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SabaTheHobo

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  1. Haha, I take it back, apparently that's a thing. Or maybe this is just Bioware's plan to make CM competitive?
  2. He's got sprint up -- he's out of combat.
  3. I honestly wouldn't mind it (I grew up on text RPGs...), but it wouldn't make sense for them in the context of the previous 55 levels. To go silent suddenly would be an awkward transition, and I don't think it would be received that well amongst the general population.
  4. Your resilience aside, when you pay to access a service that requires provided software it's on the provider to find a solution when they force a patch that breaks functionality, not the end user. If they don't fix it in a reasonable time frame, it's completely legitimate to request a refund for services not rendered. You and OP might legitimately quibble on what that time frame may be, and I absolutely agree his tone was unfortunate, but I hardly think it's an absurd request.
  5. That's something we both can appreciate. However for someone who's paying for access and loses it through no fault of their own, I think it's natural to have an expectation of recompense. It's the nature of a hosted service -- ensuring uptime and when you can't, appeasing angry customers, even if it's just a pittance they're losing.
  6. There are folks who haven't been able to play since 2.5 due to a bug BioWare's acknowledged. But sure, belittle them.
  7. They got a raw deal, I can't say I blame them. I play West from East at ~100-120ms, and phantom GCDs and the like aren't much fun -- but I made that choice voluntarily for my guild, it wasn't thrust upon me. That said, the numbers used here are questionable. Year old 10 second samples (!) purported to be indicative of current general usage only serve to muddle a relatively simple concept -- it's going to get laggier.
  8. I think the Tionese limit was ~100? Anyway, the latest patch notes say "Free-to-Play and Preferred Players no longer have a lower cap on the number of Commendations they may accrue compared to Subscribers." So ask him if the limit in his currency tab reflects that.
  9. An interesting question that arises is now that we know it cleanses, when does it cleanse? Scamper only moves you 12 meters if you aren't snared, if memory serves, and 6 if you are. So if you're snared, and Scamper/SD removes said snare, does it do so before it checks and makes the 6/12 decision?
  10. The class doesn't make any sense until ~30 when you get EMP. Stick with it.
  11. Are you sure you're playing a DD class (properly)?
  12. The same thing happens to the Agent's airstrike as well. I've just taken to wading into the group to use it. It's not nearly as much fun, but it ensures it nails all of them.
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