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sukonsumdak

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Everything posted by sukonsumdak

  1. maybe, but why does a game have to be easy and without challenge to be entertaining? The basic idea is that they do not want every single crafter to have every single pattern, and if you're willing to deal with all the BS to get every pattern, you deserve it! because they designed a system that forces you to either A) buy it from someone else, or B) use the economy enough that it keeps the global market on the whole active enough to have sustainability. If it took you 5 crafts to get every purple, the mat cost would plummet and no one would waste the time to use it. if you could craft every item, there would be almost nothing to sell on the GTN, with 3 or 4 friends, or some alts, you could just craft everything for yourself whenever you wanted. Believe it or not people, this is a game designed around a community of players, and to not have a trade system that requires you to actually use that system detracts from the design of the game as a whole. If you want to play a game where you craft everything for yourself, why play an MMO? why not play a single player RPG and skip all the chat trolling and frustration you feel having to actually do a little bit of work on your end to get your reward. When developers listen to whiney "give me everything now" attitudes like this, the only thing that happens is a complete breakdown of the system to boring no challenge no reward situations like World of Warcraft did when they did their "raid finder" ********. now you can get raid gear and you don't even have to find a group anymore! they do everything for you except mash your now very easy 3 spell rotation, and dont worry, the old days of 30minute or more raid boss encounters? Gone for good! you can be in and out of any raid boss you want in less then 10 very simple 1-2phase minutes and have all the epic lootz you could wish for!
  2. lol yea, i have bad luck sometimes, but i end up getting it sooner or later, and really, I actually like this crew skills system. its by far not my favorite crafting system, that's still held by pre-cu SWG. that was an awesome crafting system. but this system is a solid tie with older EQ2 crafting, not so boring like wows system. to me its like, some frustration = more reward at the end, rather then just farm gold or mats until you get your purple. kill a random boss and get the recipe, farm endless mobs hoping for a random world drop. tedium is what makes me not enjoy the crafting systems that are so cut and paste. having a little RNG involved with your crafting is more exciting i guess is my feeling.
  3. He work's for another company, which we will not name, that is seeing a huge loss in subscriptions because their player base is tired of the product that their game ended up as, much like an older star wars mmo that died trying to please the whiners and complainers that the game "wasn't exactly how they wanted it" you leaving the game is nothing but a positive. staying here and ************ does nothing for the community of players that enjoy the game and like the product that is delivered. but it's ok, hopefully you get a commission per sub you bring back to your "world" and not in bulk, because the minority of people that agree with you are ************ that this isn't Azeroth, and the large player base that like the game, like it because it ISNT.
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