Jump to content

Grunternz

Members
  • Posts

    5
  • Joined

Everything posted by Grunternz

  1. 8-Man Nightmare is mathematically harder. For example take Nightmare Soa; 8NM: 2 lightening balls 16NM: 3 lightening balls, yet 16 has double the people - why not double the balls then? Mind Trap health is the same for both: 25.5k - should be more than doubled for 16 considering 16man has 11 dps where as 8man has 5. Health difference for phase 3: 630k (16NM) v 320k (8NM) yet 16 has more than double the dps (11 v 5 as stated above).
  2. Not only does a Gunslinger provide top-notch DPS, they have the highest front-load burst and a very sought after tool - Scrambling Field. I speak from experience, having cleared all nightmare content currently. To people who've been "banned" from using XS Flyby in raids due to fps issues, you're management should reconsider. It is your highest DPCT ability.
  3. While this all stands true, you must take into consideration the cooldown difference between snares and stuns. I'm sure most stance related classes wouldn't like it if snares removed them from their stance now would they? Or if snares prevented a stance user from switching stances. It just doesn't make sense.
  4. Abilities that snare the affected target should not affect the use of cover, as to use cover you must snare yourself in the process. No other class is affected as such from snares like a cover user is.
  5. I'd just like to bring this to the attention of the Bioware developers, in particular those who handle the PvP gear, and how it's obtained. PvP currently has a large barrier of entry in regards to expertise. As of this post, the only way to obtain PvP gear is through the loot bags which are not favourable due to their design. Champion Gear Bags always contain Centurion Commendations, while also having a chance to contain a piece of Champion PvP gear. It is not logical to have bags that award a mid tier PvP item on chance, and if you're unlucky you get 1/5th of a low tier PvP item (eg. 14 Centurion Commendations for a relic, which is the cheapest item). This is just bad design, as it increases the barrier of entry. It also makes progression unpredictable and it can be depressing. My suggestion: Change Champion Gear Bags to always contain Champion Commendations (instead of Centurion Commendations), while keeping the chance to also contain a piece of Champion PvP gear. This should also be carried over to the Battlemaster Gear Bags. And in turn, make Centurion Commendations purchasable via Warzone Commendations. This makes the progression less dependant on luck, as people will gain the commendations over time that they actually need, allowing them to purchase the gear corresponding to the level of tokens they are acquiring. It also lowers the barrier of entry for new players, because Centurion PvP gear will be highly accessible. Progression can and should be gated via Valor ranks, and not through depressing RNG.
×
×
  • Create New...