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Posts posted by DwaneDibbley
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As far as i see its like this:
no crossrealm warzones+brackets+separate queues for pugs and premades=enjoy loooong queues
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If it is a lvl 50 with good gear, then it is possible, but also should be expected.
ATM i dont think so. PvP gear lacks surge, while pve gear lack expertise.
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Show me screenshot of forcelighting criting over 1k. I seen like 880 crits max with expertise buff to light armor.
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Operative...
in PvP
Yet another Republic qq... Why u can realize that your side has mirrors. On other hand, lucky crits and permasprint is ********. -
For kills probably sorc, especially huttball is incredibly range friendy. On other hand, i play sorc, tried my friends assassin and now im waiting for AC respec...
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Its not that any class is "OP" its just that those are the most played classes, hell on my server , in war zones we almost go against 70% Sith Inquisitors... its just the fact that so many people play them... swtor's huntard so to speak...
side not: a fix to every ones problems could be within the resolve bar... i find it pretty random because some cc's fill the bar completely instantaneously then some barely even 1/4
Resolve bar is atm rly worthless, u die in stuns with resolve hardly half full.
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Never seen dot/channel ability tick over 1k crit.
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Torhead's damage values aren't accurate, unless they've updated them since release.
I know, but both spells has same pattern to calculate dmg. + this is about showing that sorc=sage, ppl tends to believe they has different spells, while they are same with different animations. Sorc stun has huge lightning and electric discharges on target during stun, while sages stun is hardly noticable at all, but effect is same.
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For the stun.
Electrocute http://www.torhead.com/ability/4HpLzfj
jedi mirror Force stun http://www.torhead.com/ability/70qAWyv
again dmg isnt accurate (mine is at 370-433). If theres another abbility u think sorc have and sages dont, just poke me.
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Project http://www.torhead.com/ability/3aA49qz
mirrored Shock http://www.torhead.com/ability/f3D45Gn
dmg isnt accurate, but both spells has same pattern (mine shock at lvl50 shows 951-1015dmg), one is kinetic, other energy dmg, both reduced by armor in same way.
Sage=Sorc, they have exact same spells and even skill trees are exact same, just different names and animation, casting/channeling times, CDs, dmg, procs, meachanics and everything else is same. Sages has just less visible animations for spells, which should be even adventage in PvP.
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Wait for lvl50 and expertise gear. It gives 3 things, increases pvp dmg, reduces pvp dmg taken and increases pvp healing. So while first 2 will be canceled by each other (comparing same gear), heling will be boosted.
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well, shows how much you guys know, ive heard down the grapeline that inquisitor is getting nerfed in the next patch. cya on the other side.
Did u even read posts above? Did u realised that inquisitor=consular?
Inquisitor=Consular
Inquisitor=nerf
You=Consular
-------------------
You=nerf
And theres no way why BW should nerf any class without eneought datas from 50s.
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I know on "paper" its look simple.
1) only 9 rewarded (exp, cash, valor) warzone matches per day for one person.
2) rest warzones for fun and training w/o any reward.
version for PvErs:
1) only 1 boss will drop stuff per day.
2) rest bosses for fun and training w/o any reward.
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Sith inquisitor is the OP class in the game hands down. Considering about starting one myself.
I have 1 at lvl 50. I tried friends assassin, now waiting for AC respec... And why its again sorc? Sages are exact mirror with less visible spell aniomation (more subtle makes them even more OP then Sorc). Give it time, and at lvl 50 with pvp expertise gear, there will be lot of qq about Trooper healers (healer in heavy armor? rly?).
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I'm under the impression that the OP is playing Sage, not Shadow. He seems to be talking about Sorcerer.
Sage=Sorc aka mage
Shadow=Assassin aka rogue
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Well... There is a thing I heard that Force Lightning is Elemental (my trooper only has 7% resistance to Elemental attacks) while Sages' telekinesis is kinetic (being subject to resistance from armor, my trooper's being 45%).
Just a rumor, I haven't checked it myself.
Most of "spells" are force (lightnings), and very few internal dmg spells (probably 1 dot, another dot and aoe spell if specced madness).
Internal dmg reduction is about 5% + consulars/inquisitors has +10% internal/elemental resist buff.
Dunno why BW made spells reduced by armor, but as lightning speced sorc i never win fair duel agains Trooper (and i must sux cuz every1 clearly know how inquisitors are OP, not consulars, just inquisitors).
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Your opinion is wrong.
Not enough Consulars in game to know if they are OP, they all rolled Sith Inq because they KNOW they are OP.
Imho Consular is more OP in PvP then Sorc simply cuz of less visible spell animation. 1 lightning and u know whats going on whily little flying dust is hardly noticable in fights. Hell, theres big lightning even for interupt...
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Huttball - range classes says its amazing and awesom, while melee classes hate it (and most empire players hate it too just cuz they have 5/6 WZs huttball).
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And another sorc qq thread, weird i never seen consular qq thread (well theres one where silly consular qq about inquisitors OP). And Troopers are more OP then BH imho.
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***? Nerf my mirror class, im fine? Trololololo
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What is ilum?
Kind of open PvP area, similar to Wintergrasp in WoW, but simetrical like Alterac Valley. 2 Bases + 3 assault zones inbetween.
Simplified :
base = 2 turrets
assault zone = 3 vehicles
For control over Ilum u need to have all 5 zones under control.
Own base control: not destroyed turrets (if they are destroyed u need to use console at ech turret to repair them, 10sec casting interuptable by attack).
Assault zone control: destroy 3 enemy vehicles (get in range and click on them, popup rocketlauncher and again 10sec casting)
Enemy base control: Again rocket launcher but now target 2 turrets.
Rocket launcher is just for lol animation, u dont loot it or anything.
+ atm theres no reward at all for doing anything in zone (no valor, no pvp badges, just nothing), only (probably not working) buff. Its just for daily/weekly quest.
Few pics for ilustrate
Zone map: http://img835.imageshack.us/img835/6110/zonemap.png
Turret: http://img835.imageshack.us/img835/2927/turretm.png
Assault zone: http://img853.imageshack.us/img853/3346/assaultzone.png
Aiming rocket launcher: http://img24.imageshack.us/img24/926/castlaunch.png
Rocket after launch: http://img811.imageshack.us/img811/2203/pewpewp.png
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40+? Bolster is pretty good until lvl50. I suggest add expertise to lower lvl PvP gear (and maybe turn it to epic for bigger bolster boost). Changing system that works kinda good isnt smart.
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LVL50
daily pvp=3 WZ wins
weekly pvp=9 WZ wins
daily Ilum=5 objectives in Ilum
weekly Ilum=15 objectives in Ilum
daily gives 1 bag
weekly gives 2+1 bag
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1/ cuz of lagy pvp, turning of autotrack casting will lead to melee dominance. On other hand, my first char used to be melee operative, after few BGs where i was basicaly unable to backstab, i left him at lvl15. Its not about autotrack, its lagy/response problem at pvp.
U forgot another PvP issue, and its voidstar respawns for defenders. First doors are worst, then u can rush thru rest, while respawned defenders watching thru spawnglass (goes in like 75% games). Its not rare for atackers running across bridges while defenders waiting behind glass in starting room. Some kind of autotransport to actual zone would be nice + activating bridge would remove glass in spawn room.
PROOF that Inq are NOT OP!!! <<Video Inside>> Nerf Rocks!!!!
in PvP
Posted