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Darth_Sharky

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Everything posted by Darth_Sharky

  1. I just got two piece's today. Belt dropped from Raxxus during the daily quest, and the chest came from a lockbox as a reward for one of the daily quests. Both on Belsavis.
  2. But my second idea would get around that. You craft the orange item and if you crit you get an augment slot that isn't attached to the item, meaning people can just attach the slot to any item they like and crafters would use more of the crew skill.
  3. Being able to make "augmenter's" would make crit-crafting orange items worthless, unless the chance to crit was quite high. In the long run just making augmenter's would be cheaper, meaning people wouldn't really bother making orange items or searching for schematics, making the crew skill mostly worthless.
  4. The problem i see with being able to just craft augment slots is that it would make crafting orange gear pretty useless. There are a few ways they could change the system to allow people to get the armour they like with augment slots: 1) Let crafters RE orange items from drops or vendors, and learn the schematic so they can then crit craft it. 2) Make it so when a crafter crits an item, you get the augment slot seperate to the item made. This way you can sell the augment slot seperately and attach it to any gear. I think either idea would work and both would still give crafters an incentive to craft gear. Thoughts?
  5. It's ok in 8 mans i suppose as it will heal half the group, providing they are close to one another. But in 16 mans its so bad compared to sorcs, there is just no point in using it really. For the energy it costs, it should either effect more people or do a lot more healing. PvP I can't decide, I do use it but I think i would be better making a hybrid spec. Anyone know if a hybrid spec is viable in PvP and PvE, without reducing your healing to much? Guess I could just experiment.
  6. Nothing wrong with operative healing in PvP, you just need to manage your energy anTA closely and it's really easy. I've tend to be in the top few on heealing and I've turned so many fights around by keeping people alive with surgical probe, people underestimate it. The only WZ I think operatives can be a bit useless in is huttball, since we lack utility. If maybe we were given a dash, similar to consulars/inquisitors, that would give concealement's a gap closer and all agents another escape mechanic, but its not really needed, if you know how to play operatives for what they are.
  7. No cross-server PvP please, I like to know who I'm facing so I can learn their strategies. Also makes it more fun fighting guildies in huttball. If queue's are such a problem just combine a few low populated servers into one big happy server...
  8. I played as a healer while leveling and prefered taking Vector out of Kaliyo. He does take more damage so you do have to heal him more than Kaliyo, but I ended up killing things a lot faster with him. Also, you will probably end up tanking most of the mobs with Vector out, but if you are a medic then it won't be a problem. Also if you are light side Vector will love most your choices.
  9. I really hope they don't do this, the community is great in the game, and no one is rude in the middle of warzones, if they are they get a name. Also many people in my guild met through warzone's and joined us because we had a good time together. With cross-servers I can see that not happening. It would make more sense to combine low populated servers if its possible...
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