I know people are all pumped up about world PvP, but Tatooine is kind of an anomoly in that department. Normally, world PvP is fine, since if you don't wish to PvP you simply don't go there.
However, to make a world with open PvP, then to place low level missions on that planet...really? I had my level 25 player trying to get to his next mission when he was jumped by 2 level 55 players. Lets face it, this setup encourages camping and killing low level players. It discourages people from actually completing Tatooine (which is a horrible set of missions to start), and would likely discourage people from PvP if those "players" are thier first intoduction to PvP.
So, here's a solution that lets everyone win. An item that you can call "Dessert Signal Jammer", and while it's activated your PvP status does not toggle. Meaning even in the open areas, your not attackable. This item perhaps would only work from level 10-(whatever the average Tat mission completion level), and only on Tatooine.
Everyone wins:
- Low players that don't mind getting attacked can not activate it.
- Low players that don't want to be attacked could complete missions without harassment
- Item doesn't work past a certain level, leaving higher content unchanged.
Am I missing anything? The current "Hunt the lowbie" situation in Tat is unacceptable. The other solution...implement "bolstering" on tatooine, hehe. I think most would just prefer the device.