Personally I am quite disappointed by this, as the OP is.
I can understand that there are different preferences and points of view on this issue. Bioware took a certain route with the Sage and denied any, even minimal melee viability. That's a debatable option, sure. I kinda dislike it, someone else may like it. What I politely but strongly resist is the idea that the my option "doesn't make sense" or that what we would like to see "it's impossible". That's not the case, for the following reasons:
- The Shadow AC is mainly melee but still with some effective ranged abilities. There's nothing intrinsecally impossible in giving to some extent an opposite option (mainly ranged, but some modest melee ability).
- It's not true that in every game/MMO around you can only have strictly ranged or strictly melee classes. There's plenty of hybrids which are mainly one of the two, but with secondary access to the other side of things. The fact that mages in WoW are not like that doesn't mean that's the only way you can build and playa caster in a videogame forever. The world is bigger and offers more option than what Blizzard did with some of the classes or one of its videogames (which I played and enjoyed for years, just to be clear). I hope we can still agree on this. Moreover, even if all the MMOs so far would have done it this way (and, again, it's NOT the case) that still wouldn't be a reason not to offer something new. SWTOR does lots of things that previews MMOs didn't, and that's exactly one of the reasons so many of us are playing it.
- The fact that at the moment if you are in close range the most convenient options never include your saber strike proves only that at the moment the Sage has been designed like that. A minimal but still viable utility for your single melee ability is not absurd or unconceivable. I find rather odd the contrary, to be honest.
- I am perfectly fine with the idea that not every Jedi has to be conceived as saber-centered. I am so fine with it that I in fact chose to play a Sage. But that doesn't mean that I should think my character along the lines of a fantasy Wizard holding a staff. If I want to play a Wizard with a staff, I have thousands of other games available. Here I want to play a Jedi who focused on Telekinetic abilities. I will never be on par with a Jedi/Sith who focused on lightsaber skills, but still it would be nice and entirely reasonable to think that I can to some extent hold my ground with my saber, even if for a short time and in a non-optimal way.
So, I can understand the other points of view, and I deeply respect them. But I still think that's entirely reasonable to advocate for a little bit of more spice given back to the Sage at melee level. Nothing game changing, but a very nice plus...