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Falkenherz

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  1. Heh, you might have a point there. But that´s why maybe one hairdresser per planet might be already enough.
  2. I feel the same, but I don´t understand how you need to grind. Just do the starting planet, then hop on flashpoints and do the story missions as you quickly raise your level via the flashpoints. In fact, I have the opposite complaint, as I cannot do every side quest including the flashpoints at their proper level without having them seriously outleveled in no time.
  3. I thought I might drop by and ask you guys, since you have Gree ingenuity and whatnot: Where did the hairdressers go? I mean, come on! You cannot expect a woman to style up the same on Coruscant as on stinky Taris, right? If the ancient expression "living behind the moon" means something to you guys, what do you think the expression "living behind Illum" does entail, hairstyle-wise? So, get yourself some omnitools (you now where to get those from, right?), and install some hairdresser droids, and do so pronto! Yours Onika Falkenherz
  4. Hi all! I am a completionist, so I want to do every content there is. The problem is that leveling is too fast and you end up playing a lot of low level quests. I wonder if you could put in a slider which, say, halves all experience reveived, so that I am always at an appropriate level for a given planet. Right now, if you do any flashpoints or space missions, you are quickly outleveling the story quests and they thus become very boring as there is no challenge any more. Thanks for considering!
  5. Prepare SRM, SRM, UWM, UWM then start fight with Grenade, Blaster Barrage, Blaster Barrage, Blaster Whip, Grenade, Blaster Barrage, Blaster Barrage (if SRM proc). Which Class can do more burst area damage than that?
  6. Same here. Everything has to fit and I am leveling my fourth character right now. One reached level 50. But it is not so bad, because the gameplay at 50 still needs a bit of development anyways and I can truly explore the maps and the different storylines in multiple playthroughs. I started with an Operative and he was cool most of the time, but in endgame, he feels bland. Also, I got fed up with all those evil Sith-obeying quests and defected to the Republic, even if it meant leaving behind a perfectly harmonizing group. I tried a Guardian but got fed up with the armor choices; I never see my hair, and the face unter the hood just looks weird. I tried a Shadow, but they just look like gay hermits. Seriously, they must be played as female to make some good looking at all. Also, just one word: pebbles! Then I tried a male fat Gunslinger, but being pure damage dealer is so boring after a while. Right now I am back again to the roots with a female Scoundrel, because I liked the thought of being married to a tank companion who at least has some normal looks, hairstyle included (pun to evil Kalyo intended). But Corso turns out to be a little boring compared to Risha, and playing female feels weird once you loose touch with the storyline (somehow that happened to me right after I got Risha as a companion; also those "save the republic" generic quests don´t really fit to the smuggler´s class, anyways). AND I WANT T7 AS A COMPANION! (*cry*) And, my, I am so torn with the crew skills! Biochem was cool but that´s my character on the Empire´s side, so bye. Armstech was not enough yield for the money. Synthweaver, well, nothing really looked good AND ALL WITH HOODS GAAAAH... Cybertech is the most fun, as I can slot all kinds of mods except for enhancements. But I somehow miss Biochem, as I somehow can´t stand waisting extra money on stims. Right now, my perfectionism drives me to the following plan: 1. Level a Vanguard with Armormech to experience your full heroic feeling in all those generic quests, plus the armors look decent and I can finally make use of all those armor recepies which already dropped while leveling my Cybertech Smuggler. 2. Level a Guardian who can wear orange trooper armor with mods provided by my cybertech smuggler, doing biochem for being an optimal endgame tank. But, then, I still don´t know which character really is or should be my main, the one I can most identify with in terms of story, character and playstyle alike. It is probably a male scoundrel (though I would even like more a mix of Scoundrel´s blaster and Operative´s knifes).... and here I have to level again anew... sigh.... Gameplay wise, I would want to fully experience every generic quest, after which I could settle with just the storyline and resort for leveling to Flashpoints, Piloting and PvP. But then, again, my maincharacter should have achieved everything so back to all generic quests for the n-th time... sigh... Bottomline, I can feel your dilemma, as I feel it in similar ways.
  7. I would be happy to have such a system. At least, an autotargeting laso for melee attacks would be already half of the cake.
  8. If I throw a grenade or do a ranged attack, an enemy gets auto targeted. Doing a melee attack warrants no auto target which means it fails if you just came from a heal. Having auto target would greatly increase click times, as it is often difficult to click on a fast moving enemy. With auto target, I could SRM, blasterwhip, EMP, SRM, Quickshot in a row without using any mouseclicks on a target. This would be much faster and much more comfortable.
  9. I don´t think the top tiers are broken. Increased criticals from UWM and EMP have saved my groups butt multiple times, just by giving me the time one or two cd more to wrestle out more healing on the group.
  10. Yeah, as many have already pointed out, it is not hard at all if you keep from engaging the Sith chick and concentrate on the fat man. If you or your companion takes aggro from the Sith chick, you are done because she does insane damage. Tanking her, that´s what you have the Jedi chick for. It is a simple riddle, really.
  11. Administration. I know a little bit of everything. I play a smuggler healer. Because this class can do a little bit of everything...
  12. Same here. There was a huge number of scoundrels online on the fleet. By huge, I mean almost as much as Jedi Shadows...
  13. Thank you for your insights, which read very interesting. I stated already that Project/Shadowstrike do indeed feel like BAM!, it is just that the rest seems to get drowned in Force starvage so that I have to use the standard attack much more often than with any other class I have played so far, so I feel less in control. I want to go kinetic combat 31, so force in balance is out of the equation. So far I made up the following heavy hitter combos: Slow Time (30) -> Force Breach (20), so you are about 2/3 force. AoE: Whirling Blow (40) and you are down to 1/3 force; maybe Force Wave (20) and you are out of force. Single Target: Double Strike (25) -> Project (45) and you are out of force. Project (45) -> Shadowstrike (50) and you are out of force. For me it seems there is a lot of filler time where you need to regenerate force, or either you have to apply your combos very rarely and carefully chosen. I am not used to that feeling from the other classes, as with them, I always had the feeling that there was "something to do" apart from spamming standard attack. Well, it sure is a lot of matter of taste involved. I just want some feedback from other players.
  14. I started a Jedi shadow and am at level 13 right now. I already levelled Smugglers and a Guardian. So far, the Shadow´s gameplay is the most boring for me: I usually run in and do a Project/Shadowstrike combo to kill the first mob. Then I have to wait for my Force to regenerate again. Force Wave mitigates damge for a short time, but forces me to run after the mobs. Telekinetic Throw is a very boring channelled spell, if compared to for example the Guardian´s blade storm channel. Other than than I use Double Strike/Saberstrike for the rest of combat or I just spam Saberstrike until I can use the Project/Shadowstrike combo again. All in all, a lot of running-after-mobs and except for Project/Shadowstrike nothing really which makes me really feel BAM!, a feeling that for example Troopers in general seem to revel in, and Smugglers and Guardians definitely do, too (backblast BAM! or Force Jump/Force Blade BAM!). Is this just me, am I too low level for "the kick", or am I doing something wrong?
  15. A big hug to Bioware for resolving many issues so quickly. I have a dual core CPU, and the fixes removed almost all issues I had. Now, it is only some performance issues, as I experience some very annyoing lags ("real" lags) during group play.
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