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EchaniHandmaiden

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  1. I would love to see if we could have companions travel with us on our vehicles or riding along side and not disappear when we get onto our vehicles.
  2. I tried to log in followed what the Dev's stated in the post, it still bugged with quick play mode I hope that the Dev's extend the rewards as intended when we are able to actually play the game we love. I get it things happen but seriously the list of bugs including the log in wow too much. Fix the log in that would be priority, or even better shut it down and fix what needs to be fixed.
  3. Is there any way that our characters can use objects that are around our characters, for example; being able to sit in a chair, pick up say a mug a beer from a cantina. Just being more interactive with our surroundings. Maybe even our characters lets us know that they're hungry, cold, hot etc adding to the dynamics of our environment, is it possible. What do you think
  4. One of my favourite pvp zones is the Novare Coast. It looks and feels like a battle ground sure would like to see more of those in our current battle zones. Heh, maybe even add Hoth like conditions or a beach assault or even urban fighting in the streets of Tatooine, now that would be interesting. What do you all think
  5. I would like to know when there will be a fix to the log in issue, I have followed the advise from the Dev's unfortunately no luck. Would like an ETA on this fix. Thank you for your time in this matter
  6. We spend a lot of money on decorating our strongholds. It would be nice to interact with the decor, especially furniture. For example; to be able to sit down in a chair or open a cabinet grabbing whats in there. Rebel and Imperial Fleet is another good example that you can't use the chairs. Personnel should be more life like. Guards of any faction should be able to move, not just stand at their post like a statue. I know some of the personnel move a little. I think in a stronghold personnels that you added are your staff and I think they should look like there working, like having guards walking down the stairs patrolling etc. Anyway Its just a though Cheers
  7. Good Morning Folks; I haven't been on the forum in such a long time reading up on current ideas, So, while I am waiting for the completion of today's maintenance, I wanted to ask for your opinion on something I was thinking about for awhile now when I was having numerous chats with my player colleagues that I believe would be nice to add to our current swtor game. Rebel and Imperial Conflicts Lets start with military bases, got you thinking? What about bases? Well, the more bases you have on a certain planet the more control you have on that planet. When a faction is in control of a planet, they can take missions to defend a base from an attack. Factions who are not in control of that certain planet, can take missions to attack that base or bases. How can this be done you say? Through the pvp mission terminal that we already have in place, through factional NPC's. Every player whom takes part can have a real impact on the game play through out the Old Republic Galaxy. Lets Continue; Now only the faction whom are in control of that planet can put bases down, and so when a faction takes a base they can completely destroy it or take it over. When a base is taken over, the base of course will be weak and vulnerable and new defences must be in place to make the base complete, (walls, turrets, electroncs). Here is where the crafters come into play of which would make the crafter valuable in game and promote crafting and GTN economy, players love to make money. When the base is taken over the base must be occupied for 24 hours by players before NPC's of that faction can start spawning and defend the base NPC"s can be level 70, this in-turn opens the 24 hour window to other faction to counter attack. In the game as we see it can have these bases, Alderaan, Balmorra, Belsavis, Hoth, llum, Ord Mantell, Quesh, Taris, Voss. This can open the swtor galaxy to Naboo, Talus, Rori, Kashyyyk,Dathomir Endor, Lok, Mustafar of which new future storylines. Of course you are going to have certain cities that will always be imperial or rebel as the system currently works. Neutral players like bounty hunters and smugglers can switch factions, this is only an idea here not sure faction switching can be worked in the current game system. This leads to Space PVPing NOT what we have now. Traveling the galaxy to pvping. How you say? by quick travel to part of the galaxy you want to pvp in. Lets face it not all players want to pvp so that being said if players do not want to pvp within that planet, or space they have the option to stay pve by changing there status. This concept opens the door to using the Outlaw Den more of which I never see anyone use in pvp, How I know this is because I go there to see if there is any pvp action. What are the perks to all this? MONEY MONEY MONEY Players love making money in any game to buy stuff on the GTN. Lets make the bases busting and building lucrative: Here is an example: This can also be part of the conquest system Busting a base 500,000 credits bases on 8 per team Destroying a base: 600,00 credit based on 8 per team Keeping a base: 800,00 credits based on 8 per team made safe for NPC's to spawn 1,000,000 credits based on 8 per team Credits would double if there were 16 per team Part II In any pvp mission players were engaged in and died can place a bounty on the player that killed them. When you die a pop up icon will ask you how much do you want to place a bounty on player ? it is here where you place your amount of credits. Now the pvp mission terminal would house the bounty missions whether it be a pve bounty or a pvp bounty. In the pvp mission terminal it will tell you how much the bounty is but not the players name. Just like Bounty week you must release 5 seeker droids to find your bounty of course fleet and faction cites you will not be able to get your bounty, as a bounty hunter you will just have to wait for your bounty to move to claim. If a player goes offline, that mission will be requed at a later time when the player logs back on. If you are on an ops your bounty cannot be claimed Like I said Folks what do you think, some of these ideas are not new and were pooled by many players I played with throughout the years. LET'S DISCUSS MAYBE THE DEVS WILL READ AND GET SOME CREATIVE IDEAS GOING TO ENHANCE PVP/PVE. Cheers
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