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VirgiI

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Everything posted by VirgiI

  1. The least they could do with these nerfs is to add a simple buff: Explosive probe can be used out of cover and does not break stealth (it's basically a special debuff and buffs/debuffs shouldn't break stealth anyways). Adds something we can use from ranged, gives us teamfight aoe presence, and doesn't sacrifice mobility.
  2. and halving our opener stun duration. and reducing armor penetration by 20%. So we're getting a grand total of 3 nerfs, one which will reduce our stealth opener damage by 40%; meanwhile no other class (sorc, merc) is getting a SINGLE NERF. Want to know why? Because there are 3-4x more sorc/merc players than operatives. Bioware will cater to their largest customer base, regardless of what is fair and what isn't.
  3. Yeah, I'm sure you were dominating PVP without the two skills that are getting nerfed (you don't get hidden strike till 36 and acid blade till 41) and without any of the stims that make you crit hard. Keep making stuff up, Bioware has been stupid enough to believe it so far. I had a level 50 juggernaut in full champ gear on my server the other day complain that he got 3 shot by a level 30 operative before 50s got their own bracket. You can do the math all day, but it is physically impossible for that to happen, a level 30 doesn't have any dmg skills besides backstab and even if that crits 3 times in a row it still wouldn't take away HALF of a jug's hp...
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