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Gremin_DaHutt

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  • Posts

    35
  • Joined

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10 Good

3 Followers

Personal Information

  • Location
    California
  • Interests
    MMO's
  • Occupation
    100% Disabled War Veteran
  1. Just returning to the game and wondering if hypercrates rotate what they have? Currently the Ultimate Crate Pack is in the market. Does this change or do they change whats in that crate?
  2. There is none, both give the same 99/99 warzone and rated comms? Intentional, seems kinda silly imo.
  3. My friend was sent an email by me to do the 7 day trial. He did the required steps to sign up on the website and has been sitting there now for 4 hours waiting on pw email. If you want to attract players to your game, the best way is to make sure this system works flawlessly. Not having a new player gettting pissed off cause you failed to send the email.
  4. Your a little off on your dates.. SoL was release in late 2001, WoW was released initially on Nov 23, 2004. Actually, they were all part of the same company but under different departments...read this. Sony Online Entertainment's history can be seen as starting with Sony Interactive Studios America (SISA), an internal game development studio of Sony that formed around 1995. In 1996, John Smedley was put in charge of SISA's development of an online role-playing video game that would evolve into the MMORPG EverQuest. Smedley hired programmers Brad McQuaid and Steve Clover who had come to Smedley's attention through their work on the singleplayer RPG Warwizard. In April 1998, Sony Online Entertainment (SOE) was formed by merging parts of Sony Online Ventures with Sony Pictures Entertainment. Within a matter of months after this change, Sony Interactive Studios America was renamed 989 Studios. Towards the end of 1998, 989 Studios shifted its strategy to making PlayStation console games only. The company's computer game/online development branch spun off, initially calling itself RedEye Interactive and then soon after Verant Interactive. EverQuest was Verant Interactive's breakthrough success and the franchise continues its popularity with Sony Online Entertainment EverQuest launched with modest expectations from Sony on March 16, 1999 under its Verant Interactive brand and quickly became successful. Numbers continued rising at a steady rate until mid-2001 when growth slowed. As of 2004, Sony reported subscription numbers close to 450,000. In March 2000, Verant released EverQuest: The Ruins of Kunark, the first in a long list of expansions for EverQuest. In April 2000, Verant hired former Ultima Online developers Raph Koster and Rich Vogel forming its office in Austin, Texas to develop Star Wars Galaxies for LucasArts. SOE acquired Verant in June 2000 and eventually promoted Brad McQuaid to be its Chief Creative Officer.[2] In October 2001, McQuaid resigned and went on to found Sigil Games Online, drawing many of the original developers of EverQuest from SOE to develop Vanguard: Saga of Heroes, an MMORPG that was released in January 2007.
  5. Really? Tell that to the Kill Traders, which BW endorses.
  6. The shenanigans like that are not showing themselves on Darth Bandan server YET. All I see which I consider wrong happening is kill trading. Otherwise, on a daily basis my guild can get some decent 6 v 6 and higher pvp in the central area.
  7. I am fully aware of how to time it right, in fact I do not use the ability most of the time unless there is 2 or more enemy bunched up. I can understand watching 1 player for their CD's but the whole team is another matter. The ability says instant, and its not happening instantly is our issue.
  8. I agree fully. Whenever I go to sweep the enemy immediately recognizes this and will knock me back midjump and no damage occures. If its instant then the damage needs to be instant, not waiting until my sweep lands.
  9. You need to adjust the level of the indicator when it reaches below 5 seconds, you can barely even see it if there is one at all. I will think the button is ready and stand there looking like an idiot trying to get a skill to fire off... My suggestion is keep the whole button greyed out until it reaches zero with a number inside the grey area so we know how much time is left instead of having to hover over the skill to see the timer. People are screaming no addons no addons and no macros, which is fine with me but if thats going to be the case then adjust the timer and indicator better on your end pls.
  10. Fixed, but you knew what I meant...was late when I made the post.
  11. Yah, the 2 minute respawn timer is so we do not have to keep fighting people over and over without valor gain.
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