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Bandrashu

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Everything posted by Bandrashu

  1. Hello, I think they are fine the way they are now. The main reason behind introducing Tacticals was to make these FP's more frequent. Now you can run one with 4 dps and you do not have to wait for a tank and a healer as well. Having the old system back would only increase queue times in my oppinion and that would make the whole situation worse.
  2. I think taking a break wouln't hurt. I was in your shoes about 4-5 months ago and took a break. I have justreturned and at the moment I am enjoying everything again in the game. Trying some other MMO's wouldnt hurt either. Swapping games from time to time also helps. There are some good single player games out there as well.
  3. Managed to solo it with my operative (healer) a couple of times. It just takes a while to kill the commander.
  4. I think it is ok that you need 3 other people to form a guild with. You are supposed to group up and make friends in an MMO.
  5. Hello, In other topics on the forums I have read that there are a lot of people around who cannot reallly get good groups for HM FP's and that there are others who are having issues with the usual rush through groups and they would like to complete these fps at a slower pace, learn tacs etc. Although I am not a great expert on these HM FP's though I have done most of them quite a few times I would gladly help anyone in these shoes. I am online usually in the evenings CET from around 7pm CET until midnight. I am usually up for a HM FP or anything. I am a healer. If you are interested in doing these FP's at a slower pace or would like to learn how to fight the bosses effectively, please contact me in game. One more thing here. I am Imperial. My in game name is: Bandras. Thank you.
  6. It is Kaon for me:) D7 popped once and I have never done LI:)
  7. Although I find these double xp weekends pretty good because I can lvl my toons quickly, I can understand that there are people who are not too happy about it. I would have a simple suggestion that could fix this. If they could introduce a debuff that would half the xp you are getting that might solve this. That is an existing thing in some other games and it is mostly used to avoid overleveling an area or zone. It shouldnt be restricted to double xp weekends at all. It mgiht either cost some in game currency or some cartel coins. The duration could be from 2 hours to 8 hours.
  8. I would suggest getting into these FP's as soon as possible. They are fun in most of the cases and you miss a lot if you skip them. Later you will need them anyways. Hard Mode FP's. It doesn't hurt to know the instances a bit. If you are a tank then you might want to start with a lower lvl one and dont forget to tell the others that this is going to be your first time in that FP. Dont forget to ask them to explain if there are any tricks at a given boss. Sometimes you have to kill the adds first, in other cases it is the boss you need to start with. It is good to know these details and you will learn these mechanics in a couple fo runs. If you are a dps then you can start with FP's at your lvl but mention that you haven't done that one yet. But if you just watch the others then you cannot really make a mistake.
  9. Socialising is pretty poor in swtor to be honest. You can do most of the quests alone. You can solo the Heroic 2+ ones as well, most of the times and if you're good you can solo some of the Heroic 4's as well. So, there is not real need of grouping. Groups usually get together for a given quest or FP and then everybody quits. Some without even saying bye:) So, some social stuff or some more community things would come handy. Some ppl have already mentoned guild capital ships/guild halls. That would be a good start. Pod-racing, guild quests, some perks for guild events should also be great. Or just an option to have guild events, tournaments like scavenger hunt, guild quests would help a lot. The guild interface itself seems to be a bit out of date.
  10. Removing these sets is not a good idea. They should just make a few to changes to the drops/comms and then you could feel the progression starting with some easier ops and and then in time you could get the better tier ones. This way you'd have the feeling that you are achieving something. I think after some time nobody is going to do the easier ops anymore. The RotHC drops will probably be better so, ppl will just skip these and grind up to 55 in no time. I may be wrong though. I have just returned to the game after a year, so the last ops I saw were EV and KP in hard mode. I liked them. I think they are an easy way to learn how to operate in ops and good practice for new teams/guilds.
  11. Well, Ilum was something like that in the beginning. There are a few points there that you could capture and depending on the controlled points you received a buff. The problem here was that the engine couldnt really handle the amount of players in the area and when there were like 10+ people around it started lagging. I dont know if they can fix it. I would have liked to see some use of all those tanks and dropships that are in the area. The tank drop animation looked cool imo, but you could destroy them in a few seconds. The main issue with ilum was that tehre was no point in holding or capturing anything in the area. When there were a lot of players around then one of the two sides zerged the other and it was no fun. As a rep player we had some guerilla actions there and we had a lot of fun but people got bored with that and with the daily/weekly pick up quests in the area. If they wish to revamp Ilum they really need to figure out a way m that works. I am usually against instances but it could be made into an arena like area where guilds/teams could fight until the last man standing or for a flag, object etc. Could be rated as well. Though the fun would come with even numbers and with 20+ ppl on both sides. They could limit the respawn time..i mean if you die you shouldnt be allowed to revive immediately. I would also upgrade the turrets there and they could also add some more extras to it...like a purpose of the caves there ..they could hold some shield generators...and a team should either try destroyng them or find other ways to pass the shields of the bases6drop points. i havent really thought it through, so I am just doing a bit of brainstorming atm. Would be cool to see some reasons to go there.
  12. It took me like 6 days and 12 hours. Thats what /played showed me then. I am leveling an Imperial Agent at the moment but thats lvl16 atm with 15hrs played.
  13. I don't know. these expertise issues come up from time to time but i have never seen it a big issue. Yes, it is a bit hard at first and you lose badly...but after a short while you get enough comms to buy better gear for pvp and your problem is solved. I have never had an issue with expertise and i am no WH yet...battlemaster only.
  14. Exactly...that is my main issue here as well. Nowadays more and more company decides turning their games to F2P hoping that it will bring more players to their games. On one hand they are right and a lot of new players will show up ...for a while at least. Those who only want to try the game and just spend some time with it will leave in a few weeks. Of course, there will be some new players to replace them. The problem here is that they wont pay for anything. In most of the cases when a game is f2p it is a long-long grind and you are forced to buy some tools in the store or otherwise your gaming experience will be down to a mindless grind. that is pathetic. Others spend more money on the game, especially if you can get some imba stuff for your money. That is again something that is not fair because you are forced to buy things or else you will fail at pvp or pve. So, this f2p model only suits the cheap ones. Some people might think how good it is not having to pay a subscription fee for a game and then they realise after a while that they spend more money on the game than they did before. You see something in the store and say, oh, thats good and its only 1 euro or something like that...but when you spend 1 eu or 50c every day on something then it is more expensive than paying the monthly subscription fee. It is so easy to add new stuff for money. Something else: We havent really heard any details yet. F2p until lvl 50. What happens after that? They need a subscription? How many character slots will they have? What content will they not be able to access? What the devs will do to lag? If there are queues, will the subscribers have an advantage or we will be in the same queue? Will there be any moderations, restrictions? I dont want to see 100s of 12 year olds spamming general chat with all kinds of curses or speaking 100s of languages. I am not a native English but I dont really like it when ppl speak other languages in general. So, with this model well see plenty of new players running around without a clue, ruining the others game experience in wzs and in fps as well. As a subscriber I will have to fight for mobs etc in quest zones because theyll be full. I have been around here since head start but I am thinking about leaving this when it goes to f2p. And the saddest thing is that SWG was shut down because of this...
  15. It is a difficult question to answer. To my experience there are 3 or 4 directions MMOs are headed nowadays. There is the usual wow/swtor style ones. Good old things with levels, raids, instances etc.Then there are the ones with full loot and sandboxy environment (these are usually made by small companies and they are struggling for some funds, devs,players). Then there are some new types of MMos with no levels and a lot of skills/ skill boxes to learn. And the there are the good old grind a lot ones. None of these are going to survive in my oppinion. For different reasons. To design a successful and new gen MMO you would need large, open spaces, players to create everything from food, to weapons. These players or items should be dependant from each other, making all the professions needful. Levels are not really needed. they are a kind of time sink anyways. A lot of peopleget bored while leveling and quite often these players do not even reach max level to test the so called end game content. I still think that the good old swg skill tree system is the best so far. So, something similar would be needed. Player interaction is also very important in an mmo. You should be able to have your own houses, villages, towns, etc. With the possibility to decorate these cities with statues, fountains, gardens etc. Living and creating a village and growing it to a town can create communities and they are veryvery important in a game. Sometimes you only log in to have a chat with friends and not for going on a raid. The crafters should also be very important. I mean their skills and dedication. Spending more time with crafting and using the best materials available should have an effect on the produced item. These reciőpe crafting systems are not that interesting. You need to get a few things and then everybody crafts the same stuff. Why? There should be a way to improve/experiment things to make them better. Crafting should be something like a mini-game instead of dropping things from the inventory into a magic things and click the produce button and then take the stuff out of the box. merchants/trade should also play an important role. There should be trade routes, caravans, local vendors, markets around the world. If you have a map some parts should be rich in something but very very poor in a different material. this way you would be forced to trade. It should, of course, be very well thought to avoid exploits or other issues. Pvp. World pvp is very important. You need to give a reason, a goal for the players to go pvp. They should be able to capture, control areas. They could also tax ppl in the are they control. But for the tax, they should also have to protect their markets/trade routes etc. Sandbox. Players should be able to create quests/missions for others. These games should only have some basic rules and the rest of everything should depend on the players. These things I have mentioned here are not new. tehy have been around for a while but for some reason all the big companies think that they will take a working recipe instead of investing in something new. But they forget one things. most of the people are a bit bored with the same type games. Its just the costume that changes and everything else is the same. Players. They should grow up a bit. They want everything and they want it now. We should re-learn or re-experience the joys of getting something that is really unique. Most of them want to travel from a to b in a second, would find a group without doing anything for it but clicking a button. I find that pretty boring. One last thing. A new toon in a world shouldnt be too much weaker than an old one. experience and the player skill are the things that should matter. These are my thoughts on this subject.
  16. The funniest toon name for me was: thejedidude I havent seen this toon but somebody else posted about him in a different thread. Funny guild name is: <Insert Guild Name Here>
  17. I think there is nothing wrong with commando in pvp. I started off as a combat medic and played one for months but then for my guild I went dps. I tried the gunnery and the assault tree as well. I think gunnery is better for pve while, on the other hand, assualt is pretty good for pvp. With a bit of healing you can just destroy almost every class. You are pretty mobile, can fight at melee range as well. I haven't had this much fun in pvp for a long long while though I have always enjoyed healing with my cm as well. You should just forget about running into a group of enemies hoping that youll survive. But if you find the good spots and the good targets you can be a killing machine. I must also add this that I haven't tried any other classes so far.
  18. You are supposed to knock him off the platform. There are some crates at the door to the throne room. You should get the grenades from them and then use the grenades on malgus to knock him off the platform.
  19. It is true that not everyone is playing at the same time still, I think population is an issue. On my server (Ludo kressh) we have like 30-40 ppl on the fleet in the evenings at around 8-10 CET and after that it starts declining. I wouldn't call this a healthy population. The AH is dead as well. However, it seems that there is always a new wave of ppl coing to this server because you can see fresh lvl50s but for some reason they disappear quite quickly. When you have a nice group for HMs or ops thats only for a week or two and then most of the squad wont log in anymore. An MMO should be about socialising with other players but you usually end up seeing the same faces in all the WZs and on Ilum and on the Fleet and that gets boring pretty fast. Its liek living in a small village. Everybody knows everyone. That shouldnt be the case in an MMO.
  20. Bandrashu

    Well... Ilum...

    I laughed at this when I read it because it is almost the same on my server as well (Ludo Kressh). I also play a republic player. When it is about 4v4 or 6v6 it is ok but when there are more ppl there a lot of players complain about fps drops and that kills pvp for them. And for some reason the imps always have more healers. Last night for instance we had some good fights at central with about 15-20 ppl on each of the sides. Imps had 5 healers we had 1-2. It was interesting. managed to complete the daily though but we were killed quite a few times. Still, I like pvping on Ilum. It can be fun at times and I hate driving around for crates. That is pretty stupid IMO.
  21. Same thing happened to me as well. Reported it. I couldnt use fleet pass then so, I queued for some wzs. The funny thing was that after a wz I was put back to the same spot. Using /stuck didnt work. After a while I was places a bit further away from my original spot and then I could move and then finally /stuck worked.
  22. I should have thought of that...I mean ppl not entering the wz or leaving it quickly. Thanks for your response.
  23. Hello, Let me start with this. This is not an angry or a rant post. I just think there is an issue with the matchmaking system (may not be the best word for it) that needs to be looked at. I just realised (might be lucky) that soetimes the warzone matches start even if there are only a few ppl on one side. We have had quite a few matches recently when in our team there were 4 people and the opposing team was full. In matches like huttball or voidstar that quite an issue imo because they can score a few goals easily or go through 2 doors by the time our group gets more ppl. The countdown starts from 2 minutes but just before it would stop the wz some more ppl join. Would it be possible to update the system to only start a wz when there are about the same amount of players on both sides? It is not a big deal at the moment or I can live with it for some time but still, it is pretty frustrating to lose beacuse of this. I was wondering if this is happening to others as well? I think it is needless to say that I play Republic. Thanks for reading this.
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