So finally we're getting a guild bank, a basic requirement for running a guild in an MMO and one which should have been in the game from the start.
But really? Is this right? NO guild tax feature?
In the word of Homer Simpson....."doh!"
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So here is what IS coming for guild banks in 1.2:
(The following information is based on the current PTS patch and may change slightly before launch.)
BASIC FACTS:
You need 12 members in your guild and 600 k credits to activate the guild bank.
To access the guild bank, you must go to the Galactic Trade section of the fleet – it cannot be accessed the guild menu (G button)
There are 7 storage tabs in total, each tab with 90 slots. The 2nd tab costs 1 million, 3rd tab costs 2 million, 4th tab costs 3.5 million, 5th tab costs 7 million, 6th tab costs 15 million, and the 7th tab costs 30 million. So in total that is 60 million for 7 tabs
There are withdrawal limits for credits and items that are weekly and reset on a Tuesday
Four interface tabs are available: Vaults, Log, Ledger, and Manage. Only the first two are accessible to guild members. Ledger and Manage are currently exclusive to the guild leader (not even officers have access to them).
Patch 1.2 does NOT currently include a guild tax system
VAULT TAB:
This is the first interface tab and is the one that will be used the most often. As a normal guild member, you only have access to the first two interface tabs: Vaults and Log.
LOG TAB:
This tab keep track of only items. It essentially shows you the person’s name, item deposited/withdrawal and the timestamp. This log currently only keep track of 100 item transactions.
LEDGER TAB:
This tab is only viewable by the guild leader currently (not any officers). It keeps track of all the credit transactions of all guild members for the current and previous week.
MANAGE TAB:
This is also only viewable by the guild leader (not any officers). Here you can set all the permissions for each rank within your guild. You can set weekly credit allowance that your members can use to withdrawal, repair, and respec. You can also prevent certain tabs from showing to certain ranks and prevent some ranks from adding items to certain tabs. 'Stack separately', when enabled, will count a stack items towards the withdrawal limit. With that option enabled, a stack of 10 items will count as 10 items rather than 1 item.
Speaking of repairs, with the guild bank, members will now have an option when repairing to use guild funds if it is enabled for them. In situations where the guild funds is not enough for a full repair, you will need to click on items to repair individually until you used up the guild fund.