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theeliteninja

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Everything posted by theeliteninja

  1. Put bolster in PVE content too. I have not been doing PVP recently, but when I did I know that it takes a lot of dedication to get that gear, much more than it does to get good gear in PVE. It is a shame that the hard earned gear people get from pvp is next to useless.
  2. We used to organize arena tournaments on the server Iron Citadel. There is a perfect pit inside outlaws den. Guild would donate money for prizes. 3v3 seemed to work the best. We would have an operative or sniper drop an orbital strike on the stairs set and the first drop would start the match. If anyone was found interrupting the match, they were killed on the spot. Never did we have an all out brawl break out. Also in order to balance, there were no med packs, adrenals or stims. Now buffs are transferable with legacy, but before that we only allowed buffs of the people in the group.
  3. Huttball is more of an neutral assault(meaning bomb plant) gametype. CTF would be an actual go to the enemy base and come back. Neutral object oriented games are fun but different than two Flag CTF or one Flag CTF. I think a one flag CTF would be cool where you take turns getting the enemies flag but there would need to be more incentives so that the defenders wouldn't just be camping their base.
  4. I was thinking that we need more of a variety in the gametypes. Right now we have three gametypes that involve capping node and defending it. While they each work in their own way, it is a little repetitive. First off I think there needs to be a CTF gametype. It is a classic gametype in almost all genres and feels a little weird not having it, plus it can be really fun. Next I think there should some sort of "Base Gametype" where the objective is to take over the enemies base. There could be more objectives on the map such that would unlock speeders to reduce time for players to get across the map. This would include the next part of my suggestion that Warzones need to have larger maps along with increased raid size. Currently all 5 Warzones are 8v8 and Operations go up to 16 mans, but a Raid maxes out at 24 people. I think to utilize this group size, we should have larger scale maps to either support 16v16 or 24v24. TL;DR- More gametype variety and larger teams.
  5. Darkness PVP Tank Gear 1. How do you think your Assassin spec is perceived by other classes? People still like to use us as a tank in PVP mainly because are utility, but don't realize how drastic the our nerf was. Most people try to think of it as a "Rogue" from WoW, but that is an Operative. 2. How do you perceive your own spec? I feel that my spec is underpowered. The nerf should either 1.) Be cut in half of what was taken a way, 2.) Only get nerf the armor bonus, 3.) Only nerf the self heals. I generally love my class, because I did play a Paladin and Druid in WoW, and it is a perfect mix of both classes. Find a way to nerf the darkness sins who use dps gear, or change the set bonus so its pointless to go darkness. ie 4 piece stalker bonus (Increases damage from Voltaic Slash or Creeping Terror by 5%.) I also think the 4 piece bonus for ALL Tanks should be changed. I find my self sometimes alone guarding a base, I cannot guard someone so I cannot get an extra 5% damage. I do not use 4 piece survivor becasue of that reason, instead I use 2 piece pvp and 2 piece pve.
  6. That is true, I want to use a Staff!
  7. Its not that the tank in tank gear was bad for PVP, but it was the Tank spec with DPS stats. A tank in tank gear should survive longer fights, it makes sense that they nerfed the armor down 35% because of light armor, but they completely downgraded EVERY single heal.
  8. Some people like the idea of the Electrostaff (different from Techstaff). Like the droids in Episode 3 that fight for GG. I think it is cool, and it is unfair of Wars/Knights get to use Vibros.
  9. I want to be able to use these with all my attacks that require doublebladed sabers. Vibroswords can be used with other classes, so we should have the option to use Elecrostaves.
  10. I agree, I want to be able to use an electrostaff. I feel its role is completely useless as a weapon. Change the abilities to say any two handed weapon. I am jealous other classes get to uses vibroswords.
  11. I think they should make the 4 piece bonus for the survival gear, make it not interruptable instead of the 5% bonus from guard. What if there is no ally near? Then I get no 5% buff. This way it would cause more tanks to use the survivor gear.
  12. If you aren't releasing ranked WZ's can you at least let us queue in 8 person teams until then?
  13. You can create a rank called Guildmaster. I used to do it for my alt.
  14. Maybe the changed it then. Have not looked since I realized it was bugged.
  15. No, when you did sort by last time played, it would not go by last time played but alphabetically. ex. 24 Days 24 Hours 23 Days 23 Hours Anyway thats the issue i was discussing.
  16. I am from one of the more populated servers. Crappy thing is that it sorts alphabetically not actually by last time played. That is yet another issue.
  17. I agree, I know have to have a waiting list guild. <Barrel Roll Inc> is guild capped. Now I had to make <Barrel Roll Corp>.
  18. You HAVE to have 2 in order to get points. Plus the 3 bases are in a triangle.
  19. I think it should be about how many people are there, none of the gametypes nor ilum are like that. It does look good but it is almost like another civil war. I would like to see a CTF in the future. Is there any plan for that?
  20. Sometimes in Huttball my team has gotten random scores while passing to the middle as soon as death. They way it occurs we haven't confirmed but that it was happened with us.
  21. I've been running darkness tank since the start. The only time it should be considered OP is when a Hybrid spec was viable. They changed the Dark/Dec Hybrid and even the Dark/Mad. The problem could be Darkness running with DPS gear, but it still is not even that great. I run with survivor gear(almost full BM), and I rarely can hit 2.5k crits. Our only good damage is when we pop recklessness and FL. Any CC can interrupt that ability which screws us over. We do not do enough dps to kill GOOD healers, and its not like we can kill other classes fast. Our job as a tank is fine, regardless one of our main tank abilities is near useless in PVP. The healing makes up for our waste of an ability. The most healing I got was 75K other than that I get like 50K. If I am fighting in a group the most damage I can get is rarely 250K. Asssassins already had their nerf, you just have to know how to kill them
  22. It doesn't show up as either.
  23. I have no idea if this has been discussed, but Kolto Overload has not been showing up on the scoreboard as heals when I use it. I was playing my friends Powertech, and he had 0 heals. I know that it probably isn't enough to grant him with 75k heals(unlike my Tanksin), but it is just a minor issue.
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