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OKonst

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Everything posted by OKonst

  1. I too know Kentraras very well and I've flown with and against him more times than I can count. He IS very good in his gunship, but like all gunship pilots he can be countered - he needs to be focused down with burst scouts and gunships, then you have to keep an eye out for when he has respawned and continue the chase. Attrition more than anything else eventually breaks even the best gunship pilot. I'm not the best pilot and haven't flown for three months now, but I've shot Kentraras down often enough to assure you that there's absolutely NO CHEATING INVOLVED!
  2. Disabling Browser-Protection in Antivir alone apparently solved the problem on my part - I did however remove and reinstall SWTOR completely just in case...now it works like a charm again.
  3. Ich hoffe, du hast mir und vielen anderen Betroffenen soeben den Tag gerettet! Hab deinen Vorschlag gleich mal getestet und den Browserschutz bei Avira deaktiviert bevor ich das SWTOR-Setup erneut startete und siehe da: Der Launcher startet ohne Bluescreen! Hoffentlich war das wirklich das Problem...ich werds weiter beobachten! EDIT: Auch vielen Dank an Malycus für die erläuternden Worte - schön, dass auf die Community Verlass ist
  4. Ebenso. Gestern Abend kurz vor 19 Uhr einmal ganz normal ein- und etwas später wieder ausgeloggt. Dann gegen 20:30 Uhr wieder einloggen wollen und zack: Bluescreen beim Versuch, den SWTOR-Launcher zu starten. Die den Absturz verursachende Datei ist wohl die Tcpip.sys - also eine Netzwerktreiberdatei. Habe bereits Grafikkarten-, BIOS-, Chipsatz- und Netzwerktreiber auf den allerneuesten Stand gebracht, letzteres hat gestern einmal geholfen und ich konnte das Spiel ganz normal starten. Heute funktioniert es wieder nicht. Selbst nach einer Deinstallation von SWTOR stürzt der PC mit der gleichen Bluescreen-Fehlermeldung ab, wenn ich versuche den Launcher zum erstmaligen Download der Spieldateien zu starten. Dieses Problem tritt bisher nur bei SWTOR auf, alle anderen Programme und Spiele laufen einwandfrei. Minidump-Bericht:
  5. I'm running Drakolich's Build on the Sledgehammer and LOVING it Of course it's a ship mostly for uncompetitive games to give new players something to actually practise shooting at without roflstomping them, but if driven to it's limits you can also evade good scout pilots for quite some time. Currently sitting on a K/D-Ratio of 13.50 on that ship and averaging around 37.8k dmg per match.
  6. This also happened for SCORPIO on my Sniper, probably will happen with all characters who play some special role in the story. Weapon and Appearance Customization also disappeared on my SCORPIO, luckily I got the Customization back through Collections. Odd thing, tho: Before starting KOTFE, SCORPIO could equip its Techblade like before. After I got her back, she appears to only be able to wield blaster type weapons... That's likely because he can now become a follower for every class in SWTOR. His lore entry in the companion selection window is somewhat cropped, probably to not spoiler anything for players who have yet to play a soldier. If playing a soldier, you'll still find his entire history up to KOTFE in the codex under "persons of note".
  7. Can confirm that logging out and back in again does fix this issue, at least for the moment. Happened on my Sniper, so might be an Imperial Agent class issue or whatever.
  8. Technically speaking, I think on any new server you would probably perform best in a Type 1 Gunship (Mangler/Quarrel) from the start. Requisition gain is mostly rather high in that ship. Long-time subscribers have one already unlocked for free, others buy it after their very first game.
  9. I forgot to thank you all for your very helpful comments on the T3-Scout - definitely improved my performance on that particular ship!
  10. I am just gonna answer to that particular question and leave the rest to the professionals Absolutely don't buy a Cartel Ship - they are not worth the cost in any way! Mastery only means that you gain 10% more requisition points flying that ship over the normal ones you buy with fleet requisition. Cartel Market Ships come with the same stock components as their counterparts and have to be upgraded just as well and in the same manner.
  11. For you, I'd say buy a T1-Bomber and put the usual CP/Seismic/Interdiction-Stuff on it Ok that was mean, sry I'd suggest you buy a T2-Scout and try Quads'n'Pods for example - that should more or less come close to your feeling as a main-bomber-player. Even with very little upgrades, that build performs really well against carefully chosen targets. You might want to watch Drak's "Starting over on Red Eclipse"-Videos for inspiration and early buy/upgrade-order.
  12. That looks very much like THIS: http://i.imgur.com/95YyT1r.jpg Honestly, if T1-Gunships and Bombers were ever removed/nerfed beyond use, people (or "bads" if you like) would just stack T2-Bombers like hell.
  13. I'm a great fan of the T3-Scout myself, and I often try to utilize it as best as possible even in matches against a strong opposition. What I am really unsure of, however, is the possible synergy between the components and their use in different situations. Primaries: Light Laser Cannons for more possible hits on opponents while circling a node - or Laser Cannons for better general performance in the field between nodes? Shields: Repair Drone for Team Support and Self-Heals/Torpedo Refill - or Distortion Field for better survivability, possibly in combination with Running Interference? Systems: Tensor Field with Speed or Regeneration Upgrade (assuming no second T3-Scout in the match)? Co-Pilot Ability: I'm really REALLY unsure about this one - Particularly combined with which Primary Weapon? And lastly: Would using a Tensor-Scout at the beginning of a TDM be viable - f.e. to guarantee the first DO to an allied Scout or Gunship and to harass/stall/annoy the enemy gunships long enough to get the own teams' gunships into a favourable firing position? Greatly anticipating your ideas on this
  14. I think the main problem with shield projector - apart from the fact that shields always regenerate on their own and hull doesn't, which makes the shield boost on repair drones somewhat less useful than ammo refill for teammates - is its limited area of effect and the lack of visual feedback on the GSF-Interface. I personally place it into the same category as Combat Command: COULD be useful IF the effect hits multiple teammates. As there is almost no way (apart from looking at the minimap) to determine when best to use this ability, most of the time there won't be enough people around in close proximity to warrant gimping your own survivability in exchange for a questionable team-buff. Also, you can't target teammates to find out who would benefit most from the extra shield regeneration. If you use it and there is noone in range who would really need that boost, it is essentially a wasted component. That's only my personal opinion though, I'm sure the real experts can delve even deeper into the matter of your question
  15. Yeah that's probably the main problem for us Europeans. Playing from Southern Germany, I too average around 175ms on Bastion and Harbinger, with spikes up to 260ms for a few seconds now and then. Definitely not unplayable, but it may cause issues with missile-lockons and such. Nevertheless, great to see another fun event coming...can't say for sure if I will attend this time, but being only average on skill that won't really matter that much
  16. Just ignore this helpless troll. He's apparently been going on raging against gunships for over a year now, yet hasn't improved himself enough in all that time so he just continues raging. Looking at his post history, he also likes complaining about how his beloved class s****s at ground pvp. Interestingly enough, he posted some time ago in another thread that he plays GSF because he likes "blowing up gunship noobs". So the question now really is: CAN he beat gunships or CAN'T he? Seems kinda contradictory here, but honestly who cares. Back to normality, gunships can be beaten - just don't think you can beat an entire enemy team on your own.
  17. Every now and then I spend them on Decorations stuff from the PVP/GSF-Vendor, especially the imperial scout and the propaganda decos sell quite decent on my home server.
  18. Can confirm that it's happening here as well, including the random component AND the problem showing up AGAIN after re-starting SWTOR. The only thing we can do at the moment is copy-pasting a reminder in GSF-Chat before/after every game so that people may even fix their loadouts before going into their next match - but this does NOTHING for new players who are not in the GSF-Channel! This has to be fixed ASAP!
  19. Actually I always assumed that it's your "real" accuracy via aiming, as it seemed to be consistent with my "feeling" after a match - if I felt I'd had poor aim, it mostly did show so afterwards on the board Good to be on the safe side tho. Nice find, guys!
  20. But you need Level 7 (I think) epic ship components which you could (or still can, don't know) buy for cartel coins on the cartel market to beat the heroic space missions.....clearly Pay2Win stuff!
  21. This, so much this! Granted, it IS easier in most games to contribute by flying a gunship or bomber, but that's mostly because of largely inexperienced opposition and not because these ships are overpowered. I know so-called "aces" who almost exclusively fly type-2 scouts in every match against every kind of opposition 'cause they don't give a **** about new players. They don't even really care about objective play in domination - kill them once or twice and they are guaranteed to follow you around the entire map for the rest of the game trying to take their revenge on you...meanwhile their team looses 2 satellites to the enemy. Then again, those same "aces" (while they definitely can put up some really high damage and kill numbers) openly accuse the enemy in general chat after and even DURING the game of being noobs and complete lamers because they play gunships and bombers. Also they get angry if someone "interferes" while they are 1on1'ing an enemy, because they are "dueling"..... Always makes me both sad and angry when I see that kind of behavior
  22. Sounds like a great idea, I'll be really looking forward to (hopefully) see the results! Btw, you didn't finish your Quads'n'Pods-Stock-to-Mastered-Project on TRE, Drak I really did take a liking to that kind of build after watching your recordings, comes in handy as T3-M4 is really gunship and bomber-heavy most of the time. Was thinking about a Burst'n'Pods-Build too, but I'm unsure if the playstyle synergizes as well...argh, I'm already drifting away from the topic
  23. I am proud to say that I have never tried Elite: Dangerous or will ever try StarCitizen. Does that now make me a better person than you? Maybe, as long as I don't go into the Elite and SC Forums writing useless crap like this. Don't judge people for what they enjoy, lest you become a target of such harassment, too. My drunken 2 cents to that.
  24. Almost 100% due to extreme lag-issues on their side. I've never seen anything to convince me someone deliberately used a "lagswitch" - all laggers I encountered did VERY poor in most games.
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