Jump to content

Gunlaugr

Members
  • Posts

    26
  • Joined

Everything posted by Gunlaugr

  1. Yes, maybe I am doing something wrong. My sequence is so damn HARD to execute. Flechette round-> shoot first - > back blast -> stun - > sabotage charge -> sucker punch. There's not much to do wrong.
  2. I play a scoundrel with champion gear and a few battlemaster pieces. When I open from stealth on equally geared players of ANY CLASS, at best my burst takes them down to 35-40%. This is with relic used plus warzone adrenal. So those of you who claim that operatives/scoundrels kill you in a matter of two stun durations are simply vastly undergeared, or liars.
  3. It is RIDICILOUS to fight a team with 4+ players who can chain-pull their teammates in huttball. I don't mind the friendly-pull mechanic in the game principally, but when you have several ones chaining it, then obviously the mechanic is B_R_O_K_E_N
  4. Sentinel, glass cannon? Do you know what it's like to try to kill your glass cannon with stealth-escape and 5 sec (only 1 min cd) of immortality with no penalties? I've spent a lot of time doing pvp on various levels across several games. I know a gamebreaker when I see it. Sentinels survivability and the burst potential of vanguard/powertech assault spec atm outshines anything out there atm. Georg is not keeping up with the necessities.
  5. Can somebody please post screenshots highlighting the changes they made to the talent tooltips? Numbers would also work. I am particularly interested in the changes to ''Ionic accelerator''
  6. And you think the current state of powertech is fine? The few competent powertechs I face on my server can top the damage charts more than half the time I face them. Best part is, almost all of that damage is PURE BURST which they dish out in a manner of 4,5 sec. And just to boot, they have two taunts and great defensive abilities. How very fair. Cry me a *********** river.
  7. Getting the 2,5 sec heal interrupted almost means death versus a competent melee dps. If you are out of TA/upper hand simultaneously, it's pretty much over.
  8. And this pretty much sums up the issue. Despite all the points Alucius made, I still personally consider assault to be more attractive simply because I find the gunnery spec quite boring to play =/
  9. Assault specialist is completely underwhelming compared to Gunnery. Yes, you have vastly improved mobility, but in return the time it takes you to kill off a target is tripled Incendiary round needs to do substantially more damage or go down in ammo cost to 2, and assault plastique needs not to share cooldown with sticky grenade. Also, assault specialist should improve the damage of explosive round to an extent which makes it useful. Explosive round fits the playstyle of assault specialists, but it plain sucks. Nobody in their right state of mind would use it for anything but cap/bombplant interrupts.
  10. Utterly false numbers. With decent gear on my scoundrel, opener crits for MAXIMALLY 5k with relic and stim. On tanks it's 4k Back blast is 3k. Stop being so hysteric.
  11. Utterly false numbers. With decent gear on my scoundrel, opener crits for MAXIMALLY 5k with relic and stim. On tanks it's 4k Back blast is 3k. Stop being so hysteric.
  12. I haven't argued that one is better than the other. I don't have enough experience with scrapper hybrid to say which one is best. But regarding the energy costs; keep in miind that dot crits grant 2 energy each, which really helps out with energy management. You can also gain 10 energy when using pugnacity.
  13. I really don't see how you reach the conclusion that sucker punch hits harder on average than wounding shots on tanks. If you have both dots applied, wounding shots deal 900 internal damage, not counting crits, and then theres white dmg on top of that. My sucker punch hits for 900 with 23sawbones/18 scrapper. On a completely different note, I find sucker punch spamming with this hybrid spec quite....boring. But that's just me.
  14. This is good work Raice. However, you have to accept that developers are going to make changes that may seem to ''ignore facts'' as you put it. What you have written and proposed makes sense, but before we see the current nerfs implemented, we can't truly say what it will be like. This is a fact. You can't completely predict the outcome. On paper and ''real life'' are simply not always the same. With that said, I do agree that your suggestion is much more reasonable than those proposed by bioware. I hope your work will have an impact.
  15. It does nothing to introduce new players to the landscape. As someone already mentioned, it is absolutely CONFUSING to sit and watch while the speeder twists and turns uncontrollably (I exxagerate, but the point stands). Either remove the speeder ride, or let people skip it by pressing SPACE.
  16. Full dirty fighting spec is utterly hopeless as you have concluded yourself. Try out 18sawbones/23 dirty fighting. You will get upper hand very often, and the hot gives you a decent survivability boost. You won't get it to work by playing 3-4 warzones. In order to gain decent numbers, you have to hot several people, dot several people, and pick a proper target to burst down with 2x wounding shots ->blaster whip-> wounding shots. This sequence is enough to finish most people at about 70% hp. It is obviously a support role instead of pure dps as scrapper specced, but I've enjoyed it a lot personally. I manage about 300k dmg and 100k healed in average. And yes, wounding shots pwn vs tanks, but so does scrapper spec, for now...
  17. Except that well-played sorc/sages are just as useful to a team as operative/scoundrel is currently. And no, I'm not even gonna bother arguing this with you, as you didn't even present any arguments for your case, but simply stated that sorc's aren't as powerful as operatives. So yes, sorc's with their incredible utility abilities plus their decent damage will be looked into. FYI, I play a scoundrel myself, and I believe the nerfs are justified, and I certainly intend to continue playing it until the point where I realise my effort input does not equal the results I get. In that case I will swap to my commando.
  18. The double-morale many of you display is...borderline disgusting. You say that the youtube vids of consular/shadow/BH are pre 1.1 where people could stack buffs. SO ARE THE 8K CRITS which operatives could dish out. Why must you outright lie? I have a decently geared scoundrel scrapper (mostly champion pieces) When I USE MY CRIT OR POWER RELIC, my opener crits for 3,5-5k depending on what gear my lvl 50 opponent has and which class it is. Even if I use the expertise buffs, I won't get higher than 6k. When all that has been said, I still think the nerfs on public test server are reasonable.
  19. As a healspecced commando, I have very little problems with scoundrels/operatives. And yes, I am talking about lvl 50 OP's with high burst. Trinket+knockback, and I can wave goodbye to whoever opened on me from stealth. If they restealth, I immediatly drop stealth-scan. Good sentinels are much harder to deal with compared to operatives/scoundrels. They glue to you and won't let go. And thus they have SUSTAINED HIGH DAMAGE in my face. It hurts. It works better than an operative. In an organised matchup, I would much rather have a sentinel on my team than a scoundrel. Drop a stealthscan and have your team stay in the scan area, have ONE person on your team throw a knockback on the scoundrel once he pops out. You can't counter a sentinel the same way, because they can force leap so goddamn often. Sentinels are the ****.
  20. I play a scoundrel scrapper. In my experience, my class is too dependant on the opener ''Shoot first'' in order to do my job (quickly kill somebody who has already taken damage or is quite occupied with something/someone else). I would like a shift of damage from Shoot first to my other three abilities ''Back blast'', ''Blaster whip'' and ''Sucker punch''. If I do not get a crit on ''Shoot first'' from stealth, then I have *very* limited chances of killing equally geared AND decent(skilled) BH merc's, sorcerers who have their bubble ready/do good at kiting and marauders/juggernauts. I simply need that crit to keep the momentum and pressure going. My sustained damage when out of stealth is quite subpar compared to a marauder/BH merc/sith assassin/sorc. And no, I am not saying I consider operative/scoundrel to be underpowered, I just want a shift of damage from opener to main abilities, to make it less random. Now before you tell me I must suck terribly, because If only I look at the videos of the uberdps operatives on youtube I would realise I should wtfpwn all, I would like to make a point; Most of the people in those videos are NOT equally geared and decent at their class. They react slowly, they do not foresee the incoming burst and they do not react properly. Yes, I do very often end up at the top of dmg/killing blows, but that is because I am decently geared, and for the most part, I know when to fight and when to flee, and I know when I should use my cc and who I should use it on. Most players in warzones don't. All these things play into the end result-> ending up at the top of the charts, and making your inexperienced/stupid (do not learn from their mistakes, or do not even realise the mistakes they make) opponents feel like they get beaten up by an OP class. I also have a commando which I have occasionally played as dps in warzones, and yes, I find it just as ''easy'' to obtain equivalent results with as my scoundrel. My commando has more survivability, great sustained damage, and the ability to cc a target IN COMBAT for a long duration (unlike scoundrel tranquilizer). For an organized pvp group I would pick a commando dps over a scoundrel, because of the extra utility and great ranged sustained damage. I simply play my scoundrel as main because I find commando dps rotation utterly boring. Tracer, tracer, tracer, missile.......
  21. Some of you should not post at all. This guy didn't make this thread to brag or show off his roflstomp skills. Clearly a lot of you MISS THIS POINT, as you go on to say ''Pff I r lvl xx I can beat 50s''. That's not the ******* point. If you fight an equally skilled well geared lvl 50, you will get absolutely stomped. THIS IS THE POINT OF THE THREAD. I don't care if you can beat lvl 50s. Being lvl 50 doesn't automatically make people uber pvp players. The point is that lvl 50s have an UNREASONABLE ADVANTAGE REGARDLESS OF SKILL. Get it? Give us brackets already. Those of you who raced to lvl 50 can go do open world pvp until your appropriate bracket gets filled. Merry christmas.
  22. In my experience, (top) healers always get most MVPs. I've topped dmg/done a lot of objectives in quite a few matches, and still the healers get most votes. So I cant' say I share the same experience as you. On another note, I don't mind at all that healers get the votes. If it motivates them a bit further to heal, then by all means
  23. With so many servers showing ''light'' population on server status page, there should be room to allow a LOT of players in.
  24. I watched darth hater streaming live around 4 pm ish. He checked the american server list, and there was one server at ''full'' population, quite many in ''standard'' population and some in ''light'' population. None of the servers were anywhere near red ''full'' population with actual queues. I realise it probably picks up around 6-7 pm, but still, it doesn't seem like they are even close to reach ''unstable'' populations on their current servers. Hopefully they will allow a lot more people in today.
  25. What this (successfull) release proves is that whiners will always be. This is not RELEASE DAY per se. You have been granted an opportunity to POTENTIALLY play the game earlier than RELEASE. Appreciate this, but do not act out childishly if you don't get in immediatly. Nowhere did they promise that everyone who pre-ordered on date X would get in immediatly. By far the best MMO release I have witnessed. I am watching several people stream swtor, and they are able to play without problems. Good work so far
×
×
  • Create New...