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tigrina

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  1. I am no fan of 'daily resource' only tbh. I'm in a very small guild that didn't do any conquest the first 10 years or so because guild ships were way too expensive so it simply didn't happen. But back in those days I could make all my gear and make the item mods 'n stuff and I was happy with it. GTN prices were fairly okay for the most part too. That changed at some point so I got the ships and now there are quibbles over **** that large guilds pull and we're going back to conquests getting impossible for small guilds, it seems. Except that I need those gathering items that you get from conquests objectives to make gear with. It's not as hugely ridiculous as Ossus crafting was (as that was so terrible I just quit the game after I played through the story update, as there was zero other game fun for me to be had), but the whole idea that regular players make that much money is just... off. I'm sure hardcore players and GTN experts gained wealth over the years. Also other players do the stuff I can't physically do, more power to them. Literally! They can make those legendaries, and they earned them. But don't assume the rest of us is happy with the parts we can do if there is literally not a thing left. The problem here is that the economy is so off the rails that you can't even talk about it in a normal manner anymore. I did some crafting for a long time player the other week who didn't have over 12 milion to their name. Which circles back to me needing those mats. I'd need to invest several millions to make one (1) item with crafting if I don't get those conquest mats. I am already unable to get PvP and operation mats myself *. That's fine, I am really not even talking about crafting legendaries or something. I don't need them for what I do so I don't consider it that bad they are out of reach. I just want to make everything else tho, so I need those conquest mats. Is it really too much to ask to keep this possible? * I can't do multi person stuff like operations or pvp with the terrible shiny **** other people can do with tunings and other irrelevant but terrible-for-me """updates""" (this goes for making spells 'more shiny' and that annoying giggle too, while I'm at it), the absolute unnecessary lack of a simple option to turn screen shakes off and more of those details.
  2. They really are not though. It's relatively easy to create a Codex with boss abilities and even some tips. Other games do this too. It's a reasonable request, especially since SWTOR insists on adding FlashPoints as actual Story Content. I wouldn't personally mind if it was on the website instead of in-game.
  3. LadyAdmiral, the article by Steve Spohn and several other posts have excellent points. However, I do miss a few that bother me personally: High intensity lighting To give examples; a. I didn't play my jedi sage for years because the Force Armor spell changed into something very bright and into your face at some point and it's disorienting and headache inducing. b. Due to the same intensity, but of spells 'n stuff I hardly do any group content, as all spells flying give me migraines, and some weapons and more specifically weapon tunings are terrifying in the intensity-department. Please give us options to turn this off or down. Please, for the love of the Force, do not make the mistake to add high contrast to everything. You help a part of your player base, while adding more difficulties to another part of your player base. We really do need both these options! Simply turning off 'Bloom' does help a little, but not nearly enough. [*]Screenshakes I don't know why, but this game is the only game I can't simply turn them off. The majority of people with motion sickness, which is a very common issue*, would thank you for including the option. I most certainly would. * "Roughly one-third of people are highly susceptible to motion sickness, and most of the rest get motion sick under extreme conditions." (from the wikipedia)
  4. Ah well since we're here: Companion is still level 1; The targetting of the pre-trap guards is way off as they target through the bits and pieces that are at the entrance of the room to hide behind. I didn't even make it to the trap the first time bc I died on them (while they are out of reach for your own character) ; Your companion doesn't actually drop in in any useful way so you'll die by tentacles bc your companion is out of reach; Seriously tho, if you insist forcing useless companions on us like in all the recent story mode FP's, at least give us our droid back. This is more than ridiculous.
  5. The point is that this FP is indeed no joke, and with a level 1 Rass it's unnecessarily extra hard. Where is my story mode droid anyway, BioWare. Anyhow, I managed on my guardian and failed miserably on my sage on the last fight, which is all the more annoying.
  6. Agreed with the above. What happened to that tank/healer droid that would pop in to help you out with them anyway? Then it wouldn't matter your new temporary (?) companion is only level 1 (he was in my version). My guardian died a few times, which is highly unusual for me in story modes.
  7. Alright, I'll bite. I returned yesterday after a ... year off, probably. Did the Spirit of Vengeance today in my mostly 270 gear but with a few still 252 items on my jedi knight. She is, however, a guardian tank, so I'd advise trying that if you haven't yet. Also, this FP in solo story mode is terribly balanced, as I had more issues with the groups of trash mobs than any boss. I haven't used a kolto station or medpack. I would also like to add that I have the prettiest geared jedi guardian tank because I like my cutscenes.
  8. Doc comes back in Jedi under Siege, so KoTET doesn't "count". I honestly don't know if you need to have started the Doc romance in vanilla tho. You do get a talk with him one on one regardless of status, but I don't remember my talk options on my knights. I do know that SoR romance doesn't count as romance, so that shouldn't be an issue at least. (It needs that lock-in in KoTFE to count.) Edit to add: whoops, bit late on noticing other people had replied already.
  9. I know this isn't what you're asking, but I have her in several of my companion lists since 5.10, while I've done nothing to acquire her ever.
  10. My skipping to Ossus Jk has their "non-50 but definitely 10+" T7-01 rep reset to 1 too. This is annoying. I also still have Darth Hexid in my list while I shouldn't have her at all.
  11. For some reason the guild member note can contain less characters than before, so now my notes no longer fit (ie. I can't make identical note copies from already existing ones). I don't know what it made it worth slicing off 2 - 4 characters, but I wish you didn't make these weirdly arbitrary changes.
  12. Well that's easy; because you get 500 actual cartel coins for first referral clicks plus 100 for every month they stay a sub. That can become worth a lot real fast.
  13. Thanks for all the work, CloudCastle! The problem is that non-smart decisions where made early in development that can't (easily or at all) be fixed now That would be a major overhaul they don't have the manpower for. Anyhow, I have an alt that didn't start KotFE or KoTET, but did do Iokath, then skipped to Ossus and can no longer do Iokath dailies. That was fun. No romance so nothing broken in that regard. This is an additional clue for the "Iokath limbo" I think. Its save is so soft it doesn't even remember itself. I did notice a Darth Hawhatshername in my list, but I'm not supposed to have her (and had never seen her listed before). I can't summon her tho. I have plenty of double companions, but never quite realised that they are 'old' and 'new', even with their updated looks. Makes sense! ~ On a related note: I wish we had the option not just to skip to Ossus, but also pick dark or lightside defaults, at the very least (as Imp or Rep). Alas, I'll have to run too many alts through this mess now
  14. I've exactly the same issues on both characters I went to Ossus with while skipping KotFE/KotET.
  15. That's what I did on my sentinel. I did Ziost and then 5.10. You either get the quest automatically or you can pick it up on your star ship. After your Ossus adventure, you can go talk to your 'new' advisors on Odessen and you automatically get the "Find a findsman" alert. After that, you get *all the other alerts* that don't need anyone elses recruitment first (like I think you need Blizz before you can get Guss).
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