Jump to content

mathisk

Members
  • Posts

    961
  • Joined

Everything posted by mathisk

  1. Companion mission/conversations, as said above, are controlled by your companions affection level and by your progress through your class story. For instance, some companion conversations cannot happen during chapter 1 of your story because they require you to go to a planet that you don't go to until chapter 2 of the story, etc. On my bounty hunter, I was able to get my main companion's affection maxed by level 22 (I think she was purposely bringing back her favorite gifts when I'd send her on crew skill missions...) What that meant for me was that I'd get through all the conversations at the very start of a story chapter, and then see no more conversations/quests until I had progressed into the next chapter. It also meant that I'd get the "end chapter" companion quest right away and not be able to complete it for several levels. No matter how good you are, a level 21 bounty hunter cannot kill a pair of level 28 enemies - mostly because the level difference makes it virtually impossible to even hit them... Also, only your first companion will actually have quests for you to do. All the later companions only have conversations.
  2. 1) Using bootcamp to run Windows on your Macbook essentially makes it a standard PC/laptop, since you are truly running the Windows OS and not just emulating it while running the Mac OS. So, assuming that the rest of the Macbook specs are good, the 650M card should be good enough to run on at least medium setting. It will also be MUCH better than an integrated graphics chipset. 2) 1GB is a good idea, but most mobile chipsets are build to use shared memory. That means that the graphics card can use part of the system memory as dedicated graphics memory. (I can't guarantee that, but it usually is the case. Might want to check.) In that case, you'd want to get as much RAM in your Macbook as you can afford, so that there is plenty for the graphics chip to use. Also, shadows don't use up much graphics memory as they are calculated on the fly. The biggest memory hog, for graphics, is the textures, then the geometry. So if using medium quality textures would lower the memory requirements, compared to using the high quality textures. 3) I wouldn't put any money into that desktop, tbh. It's pretty old and the money you'd have to spend to upgrade it to "useful" would be better spent on getting a Macbook that can play games or saved to buy a new desktop. Even a Core 2 Duo is going to be pretty slow for games. It might even be too slow for some games. 4) Yeah, I think that card is a fair bit beyond it's prime. I can't remember the suggested minimum for SWTOR, but I think the 7800 is below the minimum or very close to it. I don't think you'd be very happy trying to run SWTOR on that card. Especially with the rest of your desktop's specs.
  3. To add to what was said... If you are going to get more than 3GB of memory (which I agree is a good thing to do these days) you NEED to get a 64-bit operating system. If you get the standard, 32-bit version of Windows, your computer will not be able to access the extra memory. Do some research and make sure that whatever computer you get comes with a performance graphics card. Whether it's nVidia or ATI, make sure that it is one of their gaming cards, not just a media card. The media cards will allow you to play games, but they will be severely handicapped in performance. For nVidia cards, you want to get something in the 400, 500, or 600 series, and make sure that the number in the 10's place is 5 or higher. (ie 460 is a gaming card, 630 is a media card). For ATI, it's similar, but you want to look at the digit in the 100's place. So a 4670 would be a gaming card while a 4270 would be a media card. So make sure that you know what graphics card/chipset you're buying and make sure it's suitable for games. As a general note on processors, Intel processors almost always out-perform AMD processors for games. So if you're just trying to save a few bucks and get an AMD CPU that is "comparable to some Intel CPU", I'd go with the Intel. Lots of sales people will tell you that "This AMD chip will perform just as well as this Intel chip" and what they mean is for general computing, word processing, watching videos, etc, you won't notice any speed differences. But when you start playing games, you will notice that because of internal architectural differences, the AMD CPUs will start to bog down faster. So if you are thinking of getting a computer with an AMD chip, definitely look that CPU up on review sites and see what the reviewers say about how games perform on that CPU.
  4. Target of Target is a UI feature that you have to enable through the Interface Editor.
  5. You might want to ask this in your class' forum section. You're more likely to get replies that can address the specifics of your class and build there, than you are in here.
  6. I wouldn't bother using the missiles on the fighters that are coming at you. The missiles will take too long to get there, and they will have a lot of time to shoot at the shuttle. If you want to use missiles on fighters, use them on the fighters that pass you, where the missile flight time is reasonably short. Otherwise, blasters are the best/fastest way to take out the fighters at a distance. Beyond that, make sure that you destroy EVERY turrent on the larger ships. This should be your main focus for the first half of the mission because a couple of the large ships race to the end of the asteroid passage and are well out of your firing range when the shuttle exits the passage. Any turrets you didn't destroy get plenty of time to shoot at the shuttle before you even get into range. If you can take out all the ship turrets before the passage, then there is only one ship you'll have to worry about during the last half of the mission. And the remaining fighters, of course, but the fighters aren't the big concern in this mission.
  7. I read your other post, and it was fairly pointless to begin with. It didn't say anything that hasn't been said before, on dozens of occasions. And there wasn't one point in it that doesn't already have a long discussion topic. Your post was not a special or unique snowflake. Sorry.
  8. Make sure that Windows has its power settings set to "High Performance" or else the computer probably won't be running with the CPU at full speed. (lower power settings let Windows reduce clock speed to reduce the power usage and increase battery life). Also make sure you have the computer plugged into AC power when playing games. After that, the Intel HD graphics chipset is going to be a major bottleneck. That chipset isn't designed for gaming graphics, so it doesn't support a lot of the DirectX features natively. That means the CPU has to emulate them in software, which severely slows things down. It wasn't until the HD 4000 series, that Intel started incorporating more graphics features.
  9. 1) The easy answer, until you get to higher levels and have learned the finer points of gearing, is to always stack your main stat first (strength, aim, willpower, cunning), then stack endurance. Later on, you can start picking stats based on what you what to achieve. Power will boost your baseline damage or healing. Surge will boost the damage of your critical hits or heals. Critical will increase your chance to get critical hits or heals. Absorb lets a tank's shield absorb more damage. Defense allows a tank to mitigate more of the incoming damage. And there are other stats I can't think of right now. 2) The GTN is both reliable and unreliable at all levels. It's also a mixed bag, pricewise. You can find some good deals and you can get ripped off. It just depends on the day and who's trying to level up their crew skills. Lately, I've found that my most useful profession is Cybertech. That way I can make my own mods for the custom (orange gear) I have. Then I use my planet commendations to buy Enhancements for my armor (if my artificer can't make one). 3) Not always. If you can't make your own mods, you might have to pay some pretty high prices to upgrade your gear, or settle for lesser grade mods that you can buy on the planets, that may not have exactly the stats you want. Sometimes, you can find some good bargains on gear on the GTN that end up being cheaper and better than the price you'd end up paying to get your custom gear to the same level. 4) Every level. The higher level your gear is, the easier it will be to do your quests and flashpoints. So it's always good to have the best gear you can. That said, I usually try to upgrade my character's gear every 5 levels or so, but I don't always remember. The time I REALLY think about upgrading my gear is when things start taking too long to kill and when I notice that I'm in real danger of getting killed by the mobs I'm fighting. Like when I noticed my Jedi guardian would be at 20% health after fighting a group of 3 mobs. I was 36, the mobs were 34, and my gear was back at level 28. So I was clearly due for some upgrades. Other than that, the best place to learn (on these forums) is in your class forum. There should be a lot of good information there. People might also have posted links to specific websites that discuss the ins and outs of gearing, stats, and builds.
  10. That's kind of a tough question. It will probably run the game, but not up to it's full potential. The 2.3 GHz processor is pretty slow and will limit the game's speed significantly. Getting a processor that's closer to 3.0 GHz will help. The 640 graphics chip is a little on the low side. It's at the high-ish end of the General Computer or Media cards, but it's not really a High Performance or Gaming card. It will still do gaming graphics, just not at the same performance levels. The low-end gaming chips from nVidia start at the X50 level (X being the series of chipset, 400, 500, 600, etc). Also note the "M" at the end of the CPU and GPU model numbers. That means it's a "Mobile" chip (obviously, since it's in a laptop). Mobile chips have lower performance than the same chip's desktop version. So simply by buying a laptop, you're sacrificing a bit of performance, right off the bat. But it gets worse. Laptops love to save power by automatically throttling chip speed to be more energy efficient. This kills games. So the first thing you have to do in order to get the best gaming performance you can, is to adjust the Windows Power settings to "High Performance." This should prevent the computer from trying to make your batteries last longer by running slower. And in a related note, you'll always want to have the laptop plugged into AC power (or in a docking station, etc) when playing games. If the computer detects that it's running off batteries, it will most likely throttle down the clock speeds regardless of the power settings. The last bit of advice I have would be to Google that laptop and see what people say about its gaming capabilities. There's a website that usually does a good job of telling you the pros and cons of most laptops, in regards to their gaming abilities. I didn't find the site I was looking for, in a quick search, but I found one review that said they ran WoW on this laptop at 59 frams per second. I find that easy to believe because WoW is designed to run well on just about any hardware. SWTOR is much more demanding, and generally doesn't perform nearly as well as WoW on any given hardware. (ie my desktop is capable of running WoW at 250 FPS with VSync off. SWTOR only runs at 110 FPS with VSync off).
  11. FWIW, My armormech character is having a bit of trouble keeping the gear on par with her level, but that could just be the rate at which she's leveling. My synthweaver was able to keep up quite easilly, but it was my first toon and leveled a lot slower because I wasn't familiar with the quests etc. Now, I've found that the easiest way for me to keep my leveling toons geared is to be a Cybertech. I buy them a set of orange armor (mod-able armor) and then just keep making armor and mod upgrades. Finding enough material to skill up by making grean items is easy, and it's not hard at all to RE a lot of the green items you make, in order to learn the blue plans. The blue armoring and mods will usually last you for 5 levels or so, and by the time you've outgrown them, you should have had time to plan for and learn the next set of blue upgrades that you'll want to use. The only items you can't make are the Enhancement mods, but those are pretty easy to buy with planetary commendations or off th GTN. Also, Cybertech allows you to make spaceship parts that can be quite useful for making the space combat missions easier. The level 50 mods also sell pretty well on the GTN, to help make some extra income.
  12. This is the kind of thing that's much better to ask ingame. That's because a lot of people will try to help you out and will end up leaving their guilds by mistake. Just saying...
  13. At level 1, the darkside corruption is barely noticeable since it's mostly an eye color change. Once you get to darkside 2, then the skin changes. That's when I had to turn it off. I didn't want my dark red, menacing Sith to be "hot pink." It just kinda killed the vibe.
  14. I heard someone say that you should NOT attack him/damage him until AFTER he puts up his shield for the first time. If you hit him before his shield goes up, he becomes permanently invulnerable. Unfortunately, I didn't hear that until after I'd completed the event on all my characters, so I can't confirm or deny it, but it's another theory that might help some people out.
  15. IIRC, The slave girl or Imperial dancer outfits also have a level requirement of 14. So you can't wear them right off the bat. You can still get them reasonably early, though, and keep upgrading them to 50 and beyond. They are also adaptive armor and will be light armor, medium armor, or heavy armor, depending on who is wearing the outfit.
  16. dulfy.net has a complete guide for the event, including the rewards.
  17. As a workaround, when you're not currently in a combat situation, you can turn of her (or any companion's) special combat stance. Either right click the stance buff over their portrait or click it off in the companion's ability toolbar. That should allow them to put their weapon away. At least it worked for me, the one time I tried it.
  18. You can disable the Mission Tracker. 1) Open the Interface Editor. 2) Select "Main HUD" in the droplist below the "Global Scale" slider. 3) Click on the "Mission Tracker" element of the UI. 4) Uncheck the "Enabled" option for the "Mission Tracker" element. 5) Save your UI and exit the editor. That seems to work for me, anyway.
  19. oooOOOOOhhhh. That makes a huge difference. Like the above poster said, in PvP ride it out, in PvE break it as soon as you can.
  20. In general, for PvP and PvE, don't break CC until everything else is dead. If the CC'd mob is the only mob left to kill, THEN you can attack it. Mobs and players that get CC'd are usually the mobs that make life the most difficult for your group. ie Healers that keep you from killing other players, strong mobs that will pound you to death unless then entire group can focus on them, etc. So you NEVER want to break CC and let that mob make your groups life difficult or impossible. It's just one less mob/player to worry about. So why would you want to break CC and then make it something that you DO have to worry about?
  21. Just a quick clarification. ALT-Z hides and unhides the UI for screenshots. CTRL-U unloads the UI and reloads the UI. While both "effects" look the same, CTRL-U will (hopefully) fix any issues you might run into with a corrupted UI because it resets the UI as it reloads it, whereas ALT-Z just toggles the UI display off and on.
  22. I'd agree with the second poster. There shouldn't be a fee to reset a lockout, especially not one that grows. A much better solution would be to allow player sto participate in the fight/OP as many times as they want, but only allow them to roll on loot during their first "kill" of the week.
  23. Jolt is your main interupt ability, with a 12 second cooldown. You can also use Electrocute to interupt spells, but it has a 1 minute cooldown. Overload also interupts spellcasting and has a 20 second cooldown. Another good use of Overload is to knock your opponent back. This is especially helpful in keeping Khem alive. Khem loves to stand in fire and other bad things. If you see your opponent dropping an AoE damage ability, use Overload to knock them away from it. That will help Khem stay alive longer and be of more use to you.
  24. I agree with the above poster and would like to add that interupts are key. Most of the boss battles in the game are pretty easy once you figure out the "one spell" that the boss casts that makes everything else hard. Usually it's a heal or a massive damage spell. If you stop that spell from going off, then you shouldn't have any problems. You should have 3 interupts to use, which will make it almost impossible for the jedi to cast his main spell.
  25. For the first suggestion, you do know that you can loot objects and pickup quest objectives during combat, right? So you can get around the problem by sending your companion in first, CC'ing the mob, or starting combat in any other way, loot the chest or grab the quest objective or harvest the gathering node, and then get back to fighting.
×
×
  • Create New...