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Posts posted by DwaneDibbley
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All nerf posts are from republic players "nerf empire class xy". If they are soo overpowered, why there are no QQ threads from empire players "nerf republic class xy"? Why is Sorc OP and Sage isnt? Why is operative able to kill u in few seconds by OP crits and scoundrels are fine? Snipers hits me over whole warzone for 4k+, but gunslinger is balanced! Rly, silly republic noobs are silly.
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Correct me if I am wrong, but arent the teams a mix of Empire and Republic already? If so, doesnt that blow a hole into your arguement?
Since when?
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Huttball is about which team has the most powertechs and sorcs and nothing else.
Cuz there are no mirrors...
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Fun for few days. Boringly repetitive after those few days.
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There is no need to invent bicycle.
10-19,20-29.30-39.40-49. 50.
Premade vs premade only.
There is 10000 ppl on server and that will be enough.
I must wait 5-10mins for warzone at lvl 50 on overpopulated server (atm theres 900 queue, but there were also 5 hours waiting times).
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answer: cuz lvl50 in pvp gear owning low lvls.
solution: lvlup
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OP class is OP
Only thing that has hit me for 3k+
Assassins, operative, snipers and their mirrors hits harder and have better burst.
Roll sorc and come QQ how u get easily killed cuz of light armor.
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U came late into game, glass in spawn zone opens every 30sec +-.
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Damn, melee (especially jedi knights) sux in pvp big time, theres even proof.
http://img847.imageshack.us/img847/1642/20111224152624046054.png
Oh wait.
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Killing blow medal isnt hard aswell.
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Sometins i can win 1v2 as madness Sorc, but needs crit artifact+crit stimpack to boost my dot burst+that spell that increases crit for next 2 direct spells for deathfield crit, + reusable medkit and that pvp heal potion (they dont share CD).
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How the heck did a Jedi Knight heal for 80k? Unless popping potions counts for healing?
Actually it does, 1 click on reusable medkit at lvl50 gives me 2k5 healing award . But im not sure if healing boosts count to healing aswell.
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I have probably done more than a hundred warzones so far, and there are a couple classes that consistently pull those numbers off.
For classes to be balanced, there should be other classes consistently totalling numbers like that.
For example, if one class can do 250k damage and 200k healing, a full DPS class should be able to do 400-450k damage. Or a full healer do 400-450k healing, or a full guard tank do 400k guarding etc.
How about 400k dmg and 73k healing as underpowered warrior (i heard melee sux in this game)?
http://img109.imageshack.us/img109/2287/screenshot2011122415262.png
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/shoooooo
get lvl 50 and gear up expertise stuff, then consider QQing again.
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If I would have known that empire on my server had 5-10mins queues for 5/6 huttball games I would have rolled republic.
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Well mirrors arnt exact same, some use kinetic, while mirrors energy dmg, but they are both reduced by armor in same way. Another diference is in companion spells (like Sacrifice vs Unity at sorc/sage).
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OK, so theres basic lightning, theres also channeled lightning, chain lightning, stun on 1min cd with lightning animation, interupt with lightning animation and if speccec, theres chance for basic lightning and chainlightning to trigger second(weaker) lightning. Give Sorc some room and all u see is huge purplish storm. Even i as Sorc wouldnt recognise what lightning is which spell. But all i see is nonSorc QQ about channeled lightning criting over 3k dmg each tick while stunning and throwing pinky unicorns on your head. **** already and accept fact that Sage=Sorc.
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Sorc are OP just cuz they have most notable attacks. U can have 10 snipers on u, but then u see huge purplish lightning and QQ it hitted u 10x for 2500crit and once for 900. Thats why there arnt complains about sages, their exactly same spells are way more subtle in visual terms.
And for all who thinks Sage is exactly same as Sorc, its not true! Theres 1 companion based spell that is different (Sacrifice isnt probably much of Jedi thing).
Sacrifice http://www.torhead.com/ability/3wcqmoN
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Skills are similar but not always the same... the end damage might be the same, but from what people tell me (I do not play a Consular) they want something instant like sith have and more then 1 CC.
I would like to know what Jedi side has thats equivillent to force choke... I'm quite tired of being force choked.
Force choke is sith warrior ability, mirrored to jedi knights force stasis, both same, trainable at lvl24.
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Torhead has inaccurate dmg values for spells. My shock at lvl50 shows 910-974 and force lightning 2137 unbuffed. And its before armor reduction.
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Whoever says the SI is OP needs to actually go play an SI. You die in like 5 seconds. People usually complain about things they do not play first hand.
At lvl50 agains other 50s, warriors, assassins(shadows) and troopers can almost autoattack me to death. While low lvl warriors can barely touch me.
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Is this thread for real? do you seriously not get that SI is identical to JC? IDENTICAL. There is one tiny tiny tiny difference in the animations and delay in the shock/project skill. That is it.
I dont think theres still this difference, as i see it, dmg is dealt right after finishing casting/pressing instant and isnt dependable on animation. And from PvP pov, they arnt identical, sages has adventage in less visible spells, while lighting instantly says ur atacked and direction.
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I have never hit over 3k in one tick/hit...
And im on 30 valor, I think ive played enough PvP in this game to know how much damage I do....
Again, like the OP, stop making up bs...
As sorc, my highest crit is cca 2900 with death field, and its internal dmg (not reduced by armor) and dirrect attack, dots/channel spells are way weaker.
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Ok, after another quite a few warzones of 6+ sorcs I officially join the nerf sorc/sage QQ.
This class is a joke.
Well, nerf them, but make their spell not reduced by armor.
Why theres no qq about troopers, which are basically sorcs in heavy armor?
220k for 100% movement speed increase...WACK
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