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Lord_Oz

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Everything posted by Lord_Oz

  1. Resolve bar should not dissipate while you are in the cloner. Period. They had this on PTS at one point and everyone *****ed that it would affect ranked. Well, 8v8 ranked is gone, so put it back in and see how it goes. It was never even tested in a ranked environment properly before they pulled it because of the outcry of a minority.
  2. If implementing diminishing returns takes that much effort (it didn't for WoW 9 years ago), then the duration's need to be nerfed. With TTK what it is right now, back to back 4 second stuns are ridiculous. Back to back 8 second mezz's are ridiculous. and never ending roots are ridiculous. Snares to my knowledge have never been on a DR table in any game, I'm fine with that, mainly because they're cleansable. But complete lockouts of control for so long with TTK so low is unacceptable now and something needs to be done about it. Nerf 8 second mezzes to 6 seconds and 4 second hard stuns to 3 to start and see how that plays out. Then increase root cd's on directed root abilities by a few seconds and nerf their duration a second or two.
  3. Did you not comprehend anything I wrote? Or did you not bother to even read it? Did I say put it on resolve? NO! I said get rid of resolve and institute REAL Diminishing Returns on all CC. This must be the first and only MMO you've played.
  4. I have all 8 imperial advanced classes at 55. I'm saying this having played them all. I play Jugg, Merc, PT and Sorc the most. So please don't try to discount what I said because it affects your main. I'm saying this as unbiased as possible. Heck as a Jugg I think Enraged D is absolutely over powered right now and needs to be toned down. So don't go there.
  5. Um. The ranged dps right now is doing pretty damn well dude, except for Mercs who have no reliable root, only coming from an arsenal talent attaching a 2 sec one to rocket punch. It's not a 1v1 issue...the CD's on individual roots are fine. The issue comes when you're getting leapt at, then rooted by a sorc/sage, then rooted by a sniper/slinger. You should not be able to be kept in place indefinitely and that occurs way too often right now.
  6. It's kind of ridiculous that if your stunbreak is on CD you can be mez'ed for 16 seconds or stunned for 8. I believe this is the only game out currently that this is allowed to happen in, especially when you take into consideration TTK/HP. It's also ridiculous that you can be rooted for an eternity, again, the only game I believe roots work this way in. What we need is to get rid of this stupid resolve system and have ACTUAL diminishing returns. If you're hard stunned for 4 seconds, the next one to come within the next 30 seconds is for 2 seconds (not another hard 4 sec stun). At the end of that 2 seconds DRs go into affect for 20-30 seconds whatever. Same **** for roots and mezzes. 8 second mezz? Next one is 4 seconds. CC is really out of control now.
  7. Actually they're all good for screwing up the match making in yolo queue.
  8. Agreed. My operative, which had been my 3rd most used character behind my PT and Jugg has now been relegated to meh. Concealment is really the only dps spec to play, lethality isn't rogue-like enough for me and I hate healing. The only reason I played an op was for concealment. It's ruined right now. So I've moved to my Merc as my 3rd most played. Tells you something about Concealment when someone would rather play an Arsenal Merc.
  9. And yet MMO's have not had this issue. WoW has had the ability to pick which WZ's you want to queue for since inception of their Battleground system. This isn't COD and it shouldn't be compared to that. If people want to play just huttball they should be allowed to do so. I for one am sick to death of Hypergates...over and over and over and over...I get that crap WZ easily 60% of my pops. There should have been a better queue system at launch...we sadly won't get one now either however.
  10. uh...and the other team will be coming for it...that's the point of the game. In domination games...the other team doesn't have to attack an off node if it controls 2. The other team HAS to attack the flag room in CTF.
  11. There's a huge difference in protecting an active entity IE Flag Carrier...or being bored sitting guarding a node...most of the time alone...simply waiting for action to come, when it may never. If you're protecting a flag carrier...there's going to be action no two ways about it.
  12. Exactly...wait times right now even with the 4v4 option are getting longer and longer. (CROSS SERVER BW!!!! GET IT DONE!) Anything more than 8v8 at this point of the games life, without cross server functionality, isn't going to work even if the engine could handle it. Hence, No to Alterac Valley style wz's. It also makes perfect sense for CTF as 8v8 is about perfect for the game mode.
  13. No it's not. 1. You bring the ball as a team to the other team's endzone...not your own base. 2. There's only 1 item...CTF has two flags, it presents a dynamic where battles are taking place in 3 areas. Both bases and controlling mid to keep the other team from returning/advancing. It's really nothing like Huttball. Huttball is like Bombing Run from UT2k4...they still had CTF in that game as well. It's two very different modes.
  14. Seeing a lot of people asking for CTF...let's get it done.
  15. What should the new WZ be? Well let's take a look at what we have already for game modes... Huttball...the signature game mode of SWTOR. A new map coming down the pipe already pretty much precludes another in my book. Domination mode (Novare Coast and Civil War)... Assault mode (Voidstar)... Dunno what you would call it mode (Hypergates)... and finally Deathmatch (arenas)... What game mode is missing from the lexicon of multiplayer modes? There's one I can think of that should be added and would add a dynamic to 8v8 that we don't really see now in any of the maps since they're all basically zergs... Capture the Flag!!! Call it whatever you want to...but this has been a mode I've been missing since day 1. It's the quintessential multiplayer mode. Put it in. We need it. Something that forces teams to play defense, offense and recovery simultaneously. Get on it BW.
  16. That's true...and maybe if BW hadn't taken the easy way out and bought a half-arsed engine and instead developed their own or bought one that had been proven successful we'd have 40v40 and 16v16...but they didn't so we have 8v8/4v4...still doesn't change the fact that the maps are there and are built for that 8v8 structure. The 40v40 in that game is just a pve style race anyways and not really compelling anymore after all the changes they did to it. 16 v 16 however would be more enjoyable but not going to happen.
  17. Game is 2 years old. Has more PVP content than a certain other MMO had 2 years in. The fact of the matter is people are never satisfied these days and have ridiculous expectations. That other MMO had 3 BG's when they launched their BG system. 2 years later they added 3 arena's and 1 new BG. Another 2 years later they added 1 more BG. Another 2 years after that they added 2 more arena's and 2 more BG's. It took that game nearly 8 years of existence to have 7 BG's and 5 Arena's. With the new huttball map, we'll have 6 WZ's and 4 Arena's, in just over 2 years. You can't name another MMO that has added more pvp maps at a quicker pace than SWTOR has.
  18. It's not WoW, but it has the same system, which has been here for over 2 years now. Just because YOU would like it, doesn't mean that everyone else does, nor does it fit in with anything this game has been developed to be. Again, this system has been here and isn't going away just because YOU don't like it. Deal with it.
  19. For all of you crying about a "senseless gear grind"...is this your first MMO? Let me ask you as well, how are you going to feel about those 67's when they release the next expansion and 5 levels and you have to go against those pve'ers in 78's + in fighting for mob spawns and quest npcs? How are you going to feel when it takes you nearly twice as long to kill said mobs in order to level up? This is part in parcel of Theme Park style mmo's. It's not going away in this game, so if you're sick of gear grinds, there's the door --> You don't HAVE to grind the gear...but, what else are you going to do with all those comms? Buy endless amounts of adrenals? Don't know about you but I have several hundred on each character. What you going to level solely through WZ's? Really? Most of us will be maxed comms by the time the new levels come out, again, going to spend the overflow solely on adrenals as you won't be able to buy the level 60 gear till level 60. I really don't get it. This is how game's like this work. If you hate it, why have you been doing it for the last two years? I understand complaining about Bolster, I too think it should not continuously be updated. It should give them a basic boost up to Conqueror and that's it. But to cry about gear grinds when it's in like EVERY major Theme Park style MMO, is just stupid. You knew going in that it was part of this game, why in the world would you think the devs would listen to your pleas on this subject? Get over it.
  20. This is correct. No it's you that's wrong. You can't make that helmet, boots, or gloves in any shape or form. There are similar models in game but they're all random drops.
  21. So you posted an "inside joke" with your guild on the main PVP forums instead of your guilds site/forums/facebook? Sounds about right for a clicker
  22. I don't think they should be put on resolve at all. I think resolve should **** and be done away with in favor of ACTUAL diminishing returns. It's frankly quite bull**** that an sins/shadows and ops/smugs can solo cap a solo guarded node with effective 16 seconds of CC. The first 8 second mez is fine, but the 2nd one should be 4 seconds. 16 seconds of mez is flat out stupid. Game should work like this: Hard stun 4 seconds > get hard stunned again 2 seconds > DR starts 8 sec mex > 4 sec mex > DR starts And the same with roots. Enough with this resolve crap, there are just too many different types of CC in the game for it to ever be incorporated correctly. Go to actual DR's and be done with it.
  23. You should change that to Snipers instead of "Range DPS". Cause when I'm on my merc or my sorc, I've constantly got warriors/knights/sins/shadows up my arse hounding me. Snipers I would agree with you, all ranged? No.
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