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OKonst

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  1. I too know Kentraras very well and I've flown with and against him more times than I can count. He IS very good in his gunship, but like all gunship pilots he can be countered - he needs to be focused down with burst scouts and gunships, then you have to keep an eye out for when he has respawned and continue the chase. Attrition more than anything else eventually breaks even the best gunship pilot. I'm not the best pilot and haven't flown for three months now, but I've shot Kentraras down often enough to assure you that there's absolutely NO CHEATING INVOLVED!
  2. Disabling Browser-Protection in Antivir alone apparently solved the problem on my part - I did however remove and reinstall SWTOR completely just in case...now it works like a charm again.
  3. Ich hoffe, du hast mir und vielen anderen Betroffenen soeben den Tag gerettet! Hab deinen Vorschlag gleich mal getestet und den Browserschutz bei Avira deaktiviert bevor ich das SWTOR-Setup erneut startete und siehe da: Der Launcher startet ohne Bluescreen! Hoffentlich war das wirklich das Problem...ich werds weiter beobachten! EDIT: Auch vielen Dank an Malycus für die erläuternden Worte - schön, dass auf die Community Verlass ist
  4. Ebenso. Gestern Abend kurz vor 19 Uhr einmal ganz normal ein- und etwas später wieder ausgeloggt. Dann gegen 20:30 Uhr wieder einloggen wollen und zack: Bluescreen beim Versuch, den SWTOR-Launcher zu starten. Die den Absturz verursachende Datei ist wohl die Tcpip.sys - also eine Netzwerktreiberdatei. Habe bereits Grafikkarten-, BIOS-, Chipsatz- und Netzwerktreiber auf den allerneuesten Stand gebracht, letzteres hat gestern einmal geholfen und ich konnte das Spiel ganz normal starten. Heute funktioniert es wieder nicht. Selbst nach einer Deinstallation von SWTOR stürzt der PC mit der gleichen Bluescreen-Fehlermeldung ab, wenn ich versuche den Launcher zum erstmaligen Download der Spieldateien zu starten. Dieses Problem tritt bisher nur bei SWTOR auf, alle anderen Programme und Spiele laufen einwandfrei. Minidump-Bericht:
  5. I'm running Drakolich's Build on the Sledgehammer and LOVING it Of course it's a ship mostly for uncompetitive games to give new players something to actually practise shooting at without roflstomping them, but if driven to it's limits you can also evade good scout pilots for quite some time. Currently sitting on a K/D-Ratio of 13.50 on that ship and averaging around 37.8k dmg per match.
  6. This also happened for SCORPIO on my Sniper, probably will happen with all characters who play some special role in the story. Weapon and Appearance Customization also disappeared on my SCORPIO, luckily I got the Customization back through Collections. Odd thing, tho: Before starting KOTFE, SCORPIO could equip its Techblade like before. After I got her back, she appears to only be able to wield blaster type weapons... That's likely because he can now become a follower for every class in SWTOR. His lore entry in the companion selection window is somewhat cropped, probably to not spoiler anything for players who have yet to play a soldier. If playing a soldier, you'll still find his entire history up to KOTFE in the codex under "persons of note".
  7. Can confirm that logging out and back in again does fix this issue, at least for the moment. Happened on my Sniper, so might be an Imperial Agent class issue or whatever.
  8. Technically speaking, I think on any new server you would probably perform best in a Type 1 Gunship (Mangler/Quarrel) from the start. Requisition gain is mostly rather high in that ship. Long-time subscribers have one already unlocked for free, others buy it after their very first game.
  9. I forgot to thank you all for your very helpful comments on the T3-Scout - definitely improved my performance on that particular ship!
  10. I am just gonna answer to that particular question and leave the rest to the professionals Absolutely don't buy a Cartel Ship - they are not worth the cost in any way! Mastery only means that you gain 10% more requisition points flying that ship over the normal ones you buy with fleet requisition. Cartel Market Ships come with the same stock components as their counterparts and have to be upgraded just as well and in the same manner.
  11. For you, I'd say buy a T1-Bomber and put the usual CP/Seismic/Interdiction-Stuff on it Ok that was mean, sry I'd suggest you buy a T2-Scout and try Quads'n'Pods for example - that should more or less come close to your feeling as a main-bomber-player. Even with very little upgrades, that build performs really well against carefully chosen targets. You might want to watch Drak's "Starting over on Red Eclipse"-Videos for inspiration and early buy/upgrade-order.
  12. That looks very much like THIS: http://i.imgur.com/95YyT1r.jpg Honestly, if T1-Gunships and Bombers were ever removed/nerfed beyond use, people (or "bads" if you like) would just stack T2-Bombers like hell.
  13. I'm a great fan of the T3-Scout myself, and I often try to utilize it as best as possible even in matches against a strong opposition. What I am really unsure of, however, is the possible synergy between the components and their use in different situations. Primaries: Light Laser Cannons for more possible hits on opponents while circling a node - or Laser Cannons for better general performance in the field between nodes? Shields: Repair Drone for Team Support and Self-Heals/Torpedo Refill - or Distortion Field for better survivability, possibly in combination with Running Interference? Systems: Tensor Field with Speed or Regeneration Upgrade (assuming no second T3-Scout in the match)? Co-Pilot Ability: I'm really REALLY unsure about this one - Particularly combined with which Primary Weapon? And lastly: Would using a Tensor-Scout at the beginning of a TDM be viable - f.e. to guarantee the first DO to an allied Scout or Gunship and to harass/stall/annoy the enemy gunships long enough to get the own teams' gunships into a favourable firing position? Greatly anticipating your ideas on this
  14. I think the main problem with shield projector - apart from the fact that shields always regenerate on their own and hull doesn't, which makes the shield boost on repair drones somewhat less useful than ammo refill for teammates - is its limited area of effect and the lack of visual feedback on the GSF-Interface. I personally place it into the same category as Combat Command: COULD be useful IF the effect hits multiple teammates. As there is almost no way (apart from looking at the minimap) to determine when best to use this ability, most of the time there won't be enough people around in close proximity to warrant gimping your own survivability in exchange for a questionable team-buff. Also, you can't target teammates to find out who would benefit most from the extra shield regeneration. If you use it and there is noone in range who would really need that boost, it is essentially a wasted component. That's only my personal opinion though, I'm sure the real experts can delve even deeper into the matter of your question
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