Hallo fellow Juggernauts,
after being 50 for a while now and testing Hardmodes over and over and reading a lot of other Juggernauts, saying that we were not that good as we could be I can only agree to a certain level.
There are some minor issues with us at the moment that hold us back from our full potential.
I, myself, will only focus on the tanking aspect, namely the Immortal tree, as I have close to zero experience in making damage with this AC.
Well here we go:
Basically we are able to absorb/defend damage the better our gear gets but at the beginning with the first few epic mods in our orange gear and maybe 1 or two epic items even, our absorb/defense is not that high that we were able to say that our healer is easy with us. At the moment, it is like being on a rollercoaster when watching my healthbar while going down my skill priority list so here's some of the ideas that came to my mind:
Sonic Barrier:
Change talent to:
1/2: Force Scream has a 50% chance to grant Sonic Barrier, which absorbs damage determined by your defense rating. Lasts 10 seconds.
2/2: Force Scream has a 100% chance to grant Sonic Barrier, which absorbs damage determined by your defense rating. Lasts 10 seconds.
Let the formular then be something like half our defence rating * 50 as the total absorb. Maybe tweak around a bit untill it is more than around 250-400 (can not say exactly, just what I think it aprox. absorbs).
This way sonic barrier will scale with our gear and not become useless in later tiers of raiding.
I am totally aware of the fact that over the whole duration of a fight the small ammounts still add up to a large number but still it is not enough to make up for:
1st: Two talent points spent
2nd: The damage that we currently have to eat which makes our healers sometimes cry and sweat.
It does not have to be much more but a little to be able to fend off at least one Boss Auto Attack would be enough already!
Invincible:
10 seconds of good reduction for a 3 minute cooldown? The idea itself is nice but since we are reliant on cooldowns (and already have 2 other ones that are very good for their 3 Minutes CD) and I am okay with that here's the next idea:
Give us a cooldown we can constantly use to increase our tanking ability.
Change Invincible to:
Invincible
Instant
1 Min. Cooldown
Increases your chance to shield incoming attacks by 30% for 10 seconds.
Then remove the tier 2 talent intimidation (useless in my mind as PvP-Damage-Jugs can already skill Gravity and Backhand's cooldown on 1 minute is that high that I always have enough rage to use, especially with Enrage and 3/3 Sweeping Fury) and add a new talent instead:
Defender:
1/2: Increases the duration of Invincible by 2.5 seconds.
2/2: Increases the duration of Invincible by 5 seconds.
This would give Intimidation a runtime of 15 seconds every 60 seconds and as shied chance itself is always only a partial absorb we would be able to tweak the incoming attacks a bit.
We would get better as our gear gets better and the better our absorb rating becomes and as I doubt that we will be able to ever reach the 100 % Absorb (Rating DR anyone?) it would not be overpowered.
Assasins get something similar in Dark Ward on a 12 Second cooldown so I think we're okay with a 1 Minute cooldown and 30% then because there's not much difference in armor rating because their buff brings their armor nearly up to par with us.
So much for now from my side.
/discuss ?