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trigstar

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Everything posted by trigstar

  1. Well they have dumbed down all the SM operations in certain areas. KP Puzzle is now just click the button when ready EV there is a retical pointing to where the pillar drops on Soa EC Firebrand & Stormcaller are missing Incinerator Armor and Double Destruction DF Well the droids and subterophs don't explode and bulwarks in Draxus fight don't appear DP Calphayus doesn't do his final phase of past and future, two teams, 2 people grab the relic then run it over Overall I think the whole thing is just blasphemy, when they get to HM they'll never know what hit them because they'll never know the mechanics and increased difficulty of it.
  2. Well as will several others with the 12x experience for the subscribers between now and December 1st. But what type of operations are you looking to run?
  3. It says NO ETA and is unavailable
  4. To wonder, why it's always Harbinger, the other servers through the months never seen this much for them. Oh I know why.... Everyone goes to the PvE West Coast and Over-populates it. Darn it wish they made two NON-RP PvE Servers for the West Coast, so we even this out and quit crashing.
  5. My issue with all players is that for PvE Servers you love Open world when it comes out so why don't you just go to a PvP Server? Lil thing to know, I expect an answer not another question asking why or are you mad or making your piety excuses to justify your answers.
  6. Well it's also that Star Wars Galaxies Veterans (SWG Vets) had a similar space combat system to this, give or take a few things. I'm one of them and the battles from there were very competitve for PvP in Ships. I use a Touchpad everyday and do fine in the battles.
  7. The most I've ever done as for Suicidal is to get someone off my tail that won't get off no matter how far I boost off or avoid and when I accidently hit or bash into something that damages my hull, which means "oh look he's damaged, kill him". Summary of this To escape a persistant player and repair fully from self inflicted damage that I can barely repair up.
  8. It's a good change of PvP Pace, Imperials have been dominating Ground PvP for a long time in Warzones. Now it's Republics turn to return the favor but by doing it in Space. The Maps are perfectly balanced, both sides are of equal distance from each satellite. Just practice and get used to it.
  9. The way it works as I saw a few get close enough to the group and a AoE damage goes off or the next target comes up and accidently hit them because they're standing close by, then pop go the weasels of stealth and group dies, seen it happen numerous times just for a bunch of easy PvP kills towards that PvP Gree achievement. To explain you know how a trooper does a explosive round damaging slightly or a mortar volley damaging a few in the blast zone, they got that close when it went off on something just to get a kill as a example. They're flagged another is not and as soon as any damage hits as small as it may be hits a player that is flagged, the other gets flagged and they swarm to attack.
  10. As much as I love being on Harbinger and seeing everyone I wish people would STOP Transferrring here, but that's just me
  11. I find there are to many Damage Role Players on this game, everytime I see numerous on my server say looking for Tank or Healer for a while because the majority of the game is only interested in the easy role of damage and then the numerous Damage disrespect the Tank and /or Healer for being usually being undergeared. But anyway the Sage is a Viable Damage Dealer for Hard /Nightmare Operations. The Vanguard is A Great Tank to go with and a Viable Damage Dealer but normally better to be used when you know you can do it or have some to carry a slight bit in the Harder Operations.
  12. Like to add onto that what they are normally using more of..... Guardian/Jugg = Defence Rating Vanguard/ Powertech = Shield Rating Shadow/ Assassin = Absorb Rating Though they are primarily using these in their tanking gear it's usually best to have all 3 depending on your class
  13. Harbinger is the heaviest of the servers, can crash from time to time but doesn't do it often, PvP is fairly evened out at certain times (and I don't want to see you objecting to that Republic or Imperial Players) PvE side it is a PvE server and has its fair share of good times and bad times as all the servers do.
  14. Heh a bit of fair gameplay isn't all that bad, Imperials don't need to win all the time, if they do then it's no fun for the other side and you'd be seeing the same post but as Republic, get used to it in the mid day, have a blast with it mornings and nights. Enough complaints about it.
  15. As much as I can see they're just kids that have a temper tantrum when they don't get what they like, but it's not always the most fun to deal with people like that, that only play the game to farm instead of play it for fun. Just have the names posted and report at will, even I don't like to see it, but can't do much about it.
  16. Well it's rather annoying that you are purposely getting in the way of people not in a PvP zone just to gank them anyway when they're not flagged, I've had it happen numerous times over the past few days and it's just pathetic that you need to resort to that just to get a kill
  17. Ah plain and simple Scoundrels and Operatives should be brought down in damage by a little bit, I'm a vanguard that took more damage than usual from one of you last night as a Tank around 40% of the health gone in 10 seconds or so and no stealth was used then a look at it again that was a bit less geared that was taking off about 1/8 of the health easily so....... Put it in mathmatical terms 37k tank and 1/8 being taken off easily so 4,625 damage for each hit, does that seem normal to you for a undergeared operative/ scoundrel, then for a geared being 1/8 to 3/8 of 37k going for 4,625 to 13,875 per hit. Now I ask again does that look normal to you?
  18. Strange all the servers are up except Harbinger to wonder what is the big difference between ours and the rest
  19. There is no such thing as a Good PvP Match, done it enough times to the point there is no good match in existence. It's mostly one-sided
  20. From what I've noticed on the fleet, when someone is looking for a guild they instantly get snatched up by some guild, so to say, We all do take everyone that wants to, though it's better to know what they're looking for than to just say "Hey, join my guild because we're great." But that's just how I do recruiting when it comes up.
  21. I think there is a guild around called the "SWG Vets", but most are scattered around on the servers and guilds, I'm one myself with a few others in my guild "PG Republic Honor". Still get on the SWGEmu from time to time, it's fun I can say
  22. Yes you do, it's a simple spot but with outlaws den and most of the zones that are Open are completely empty on most days. What I do with PvP when I see my flag is still up from exitting due to having to enter a zone, no issue going Overt, but when I take a look at someone trying to do something. I look at it as they are busy, if they want a fight let them come, but do it when I'M NOT BUSY as I did for all of you, hell, fought a droid on gree event 10 times, getting killed each time when being that close to ending it and getting out of there, pushed me over the limit of restraint. I mean, I enjoy a good PvP match every now and then, especially when it's without the expertise, but stressing someone out that much is uncalled for, in my experience that is. Find more think of it as a laugh or fun, think again, PvP in this game is a joke, if you have to use the expertise everytime to do something, in my opinion that is.
  23. What are you talking about, that has been there since day one with the Ion Cell, if you pay attention to it before you would've seen it, but most don't go Tank so barely notice. We generate 100% threat, taking 60% more damage for longer survival with a small damage reduction of 5%. Just work with your skill trees.
  24. Aside from PvP I found that the Absorbtion/ Shielding that used to be our stat at times is being reduced and replaced by Defense rating, I'm a Tank so I was at 47 shield, 49 absorbtion rating, finding that with the newer gear I'm getting more defense rating than any would like used to be a 10.6 defense now boosted to 14.9 with shield and absorbtion at 25 and 31. Yeah I do believe they like to nerf a viable tank in most scenario's to make the guardian and shadow look better.
  25. Been around since Pre-Guild days, may have missed that but good to know and we'll see what happens with 2.0
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