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Everything posted by DaveMcG
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Regarding Locks....
DaveMcG replied to Zrodin's topic in Flashpoints, Operations, and Heroic Missions
Yes. Only normal & hard/nightmare are different lockouts. -
Yes, the drops leading up to the boss were nearly always the same too. It really doesn't matter what the previous drops were though.. That 11/13 is so extremely unlikely to happen to one group, let alone the nearly 30 pages of people it seems to be happening to. Something is broken with static groups, no two ways about it.
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HOLY ****! He's right guys, I never thought about it this way! The examples he uses to back up the statement seals the deal!! I take back this thread, there is no possible way there could be a bug in a computer generated random system. He's obviously the one that programmed the system with facts like these!
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SOA random aggro P3? (bug)
DaveMcG replied to Schwick's topic in Flashpoints, Operations, and Heroic Missions
First serious attempts at hard mode SOA tonight... We are third phase consistently now, but the pinball aggro makes it nearly impossible to line up for the pillars... sigh -
Disproportionate class drops....
DaveMcG replied to Maxxacre's topic in Flashpoints, Operations, and Heroic Missions
Did you change the party members you ran with? My 22 (maybe 23 by now) page thread is all about how static groups see very little variance in loot. To the point of predicting all drops in a run. -
Disproportionate class drops....
DaveMcG replied to Maxxacre's topic in Flashpoints, Operations, and Heroic Missions
My thread on this is up to 18 or 19 pages, well over 10k views. It's not just you. -
Does it really matter how small the sample size is? We have 15-20 groups of people who are all experiencing very little variation in loot when running with the same group. It isn't up to us to prove that there is a problem. We are simply trying to gauge if there are others out there and trying to find a common ground as to why this might be happening and hoping BioWare sees this and investigates to see if there is a bug when seeding random loot for static groups. (holy sentence batman) The number of people that say they aren't seeing this is very few compared to those that say they are.
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Ran another FP with a different party member than usual and lo and behold, we saw some non standard loot. Hardly a workable solution when we like to run with the same crew however. I do want to point out, this isn't me QQing about not having my gear. I am full Columi or better. This is to bring an apparent bug to light.
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Buggy Raid Items and Bosses in Hard-Mode
DaveMcG replied to Naroga's topic in Flashpoints, Operations, and Heroic Missions
I don't change it from it's default. Just make sure your autoloot is off. Then, you look at the body, discuss who gets what in vent/mumble/TS, you right click, it pops up for rolling, the correct person clicks need, all else pass. I really wish you could link items from the body/chest though! -
★ ZEITGEIST ★ Nightmare 16 Man Soa Video
DaveMcG replied to Aluvi's topic in Flashpoints, Operations, and Heroic Missions
Don't want to spoil, that was epic! -
Loot on Eternity Vault Nightmare
DaveMcG replied to Thunores's topic in Flashpoints, Operations, and Heroic Missions
Keep Master Loot off. It seems to be eating items. If you are running with a guild, you turn auto loot off for the "master looter" and he/she right clicks on the items after it is decided who gets it. Everyone else passes.