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Zorrteck

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Everything posted by Zorrteck

  1. ***This is for pvp only not pve*** I think the entire issue is the expertise vrs dmg bonus vrs healing bonus. Then the ridiculous SW/JK dmg increase. that truly unbalanced pvp in swtor. I'm a pvp vet, 5 years on WoW and I have seen a lot of pvp unbalancing. Like shammys, locks and currently in WoW disc priest. 1.2 imo turned swtor into a fotm (flavor of the month) game. Op healing was the most difficult heals to learn in the game. Bh heals, ez to learn and play because you can't die. Sorcs heals were considerably harder than bh heals but as a sorc's you (could)* chain burst heal. Where Op heals could only cast 2 big heal spells without having to take a break. (yes i'm aware of injection, then probe rotation). The quality of life changes, that were spoken about before, in previous forms, are just things the game should have launched with, like 3 stacks of TA. Ops don't heal well without TA (due to talents). If they really wanted to fix the issue of TA stacks, they could have made it so when you have 2 stacks of TA and the buff timer hits zero, you drop to 1 TA instead of 0 TA. which reminds me, bring back the audio que for TA, having to watch your bars to see if your HoTs gave you a TA is crap. You run around a lot in pvp having to look at your bars instead of what's going on in front of you is a huge handicap. Back to why I started this post. The expertise balance is broken. Being able to do more dmg then heals by almost 6% is ridiculous, when you are in equal pvp gear, heals, dmg, and dmg reduction should be equal for all class types. Tanks and heals shouldn't get boned by dps in equal pvp gear. A test you could try in pvp, take your FoTM sw/jk and duel a healer any class in equal gear. If the healer can last 15-30 seconds you have balance, (although the healer will die and has no chance at beating a dps 1v1) and yes use skilled players. That can kite, slow, and los. I challenge anyone who disagrees with the expertise imbalance to play a lvl 50 pvp healer, and see how quickly you get rolled. Other evidence to how unbalanced pvp healing is. On my server there is a good balance of pubs and imps, we use to have a abundance of healers on both sides. Now you are lucky if their is one healer per pvp match. Plus, pve healers have disappeared. If you are on the fleet you can read all the calls for HM healers. IMO the changes in 1.2 broke the games balance for pvp. This forum is a plead for help from BW to balance pvp. You won't see a lot of threads on this topic because most players are jk/sw which BW buffed, and of course they are happy they can destroyed healers without any effort. I'm asking you to balance pvp, I love Star Wars, and I have been waiting for this game for almost 2 years. I don't want to stop playing.
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