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captindoom

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Everything posted by captindoom

  1. I have updated my post......
  2. This is a serious post, to reflect all buffs needed for each class.
  3. Sorcs need a buff fast, why can we not hit up to 8 players for 25K damage each. Also buff operatives so we can permanently stun people until they lose 99.9% of their health.... Aslo buff guardians so we can also hit 8 players for 25K damage each... Buff commando too so we have a 35K single shot....... Also give 70K burns to vanguard.... Also buff shadow so we take 99% less damage and can hit a single target for 37K.... Opps missed sentinels, Buff sent and maras so our burns will burn for 15K tick, and last up to 60 seconds with a tick every 0.5 seconds, also at the same time we should have 5K heals per the use of slash..... Also all heal specs should have a 25K single heal with a cool down of 0.2 seconds, and a 100K group heal with a 1 second cool down. EDIT: Sorry i missed snippers forgot they exist in the game... Snippers need a 90K single hit that don't cost energy with a 1 second cooldown. Also snippers should be able to aborb all damage taken for 30 minutes.
  4. No class needs nerfing.
  5. PVP onTOFN is very low quality....
  6. Can the DEVs please do something about people stacking weapons and speeders and stop them exploting the count down timer to bypass the pvp ranked comms and normal pvp comms limits.
  7. Why is this not being allied to pvp gear and comms then? People who currently storing level 55 ranked and normal wz comms for patch 3.0 will be able to buy level 60 gear with comms they saved at level 55. why cant the same apply to pve, or they should match pvp comms to whats happening with pve comms.
  8. 1. Which planet will you all be getting your center piece player housing on? 2. Also why will you be choosing that planet? 3. Will you be unlocking all rooms on go live day? For Me: 1. Undecided between Tatoooine and Coruscant. 2. Like the busyness of Coruscant but like the size of Tatooine. 3. I will be unlocking all rooms on the one I choose from day 1.
  9. Try angry birds, they have both imp and republic guild. However there are only one or 2 regular warzone players. However these limited pvp players within the the guild are looking to form a core pvp team.
  10. So how is PVP in wildstar, is it the messiah of pvp that you were all expecting or will wildstar be totally dead come august?
  11. Bioware its time you brought a hutball league system to the game......... When will you be introducing this?
  12. Well in swtor i am noticing a influx of pvp players returning from wildstar.......
  13. Well the only way of facing other players on other servers is to transfer characters, dont see why we should pay for something that should really be a standard feature.
  14. It is about time this game has cross server queuing for wzs. If you bioware are worried about the duplicate names issue then auto append @servername to every charcter name when entering wzs to get around that issue. Also if you cant provide cross server queuing then give unlimited free transfers to subscribers so that we dont always have to face same people in wzs over and over again.
  15. any streams of the ranked matches tonight
  16. hguiuigyuiufiufiuffiufiuffuyfuiyfyufuyfyufufuyfuyfyfyfu
  17. Diablo, GW2, Terra, EOS hmm, they came back, wildstar, hmm same pattern again.. they return back. Wildstars combat system for pvp is extremely simple, pvpers, will be back.
  18. Don't think the server is in as bad as condition as everyone thinks. On the 05/06/2014 at 8pm GMT there were 186 people on the starter planet tython, so that is a good sign of new new people coming to the server, i admit i do not know how many of those people we new players to game or if those are existing people on server levelling new characters. However here are some ideas for objective based openworld pvp that i have and people can expand on or comment on.... Scenario 1: Place the flag: Time for completion: 30 minutes At the main taxi or entry point for example oricon, the attacking team must place a flag there to win, the defending team must prevent this from happening within the specified time limit. stealthed based classes are not allowed to be the flag carrier. Scenario 2: Kill the target: Time for completion: 30 minutes Attacking team must kill a specific npc on a particular planet. Defending team must prevent this from occurring. Scenario 3: Choking point Time for completion: 15 minutes. Attacking must cross the other side of bridge, defending team must prevent as many players as possible from crossing that bridge. The winner is the team who has the most players that make it across. Team size's for the above which i think the game engine could handle would be 20 - 25 players on each team, time limits for each scenario is open to change. Most of the major guilds have TS meaning that teams could have voice communication in working on the objectives, also it would be an opportunity on bringing the community closer together by working together. So if anyone has any ideas or wish to comment on the above please feel free to say so....
  19. I am interested in this meeting my details are as follows: Characters: Vima-daboda, Faora-UL, Cassiopeiå (AKA Felucia) Guild: Mortis Imperium Play style: keyboard turner and mouse clicker, lol
  20. I am currently working on some ideas to introduce objective based open world pvp to TOFN. No more of the senseless gank feast openworld but openworld with objectives that will have a clear winner and loser. These events will require team coordination and tactical planning. I will be hoping to discuss these ideas in the meeting Irisa the guild master of rebel dream is planning. If you have any ideas that you would like to put forward please make them known in this thread.
  21. Well due to wildstar there are only 3 now online in my guild, none of us are officers, but will like to attend this meeting, I have serveral ideas that could help the server move forward in the open world pvp senario. These are effective ideas which no one has thought off....
  22. The declining numbers on this server and the increasing numbers on other servers speak for themselves......
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