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kimmeh

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  • Interests
    Digital Animation, rigging,modelling, texturing,drawing and digital painting
  • Occupation
    just started looking for a new one
  1. Dear everyone, I am not Gok Wan, I am certainly not Christian Dior. However, i do know i would not be caught dead in consular columi gear as a type 3 male character (unless i rolled a character on a RP server and named them Priscilla). With the return of mass effect 3 to our fine machines could we get some promotional love in the way of that old past time; Blood dragon armour. A colour change for factions, a slight modification to the models for different armour types, etc. Attach the items to a promotional code vendor, cha-ching! $$$ i'm happy.
  2. Critically crafted orange gear is a good way of making armour crafting professions more viable, couple that with the increase in reverse engineering chance, and it would make armour crafting professions the source of potentially better custom gear. Bioware are doing something it's just not going to happen by next Tuesday.
  3. Weekly leader boards for thes kinds of things would help add some competition. Pazaak would be cool. Could have rare cards hidden similar to datcrons (or not- that might actually wind some people up). But yeah, Pazaak would be handy for when your wIting on an ops group to come online etc.
  4. A note on the emails. I think they serve their purpose for off shoots and side bits, but for main story line quests, say the main arc of a planet or your class quest, would be great. You could even set them up through emails. For instance, a mysterious benefactor contributes xxx to your credit line in hopes of discussing a lucrative deal/ diplomatic opportunity etc. Only to be revealed later as an arch enemy thought dead in act 1, dun dun dun!
  5. I really like this idea. You could take it a step further and add level 50 content in this manner without really having to add extra environments or modify too much. For example; If you chose to kill some one early on, a member of that persons family leads you on a chase through previous zones. They set up ambushes and you have several fights before the big conclusion. Pretty simple stuff but it would add a bit more variety and adhere to bioware's previous work by having consequences to our actions in addition to light or dark side points or companion affection.
  6. I bind target nearest friendly to an easily accessible key (G for me) and guard on "Q" so I can quickly target an ally getting focused, hit guard and tab back to the nearest enemy. It really helps to have both guard and target nearest ally in close proximity to each other for easy guard switching
  7. Given the drop down menu in crafting professions has a legacy tag, I am going to go out on a limb and suggest legacy type items will perhaps be either: 1. Craftable scaling armour for Alts 2. Orange custom gear only obtainable through the legacy system that binds to account. will admit it would be interesting to see items requiring a certain legacy level and different crew skill requirements across a particular legacy. However such items might be unreasonable. Unlocking additional customization at character creation is cool too.
  8. I reckon it would trivialise the choice the game gives you to be able to switch at will. can understand it would be nice to be able to switch once or twice at level 10 before points are allocated in case the cat decides to moonwalk on your keyboard though. I think having the option to use the same character to fulfil most if not all roles available would be a shame and might dissuade some people from trying out another class. This won't apply to everyone i guess but it would be a shame none the less. sure if everyone can do everything it would be handy for those times your really stuck finding a certain role. But I think most people probably play with a group of friends that have a mix of characters anyway. If not it would be a good reason to make some more friends.
  9. aww you guys. isn't it awesome when gamers agree to disagree in a civil manner. I enjoy the game too for my own reasons. it is a shame it wasn't more to your liking, perhaps in time it might eventually cater to all our tastes. sad to lose such a polite young man never the less. Side note: (not being sarcastic, maybe just had too much wine over christmas) everyones asleep here trying to recover from all the eating.
  10. I'm confused? why would i envy some guy in the top end raid gear when it looks like a banana suit? (the consular end game stuff looks bad imho). tell you what OP - the moment i start to look at a hardcore player and envy them to the point where i want to be them, i'll quit. if it were to ever get to that, i probably wouldn't be able to afford the sub because of the divorce settlement anyhow. the friends and family i have that bought the game are playing it because it's fun and it's an activity we can do together on the cheap ( compared to going to the cinema each week for example). if one of us started spouting that they wanted to be like player "x" and pointed to some guy flexing in a city we'd probably take it as a prime opportunity to take said friend to the pub and try and get him laid.
  11. Check the development tracker. Additional UI customisation will come, its on the cards. It will likely just take longer than next week. Sure they could have shipped with a ton of features that might be considered as standard fair for an MMO of this generation. However, I would rather they implement sought after functions like UI customisation gradually and effectively. From a bug fix point of view, not shipping with full UI customisation, in my opinion, would remove a ton of factors when looking to work out bugs and fixes. then if more bugs appear after UI customisation is added, BW will have a good idea what may be causing issues and can fix it faster. TL;DR In all fairness you can't expect the game to be bug free on launch and adding extra customisation to the UI off the bat would have likely added to the process of fixing issues. loving what i was able to play so far btw (on holiday - back tomorrow and looking forward to it).
  12. BW will have worked out a system of triage for bug fixes and the more serious ones will be taken care of outside the usual patching process, just make sure you check on dev tracker to see what those are and if they apply to you. the patch will likely deal with less immediate patch requirements and more serious one that would be difficult to implement whilst the servers are up. check the class forums and customer service forums for issues similar to yours to find out if it is public knowledge. If you've sent of logs and information about your issue to BW already then they are likely aware and will resolve your issue. they likely care about the game as much as the fans. If you have seen no response from BW don't fret, as long as you have notified them with a ticket to the issue, they will know about it.
  13. for now i'd think it would be nice to think you've reached a milestone in your relationship with your companion. eventually BW should add more and we can pretend something bad happened. Grandma fess's funeral etc. i reckon BW have a few tricks up their sleeves for this. it is standard fair for them, they'll likely add in additional companion quests and what not. for now though - it might feel like the end of a new hope - everyone gets their medals luke doesn't know he's got a sibling.... here's hoping BW have a empire strikes back type blitz of revelations with our companions in the future.
  14. I've always interpreted neutral alignments to be instinctual reactions to situations or a way to help rationalize the actions of semi sentient beings (think along the lines of mother nature, animals etc). The lean towards good or evil is a cognitive choice a player has. Going against making any rational descision, and basing actions on instinct could be construed as being neutral. I think that is why Druids in d&d are predominantly neutral or true neutral. Not because they choose to balance their actions through conscious effort but rather they aim to act instinctively and in tune with Thier environment and surroundings. I would not discount the idea of a grey Jedi though if you were to rp one it would definately be a challenge. I would have thought revan was more chaotic good than evil. He acted for the benefit of others despite his actions leading to evil and devastating consequences. Hence he probably gave it alot of thought, which would go against my understanding of a neutral alignment. Just my opinion. Tl;dr My opinion is neutral alignment is like mother nature. No real ryme or reason for her actions she just does things. Because of this I don't personally think revan was of neutral alignment based on the fact he made a conscious descision to do the thngs he did. ( kinda think he was more chaotic good).
  15. I agree that would be pretty cool. Also if it is possible to eventually come up with extra story arcs for advance classes. That would be pretty interesting. nothing huge would have to take place. Perhaps for example; the jedi sage would resolve an issue through diplomatic means, talking to the necessary delegates... the shadow meanwhile would complete the exact same quest through stealth and guile, uncovering true motives behind strange stance changes in the galactic senate. that would be pretty cool. also maybe BW could eventually try adding alternative routes in flashpoints opened to advance classes, similar to the way an archeologist might find a lever in a flashpoint either a new route is discovered or a chest is revealed?
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