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xKiesix

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Everything posted by xKiesix

  1. Seconded. Like this looks super inappropriate. My Sith is not a futa!
  2. We all love Star Wars and we all have guilds, and sometimes we just need to spend some quality times outside of warzones, raids, and roleplay. Bonding outside the normal playthrough is important--that's why some businesses have "work retreats". That's not to say that raiding, warzoning, or roleplay is work--but it'd sure be nice to do something outside the scope of normality while still being ingrained in the Star Wars Universe. How do we do that? An in-game theater. How? Gaia Online has a theater system in their MMO. Their MMO is web-based, making it a bit easier to work with show-times. You select a showtime, with each movie showing every few minutes or hours. There are seats for your characters to sit in and you can chat throughout the show. http://www.sfgate.com/blogs/images/sfgate/techchron/2007/12/03/Gaia_Cinemas_screenshot499x403.JPG What I suggest is something similar. Have there be three theaters: Coruscant (Republic), Kaas (Empire), and Nar (Cross faction). Each shows something different, with times scheduled throughout the day. The price of admission is a ticket which you can buy with cartel coins—nothing too obscene. Perhaps a 100cc “pass”. That way subscribers can afford it with their monthly allotment and it doesn’t cost an arm and a leg to the free-to-players. What? So what do we show? It should be obvious. The Star Wars movies and television shows! We have a variety of things to choose from: the six movies, the clone wars shorts, and the clone wars television show. This would also be great publicity for Star Wars: Rebels and with the new movies coming out, this could be an epic place to put them once they’ve retired from the theaters. In addition, any space-related movie could be introduced. Firefly, Space Odyssey, Halo, etc., could be portrayed to Star Wars Universe in the same way the Star Wars Universe are portrayed to us—as being from a “galaxy far, far away”. Why? For EA, this idea is great in that it provides a constant flow of income. Ads can be shown at the beginning of movies, with advertisers paying for the license to stream it. A lot of these movies are also huge promotional opportunities for the Star Wars franchise and a way of promoting the show to be watched, which would allow for great deals with the license owner. You could actually count the number of viewers that would watch Star Wars: Rebels, meaning you could give statistics back to Disney about how well their show is doing. For players, this idea is great in that it allows for something besides the hum drum of the normal, while allowing the player to watch Star Wars without having to either buy the $60 box set, renting it on Amazon, or viewing it from less-than-legal sources. It also means you can watch it with the friendships you’ve created online. For roleplayers, this could be a great opportunity to roleplay. Got a date with a Twi’lek? Take her to the movies! Go out with your friends. Or even make it a big social event with the “Opening Night”. All in all, this could easily make a great addition to the game.
  3. Qyzen: "Shed my skin in your room." Khem: "Mating season, little Sith"
  4. Ok, so don't kill me here, but I need to make a comparison to WoW in order for you to understand. In World of Warcraft, there were a ton of areas outside the main city that were free---free of deadly enemies and free of population. If you wanted to listen to the ocean, you could run off to the coastline where nothing would attack you and listen. If you wanted to listen to a cold breeze atop a mountain, you could find a place to do that. Many people in WoW had their own secret spots where they didn't have anyone to bother them. They simply logged on just to view the scenery. SWTOR doesn't exactly have that. Sure, we have ships, but who wants to listen to the beeping of a ship instead of the sounds of spring? What is there to look at but stars we can never go to? My suggestion is adding more 'free' space. Areas we can go and not have to worry about being knocked off our speeders. Areas where we can just explore instead of doing 100% questing. This is the Star Wars Universe. I really want to explore it in great detail. I want to find my own little nook in the game.
  5. This is mostly written from my perspective. As a healer, so long as I have good Tank or DPS, my needs do come last--simply because nothing is targeting me. Obviously if we start dying, that changes, but as it is, I can usually throw a HoT and a shield over me and I'm good. Meanwhile, if the tank or DPS are taking some nasty damage, I'm going to do everything to keep them alive and sort of keep my HP in the back of my mind but not worry about it too much. Also, in a case of a boss or enemy with little health--I will do all I can to keep the dps and tank alive long enough to finish him off. If that means I die, whatever. We have revive. I personally feel if the healer is alive and everyone else is dead, he did his job poorly. However, if everyone is alive except the healer, that guy fought tooth and nail to keep his teammates up.
  6. Updated. Just for the record, I am not a level 50 healer. (Level 42, QQ) So I haven't really had any experience with HMs or revive. I will update this better once I understand how those two work.
  7. That wasn't intentional and in fact it does apply to tanks as well--such as checking behind them for me or setting a guard on me. Fact is this is how to be healed and not how to be in a group.
  8. Heheh...yeah. To be fair I wrote this right before bed and between classes, so I was trying to get as much down as I could. I'm going back to edit now.
  9. Updated! @Aniline - while I agree with you wholeheartedly, that's delving more into 'how to do a flashpoint' than 'how to be healed'.
  10. Updated one more. Missed an important one.
  11. My only issue with this is I respect dps who DO heal during hard parts. I don't want to discourage this as it helps, but I understand completely where you are coming from. As a healer, it's our job to heal. Not the dps's.
  12. This isn't just for HMs. This is for every group at every level.
  13. Good point. I defined the MMO terms I was using in parens next to the word. Hope this helps!
  14. Updated with suggestions! Anything that wasn't included I either didn't understand or I didn't feel it related. Remember, this is a guide on how to be healed, not how to heal.
  15. Intro: I love healing. I love monitoring everyone's HP bar like a nurse monitoring your heartbeat. The minute you slip below 100%, I am healing you back in place. Some people are all about the damage, or the amount of killing blows, or even how many goals they scored. I care about one thing: Did I keep you alive? As the result of the influx of new players, not only to this game but MMOs in general, I decided to make a guide on HOW to be healed. Some of it may seem obvious, some not. Essentially it's to instruct players on how to get the most out of their healer. How To Be Healed: Healing is the backbone to everything. Want to survive a heroic, flashpoint, operation, or warzone? Get a healer. However, just having a healer does not necessarily instant wins, especially if the opposing force acknowledges his or her existence. 1.) Kill the Adds (Additional Monsters) - When healing a flashpoint, my needs come last. If necessary, I heal the tank, then the dps, then myself, typically with a low HoT (heal over time). When adds are present during a boss fight and no one is killing them, my rotation is screwed. I have to heal whoever is an inch from death at that moment. I can't attack the adds that are attacking me without risking losing someone. God forbid the boss has a blue circle of death that I have to run from. If you are DPS or even if you are the tank, TAKE OUT THE ADDS. 2.) Watch my back - It takes a lot to get a good healer in a warzone. Nine times out of ten, I'm left to die on my own unless I go in with a premade. I'll see an area in danger, rush in and heal, and then suddenly everyone who was there makes a mad dash for it while the opposite faction is riddling my body with holes. Sometimes I'll be in an area healing, several members of the opposite faction will see what I'm doing, and start attacking me. I die, literally five feet from three teammates who could have literally done ANYTHING but didn't. If you see your healer in danger, protect them. They will keep you alive. Don't leave them to die, because we remember that crap. 3.) Look for Circles - Most healers that I have encountered have an area heal spell. This means you receive minor to medium healing while standing in them. While it may not seem like alot, it actually helps us save on our force/ammo/whatever. We can now apply lower-level spells to you to keep you alive instead of moderate to high levels. I'm not saying you should stand in the circle forever, but if you're guarding a door, or a base, or you're fighting a boss where you could literally stand anywhere around and it wouldn't matter, stand in the freaking circle. Don't be afraid of it and keep your eye out for it. If green numbers are flying over your head in rapid succession, you're inside it. 4.) Stop Running Away - Healers have to stand in one place to heal higher level spells. Sometimes we are there for up to three seconds calling on a spell. When you walk outside my bounds, I now have to go find where you went and attempt to heal you. In warzones, this equates to you being dead. With three levels to try and find you, if you aren't in front of me, forget it. In PvE scenarios, this equates to me being very angry as I attempt to heal the damage you caused by running away. I get as a dps it can be frightening when an elite attacks you, but seriously, you are OK. I will not let you die--unless you run away from me. 5.) My first priority is the tank -- but I love you too! - Things get heated up sometimes in flashpoints. Often this means everyone is taking damage and my spells are having a hard time keeping up. This is when I switch priorities: Tank first, then you. It doesn't mean I hate you. It doesn't mean you are going to die. It just means you might dip below half health before I get around to healing you. Don't freak out. I am doing my best not to let you die. 6.) You have the ability to heal yourself between fights. Use it! - As a healer, I don't heal between fights. We each have a recovering ability. If you see me using it and you're at half health, consider USING it. It saves me on my ability pool and you're not running into a boss fight with half your health. Also, if you have healing abilities or even medpacks, consider throwing some support heals around when things get difficult. It helps me SO much, even if it isn't that strong. 7.) Stay in my line of sight! - Little note: Healers have the worst vision ever. If you are hiding behind a chair, or in a crate, or doing anything where there isn't a direct line of vision, I apparently can't see you. Which means I can't heal you. Make sure to know where you are in relation to other players. 8.) If you pull, talk to the tank! - I understand you accidentally attacked the wrong mob. I understand that now you're dying. What I don't understand is why you are talking to me about it. Any heals I give you will be moot if the tank doesn't take control of the situation. Talk to him and you will live. Scream "HEALZ!!" at me and you will probably die. 9.) Don't break my CC's! - If you see a guy floating, paralyzed, doing anything other than attacking you, DON'T ATTACK HIM. He's floating for a reason. By attacking him, you are overwhelming the tank, the dps, and myself. 10.) Focus on the TANK'S target - The tank is the attention grabber. When he attacks a target, he's building threat. Often he's not actually doing a whole lot of damage in comparison to the DPS. You are supposed to kill what the tank is attacking. Don't attack other targets unless they are non-elites, non-champions, and non-strongs. OR unless the tank tells you to. 11.) Stay by the tank - SWTOR has introduced ranged tanks, which means that tanks can actually stand pretty far away from mobs. However, by rushing forward as a melee dps, that means mobs are scattered. The tank can't take control of the situation. Stand BY him to make sure he can't target everything in the mob and increase threat as needed. 12.) Make sure I'm there! - Before you go attacking a mob, check behind you. Am I there? If there was an elevator and you start attacking the minute you get off, chances are, half your team didn't make it, including me. Elevators don't work once your team has entered into combat. Also, sometimes I'm a room away. Maybe I discovered a chest, maybe I was looting a mob, or maybe I was using my skill. Whatever the reason, I may not be directly behind you. That doesn't mean yelling at me after you died. That means waiting for the five seconds it takes me to get to your position. 13.) Shield me! - If you have a shield, and we are in a PvP setting, throw it on me. That way when I get spotted, it won't be instant death. If we're in a FP, throw it on either me or the tank. I will love you for it. 14.) Don't Stand in the Fire! - Bosses tend to have area-attack abilities. This means they will target an area on the ground and bombard it with a heavy attack. This is an easily avoidable attack. By simply leaving the area on the ground, I no longer have to heal the majority of your HP. 15.) Try to play a healer - Even if you don't like healing, the best way to understand how your healer ticks is to actually play one. Try doing it for the first 5 levels of your AC and just run a few flashpoints. By playing the healer, you understand their wants and needs, and be able to better communicate to them as a DPS or a tank. 16.) Check my ability pool before you attack! - If we just exited a fight and you are at 100% health, its because I healed you until my resource pool went dry. I need 8 seconds to recover. Let me have those eight seconds and we won't have to wait the 20 seconds it takes to die, call a droid, and recover to try it all again. 17.) Resurrect the guy with the cooldown LAST - So we wiped. Except for you. And without asking about cooldowns, you start rezzing someone. Then he tells the rest of the group that we have to walk because he still has a five minute cooldown. Before you rez---ask. Make sure everyone can revive before you rez. Do anything else and I will /ignore you. In conclusion, thank you for reading this guide and I hope you found it enlightening. If you are a healer, please write below other suggestions you would like to be added to this.
  16. That'd be pretty nifty as well, but social-esque armor is a must in synthweaving. It should essentially be like tailoring.
  17. I'm one of the two synthweavers in my guild and since we are an RP guild, I find most of the requests are for RP gear. Actually looking at my possible creations, I realized that there isn't a lot of gear that doesn't actually LOOK like armor. In WoW, I enjoyed being able to make gear that wasn't the best stat-wise but looked pretty. Essentially what I'm asking is for the ability to make gear kind of like the social gear. Has no stats (or minor ones), no open slots. but actually looks pretty. A few gowns, perhaps a wedding dress, suits, and some dark looking clothing.
  18. Yeah. I kind of wish this option was available. I was playing a trooper and decided to play as a tank. I got to actually playing as a tank and realized I really hated the feel of it. I rerolled at around level 15 and respec'ed as a healer.
  19. I think people should get at least one redo. I made my legacy name but after walking around with it for a while I decided I didn't really like it all that much and came up with a better one.
  20. If they gave you a camera that you couldn't use, that'd make me angry.
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