusion we just expected to much?
Sinfulness replied to Janglor's topic in General Discussion
I'm in the camp that this game could have been way better and more expansive if they had not spent so much time on the voice acting potion of the game. Voice overs are very expensive to put in a game and take a lot of development for the scale that they incorporated into the game. If they had focused more on varying features and toned down the voice acting to only the major story quests, the game could have been a lot different with the massive budget that it had. -
Opinion: Do you see yourself playing at the end of the year?
Sinfulness replied to Dogfatherxx's topic in PvP
I'll probably play until Diablo 3 is out, although I may quit before then for TERA. -
Someone condense the anti - LFD tool side argument for me
Sinfulness replied to SomeDudeIsanub's topic in General Discussion
This game doesn't have server communities to begin with. -
Who Is To Blame For Server Imbalance: We Are
Sinfulness replied to itsmymillertime's topic in General Discussion
Wait... So its the players fault that the republic side is not as interesting or appealing at first glance? -
That's because most of the social point rewards are pretty lame, and there really is no major incentive to group while leveling. Heroics quests and flash points can be totally skipped while leveling. As to the RP grouping, really in MMO's the RP community is mostly dead or very well hidden due to it being turned into such a taboo. Even on RP servers the amount of RP taking place is limited. There will be scheduled events, but outside of that there is very little and people will simply not group for random RP most of the time.
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It takes 600 warzone to get the 200 merc and when you add that to the 200 already needed ZOMG MATH TIME its 800.
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This game needs a complete overhaul in crafting.
Sinfulness replied to MercArcher's topic in Crew Skills
One of the major issues holding back crafting is that components for higher end stuff is only available within hard mode instances, and on top of that they are BOP. This makes it very hard for gear to get out there at any large degree that would be a competitive market on the GTN (outside of the fact that the GTN is a broken mess). -
With kids being able to run into AOE's from both players and compansions, thus forcing them to flag it really needs to change that the only way to unflag is in a "safe zone." Having a random 50 run by and ganking people when they do not want to participate in pvp is getting old.
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One conversation with Kira and then nothing, about to finish Nar Shadaa with about 3k affection.
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The concept of a server community has been dead for a long, so hopefully the devs will realize this soon enough and start implementing cross server features to simply make life a little easier in the game.
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The story is essentially what you would expect out of KOTOR 3.