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Agurk

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  1. I would like to see some of the larger hooks like starship hooks and center piece hooks have even just a few single green hooks added to them so that you can add npc's etc. to the hook so it looks like there's people coming out of your ships or even just cargo stuck around it but ultimately more hooks and ability to increase the number of items able to be placed after full unlock would be nice even if its cartel unlocks to do so.
  2. I understand these things happen but it happens more often then they have public holidays on a Monday and it isn't always a Tuesday to replace it, all I was asking was that they take into count that it does affect us and if they could remember that when changing the times/days if at all possible. But thank you for the heads up I will remember to take in account of US Monday public holidays so that we can change any planed nights.
  3. I am an Australian player and fully understand that the down time for patching is going to be in our prime time and have that fact to an understanding that the time in question is a Tuesday night for us. In which myself and allot of other players in this time zone understand and purposely do not plan anything (guild raids Etc.) for those nights. I also understand that there are times were this may not be that case such as if something didn't go to plan with the Tuesday night patch and they have to do an extra shutdown to fix the problem. I only ask that the dev's take this into consideration and that if there is a night change for the patch it potentially means 2 or more nights of prime time gameplay we will be missing. For example this weeks patch night was changed to Wednesday night even though there wasn't any downtime Tuesday night we still plan each week not to do anything in game on Tuesdays that means with Wednesday now out of the picture we are missing out on 2 nights of prime time game play. I understand that it is hard to keep things to a set time frame each week but I would appreciate if you could do your best to keep the patch down times to the Tuesday nights as much as possible thank you.
  4. I hope that this will befall those who are the original culprits who normally find these exploits and use then but don't let it known. Because this has been like a brushfire in the game and to prevent brushfires in the future you need to hit the people who start it in the first place not just the people who jump on board, but as you stated previously you normally keep it quit and fix it so it doesn't spread which gives the impression that its ok to use them as long as you don't let to many people know.
  5. As for the bounty hunter I think that one or both of these things need changing to bring them back into the pvp game anyway STEALTH SCAN is realy the only true way to find stealthers but there are two things wrong with it: 1 the enamy can see where and when you drop it so the stealthers just walk around it wich in that aspect makes it nearly usless and 2 the area of affect is only 8m wich alote of my friends who play stealthers say they just stand on the edge stun/cc the bountyhunter and kill them. The 2 thing I would like to see changed is 1 the ability be made invisable to enamy players so as to have a chance to find the stealthers 2 the area be increased from 8m to 10 or even 15m. Please let me know what you think Im just 1 person after all.
  6. Some new Ideas; 1. To try and make your toons more unique for example class speeder quests to get class bound speeders. Exp Jedi Turbo Speeder-JEDI, X-34 Sith Speeder-SITH, Jet Pack-Bounty Hunters and so on this will make your charicture feel more unique to its class. 2. Molty passanger vehicles so you can invite your friends for a ride this would make things like world boss hunts more fun as your heading to them in a group or even open world PVP to head to the fight areas in a mass group.
  7. Ok I for one I think these few facters would posably help numbers and enjoyment of the game to date; 1. the down time of matinance/patches the down time is in the asian pasific main peek times and this affects the numbers as players miss out on to manny days/nights play due to this. solution: find a time that impacts less on all server main/prime times to ruduce this affect. 2. Comunity bassed events such as the Racgual event you had at one stage these give the odd break from the norm to most players and keeps an interest in the game. solution: as most other games have realised holiday small ingame events increase the player bass due to breaking up the norm and keeping the interest ex: Haloween Christmas and Easter events bassed on what they would be like in the SWTOR universe. 3. Guild accomlishments and/or events for guilds to feel more united as a guild this brings more players as they feel more apart of something. solution: bring in the elusive capital ships we keep hearing abought with guild accomplishments as decorations when a guild compleets such thins as HM/nightmare FPs and OPs this will do two things; 1. give guilds a place to go and enjoy guild social events and to see exactly how and were there guild is going. 2. make players feel more appart of a united group/guild instead of just a name in a guild list hopping to be apart of things. I hope this has been an informative responce to help in the development and numbers in not only the Asian Pasific servers but all servers. Please if you have any honest ideas and solutions please leave here and any honest opinions on the ideas posted Im hoping this thread will help the game and the Devs to improve the game to what players would like ingame Thankyou. Agurk : Gav Daragon
  8. Ok I for one think these few facters account to the decline in Asion Pasific numbers; 1. the down time of matinance/patches the down time is in the asian pasific main peek times and this affects the numbers as players miss out on to manny days/nights play due to this. solution: find a time that impacts less on all server main/prime times to ruduce this affect. 2. Comunity bassed events such as the Racgual event you had at one stage these give the odd break from the norm to most players and keeps an interest in the game. solution: as most other games have realised holiday small ingame events increase the player bass due to breaking up the norm and keeping the interest ex: Haloween Christmas and easter events bassed on what they would be like in the SWTOR universe. 3. Guild accomlishments and/or events for guilds to feel more united as a guild this brings more players as they feel more apart of something. solution: bring in the elusive capital ships we keep hearing abought with guild accomplishments as decorations when a guild compleets such thins as HM/nightmare FPs and OPs this will do two things; 1. give guilds a place to go and enjoy guild social events and to see exactly how and were there guild is going. 2. make players feel more appart of a united group/guild instead of just a name in a guild list hopping to be apart of things. I hope this has been an informative responce to help in the development and numbers in not only the Asian Pasific servers but all servers.
  9. Yes it stops them moving for 4 seconds why on earth as a ranged fighting toon would you want to keep your apponant stuck next to you especialy if they can still attack. the goal of a ranged toon is keep them away from you so you can attack when they cant. If it was still a knock back with a 4 second imobalization then it would be suited to a ranged fighting class but as it is they have made it an attack ability only no real use otherwise.
  10. Yes it stops them moving for 4 seconds why on earth as a ranged fighting toon would you want to keep your apponant stuck next to you especialy if they can still attack. the goal of a ranged toon is keep them away from you so you can attack when they cant. If it was still a knock back with a 4 second imobalization then it would be suited to a ranged fighting class but as it is they have made it an attack ability only no real use otherwise.
  11. I have also found the lack of an interupt for my merc a concern in groups as some players get irate at you for not having one and it would be nice to have. The other problems I have found to be anoying for my merc is the long cast times on nearly all of my abilities, the fact you cant realy attack one the move so if target goes out of range you have to move and get reset all the time and I understand that they had to reduce the DFA attack area due to its damage but why does our other area attack have the same problem its attack is abought the same as everyone elses area attack so why was it reduced/or as small as DFA. Im not a big pvp player but when I do get into groups the first comments I see in chat is O now not a merc and that sort of thing. I know there suposivly making some changes in 1.3 for the mercs so will have to see if they make a diferance to the game players responce to mercs ingame.
  12. Just wondering I have noticed that the pvp gear has the bonus Experteze to pvp wich you would expect but is there a bonus in the pve gear for pve experteze or is it ultermatly better to struggle with pvp to get the gear. I play on a pve/rp server for the reason Im not a big fan of pvp but have noticed even there players are going out to get the pvp gear even for pve as alote say its better gear is this correct and if it is should there be a pve bonus to pve on the pve gear like there is on pvp gear for pvp. Please exuse my spelling and gramer as Im dislexic and just getting on here to find this out is hard enough so please no coments on that please. Thanks everyone.
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