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MerleCorey

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Everything posted by MerleCorey

  1. nice to have, the islands and towers would add lots of glamour shots travelling between the mission areas.
  2. +1 @ OP. In fleet and close city market areas they take away from the environmental immersion. That and they don't even track well when used in a small area... ...but then there was the moment on Ilum where I watched a Cadillac driver literally turning his boat in a radius which looked like it was being driven - the diameter of the circuit was the length of the car! Sad part was, once he/she had mastered that feat they could think of nothing what-so-ever beyond it to do next and just went round and round and round.
  3. The idea is literally as 'simple' as a spreadsheet with the player character in one column and their companions alongside. Each row below would be head, chest, belt, wrists, etc. through the list of items worn. Ideally, not only would the name of the item be listed, but also the complete break out of statistics so - at a glance - you can see what is there. If you wanted to put some polish on the apple have summations for the statistics as part of the document. MAKE IT either SHARE-able among players in game at group level or as a website augment to the in game experience. The point is, as your characters level up, the meta game of improving statistical bias - so far - is an individual effort with serious limitations upon sharing the data you have at hand with someone you are asking to make x armor plates, y modules, z enhancements, and abc other specific statistically significant equipment options. Leveraging the social side of this game would improve the experience of getting the 'best combination' of components deployed, sold on the market, and move the player back into the action part of the game. (And I'm not claiming there are specific "God Combinations" out there - I'm just hoping for making it easier to manage a large stable of characters who may all be leveling up at the same time. This seems to allow for simplified gathering of the raw resources required to trade craft.) I'm not a programmer but I've seen tools made available as like this in other environments. Be it scientific pursuit or game play it's all about making data mold-able to the needs of the user.
  4. I found it interesting to manage my equipment on one character and their companions; heck I was learning the world and accepting things as they are. Now that I've been trying to do this for 8 characters and - ultimately - 40 companions... I'm finding the user interface, when operating with someone else who is trying to help me manage the equipment needs of my growing teams, significantly lacking. And, quite honestly, it is starting to feel like a time dump verse "quality game Feature." How about a nice module that gives one the simple ability to view the data streaming into the UI in a table format so one can LINE ITEM through it with another person who is seeking to know what needs upgrades when you're working through fixed and custom equipment specification? Surely, surely, your developers already use a form of this device in their development of equipment tables.
  5. Star Cluster Casino, Nar Shaddaa, Foyer... Look ! it's a slots game for a speeder! Wait? No it's not... S H O U L D be! Seriously, you all make money sinks in the Character Perks, why not make one that people would happily accept?
  6. All of a sudden, the other characters in my account started shouting that it wasn't fair! They want working tanks TOO! Make it so! ))) please? (((
  7. Ok, Look, As an Imperial Agent - and a Female one at that - Having an honest to goodness Kolto Tank in my med bay could only be better by being a WORKING Kolto Tank! Make it something that lets me control getting in and once inside get out again on demand. Make it so 'guests' could see me in there, and no, doesn't have to be lurid at all... But, remember to let me see what it would look like from the inside out. Seriously, after a long day slogging through the Balmoran fields, mud pits, and swamps; a Lady needs a bit of down time to rest and recover her composure... remember healthy skin is C L E A N skin.
  8. +1; The OP makes sound requests for balance in the game mechanic for different trade skill evolution. Also, an add suggestion. Please make the descriptive on the Legacy page in game describe in complete detail the given results of having such a thing for your investment. Too many times we need to find out from other poor sods who go before us just what is really under the hood on all these shiny new "cars" you are selling us... I'm getting tired of Caveat Emptor. It's sloppy coding and a blind spot when the dev team dismisses by saying 'the player base will know what we mean, and it's a "Feature" and part of the "benefits" to playing a game.
  9. thanks for the information; it's not like they reveal the underhand slide of coin off the table where they describe the "benefit" of having the GTN kiosk on your ship on the legacy dialog page on the in game client.
  10. Something I missed here: if you have a companion who looks like a Trooper/Jedi Knight, etc. but he is a companion; you CAN NOT mount class specific gear on them. Light/Medium/Heavy all works in Synthweaving. But Class specific oranges will NOT. (I was rather piqued a few times when I thought - what a wonderful Trooper outfit for LT Iresso only to find.... )
  11. Although I understand you won't extend that opportunity any time soon on places like the capital planets - out on the worlds big enough to comfortably support their deployment; a speeder/taxi vari-form would be AWESOME. Go all the way, make it possible to have your companion ride in the passenger seat or one of the other player characters in your group. - simply brilliant! -
  12. +1 > OP; more content on Taris. This is a general recommendation that Taris is a prime piece of real estate for more missions more stories - both factions. Rich world with many opportunities for more content.
  13. +1. My experience in game as well; although I admit I do not know the logic tree that OP is presenting is factually the play book. On the other hand, 'if it quacks,...' Seriously, - I have experienced game window over writes and data drops. - I would like trouble tickets and their content emailed to the accounts on record email address - complete, with both parties inputs. - I would like a local log file which does allow retention of all the information the user enters until closed specifically or create/submit. There seems to be a disconnect. We can do better!
  14. Let voice chat company's do what they do; let BioWare build great game content. Having a group of devs / engineers and testers running down which voice chat system to add, impliment and maintain will just take resources away from new content and the voice actors... and we need the voice actors! I'm very impressed with Team Speak.
  15. +1> OP. That Pending flag on the right side of the display is simply awesome; why not have a radio button in preferences to allow that display first instead of a window draw? This way, the newbie gets the instant feedback of a quest reward while the experienced player can take their rewards when it suits their style and timing. Nothing quite so immersion breaking as C2 coming back and saying- in that ingratiating voice - "I'm sorry Master... but" /splash big reward window on left side of screen.
  16. +1 > OP. The market ui shouldn't close the window anyway, but how difficult to have a 'radio button' "light up" when it's a known schematic and you don't need it?
  17. +1 > OP. I too enjoy being able to hear voice/fx tracks while doing other programs on my computer. This is pretty standard these days; I don't see why a company who codes so well on so many levels, having missed this initially, can't add it with a patch. ( might also help with missed calls to a customer service on line chat - I know I've been rounding the forums here and missed a couple in world ...)
  18. +1: I agree. This is a problem BioWare has with a number of quest choice branches. The social aspect is well and good, and people want the social points. However, there are times when the individual choices are different and the player then expects the results to follow their personal choice. Then, discovering afterward - at least with regard to following dialog - their payoff tree plays the choice made at the social level vice the individual one. This dynamic was something BioWare indicated would be tracked, and cause resulting divergence of individual's path. Apparently implementation isn't quite up to snuff yet. It is unknown if at the background level, that layer of database where the character's history is kept, the factual choices are kept and referenced for future interactions. Sometimes I think it is, but I have had very few "ah-ha!" moments result to this point. This also brings up the need for groups to be willing to have people bail on a dialog stream if they expect to diverge greatly ( or see it happening ) from one another. Then, at least, the experience is what you'd expect.
  19. - 1 > OP: They totally miss the objective SWTOR was intended to fulfill.
  20. +1 > OP: I enjoy the situation moments when Theran wears his desert face cover on Tattooine, and some times it's appropriate for Kera to wear her helmets, but it would be very nice indeed to have the option.
  21. Seriously, these are nice things to have with one when out in the field; but on short rations when it comes to cargo slots, they are often left in the locker until far later in mid game (if remembered at all at that point!).
  22. +1; Skill management against even a low quality version of the mobs you're expecting to see can do wonders for in the field quality of team play. Good idea - we had this in EQ2 as well.
  23. +1: This is a tough question. I have repeatedly over leveled the content with my characters - not by pvp - but space combat and doing all the quests. I want something to account for the experiences had, and sometimes the gear drops are nice and all - but I also craft and am pretty good about keeping ahead of the average loot table, so it's got to be the elements of character history and interaction with my companions that need to take center stage. IF the results of character choices does impact future opportunities, interactions, and the way npc's perceive my toons then one hopes that historical record allows significant tailoring of the game to the individual over the evolution of the AI logic, then it's all good. If not.... well, I suspect that means some serious story crafting skilz will be needed to continue holding our attention.
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