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NJMorf

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Everything posted by NJMorf

  1. I agree with the OP. It's ridiculous that one of the most social things you can do in this game, namely get together in groups of 8 or 16 people to run content, gets you no social credit at all. Some of us don't run many flashpoints, but run ops twice a week, or more if you're hardcore. Why shouldn't we get credit for that? EV and KP (and I assume the others, though I have no direct experience of them) have no group conversations, so they grant no SP other than with the one-off lead-in quest. There should be something like a flat rate of 5 SP per trash kill, 25 per boss, 100 for the final boss, just to make it fairer compared to FPs.
  2. Further keybinding suggestions: The ability to bind keys directly to skills in the spellbook so that the ability doesn't have to be sat on a visible action bar The ability to map keys from the main game UI (i.e. a slash command to enable binding mode, then hover over the button you want to map and press the button combination you want to map to it)
  3. Bigger mouse pointer, or something that makes it stand out more. I keep losing track of it over all the background insanity.
  4. Option to show Incoming heals on the frames, particularly on the Ops frame.
  5. Browsable map: see any map for any region/planet regardless of where you are.
  6. I'll go along with all the other people saying "open up the UI API to modders". Failing that, in no particular order, I'd like: Turn off portraits Independently scale the name/health/power texts on the player/target/etc. frames. Hide frames out of combat; show/hide frames on mouse-over. Scalable wardrobe (gear preview) window (it's so small right now that it doesn't give you a very good idea of what the gear's actually going to look like). Preview of weapons in the wardrobe window (preferably with the option to preview just the weapon, rather than the weapon equipped by the player) Keybind for the inspect window Keybind directly to skills without having to put them in a quickbar Ability to add more quickbars Ratings for implants, relics, earpieces so that they can be directly compared in the same way as other gear can Numeric timers for buffs. Filters to hide buffs you don't care about or to group and highlight buffs/debuffs you've applied. Bigger (much, much bigger) buff indicators on Ops frames. Macro functions to allow me to fold multiple functions onto one button (qualified, hostile/friendly, etc.) Option to share keybinds between characters Threat meters Threat indicators on enemy nameplates Combat logging that doesn't require you to get all 8/16 members of your ops group to both log and upload before you get any worthwhile information out of them (seriously, it's all but useless as it stands) Better, clearer indications when you proc conditional abilities (like the Knight's Riposte). Power Auras, basically. Ability to hide the XP bar once you reach the cap. Hide the quickbar cycle button (e.g. when you've got all of the bars open already so it does nothing when you click on it) Ability to separate loot messages from party text so I can put it in a separate tab and not flood chat with it. While I'm thinking about it, and it's off-topic because it's not a UI issue: I frequently can't click on mobs because there's a bigger, closer mob with a ridiculously large transparent hit box in the way. Even though there's a clear line of sight to the mob I want to click on, I end up clicking on the closer mob instead.
  7. My guild has just started doing ops. The current combat log is worthless for us, as it's all but impossible to get everyone to turn logging on and then upload it to the same place so that we can analyse it. It's not about elitism, it's about knowing what's happening and responding to it. Real-time would be best, but we'll settle for offline as long as the data's complete. If two people out of eight upload a log, how is it useful to look at the results and see that your tank did 95% of the damage in the raid? As it stands, the current combat log is pretty much worthless the moment you're no longer solo.
  8. NJMorf

    Is RE broke?

    Minor niggle: why is it called "reverse engineering"? You reverse engineer something to find out how it's made. You don't reverse engineer something you've made yourself, because you clearly already know how to make it. IMO the skill in the game should be called something like Prototyping, Redesigning or Revising: taking something you can already make and making it better. As for the proc rate, I regularly set up a full set of 25 items (mixed blues and greens from the entire level range) in the queue before I log out in the evening, and then RE them all when I log on the next day. If I'm lucky, I'll get one item out of it, but more likely I'll get nothing at all. I reckon I'm seeing a long-term rate of maybe one new schem in 30-40 attempts. I hate to think how much it's costing me.
  9. Go to the Ancient Stasis Zone, there's a tunnel at -574, -3235. If you enter the Stasis Zone through the lava tunnel, follow the wall to the west until you find the tunnel.
  10. Yeah, if you get a saber drop that has a red crystal, you can equip it. However, the crystal probably won't be as good as the ones I can make as an artificer, which is annoying.
  11. I read somewhere else that the problem is that another chest spawns on top of the one you want. Leaving the instance for an hour or so makes it despawn, leaving the right one behind. I've still not managed to kill the boss, so I might reset the mission and clear again to see if the chest can be looted again.
  12. Worked for me tonight - I'm guessing the weekly server restart fixed it. I don't think it was mentioned in the patch notes, so it's probably not been permanently fixed.
  13. I want macros so that I can manage my buttons better. Yes, I'll probably have a few that do multiple things at once, like apply Guard to my companion and then reselect my last target so that I don't have to fumble around with the interface, trying to click on the correct moving target (that might be hidden behind the huge hitbox of the boss I'm tanking and be completely unclickable), but mostly I want to be able to stack multiple abilities on one button. The game gives you 48 buttons. I find that I need to cover up 12 of them with my companion's abilities to be able to manage it better. This leaves me with 36 buttons for 35 abilities. Add in the fleet pass, quick travel, speeder, medpacs and relics and I'm up to 41. Obviously it'll get worse if/when the level cap is raised and we get more abilities or if I want to set a button aside for my racial ability. I like to have alternate abilities enabled using modifiers. For example, button 7 is my taunt, alt-7 is my AoE taunt. With a macro I could just use one button that reacts to the qualifier and does both jobs. Right now I have to put the area taunt on one of the sidebars and then set the keybind. This works, but it feels clumsy and it uses up a button that I might need later. Covering 12 buttons with the companion's abilities not only renders those buttons unclickable, but it disables their keybinds too. Therefore I can't put anything on that bar and still use it in combat without first hiding the companion's set. As for all the objections about people using macros to automate things because they're not skilled enough to play the game "properly": that's BW's call. They can enable or disable any function they like, so if they don't want us to be able to activate 5 instant abilities with one keypress taking a tenth of a second instead of five taking a second, then they won't let us do it. I'm willing to bet that they do, though, and anyone up in arms about those "without skills" gaining an advantage is just being an elitist (or more likely an arrogant braggart with an overinflated opinion of their own skills).
  14. Tried this: used the Fleet Pass, flew back, chest still bugged.
  15. Red crystals are forbidden to Light 1 and above, blue/green are forbidden to Dark 1 and above. In other words, there's an overlap where neutral players can equip either, rather than a zone where they can equip neither.
  16. I recently got my final Jedi Knight companion and I have two issues with him, both cosmetic. First: when you see him in-game, he's got a full set of armour which looks pretty cool. When you get him as a companion, he's already changed into some bland, boring republic trooper armour. I'd much rather have the look of the original stuff from the off, even if I have the choice (or necessity) to upgrade it to something bland later. Second: he's got a lightsaber with a red crystal. It's a pretty low-end crystal, so, as an artificer, I immediately cut a better one (still red) for him. Unfortunately, he can't equip it because I'm a light side Jedi. Why should my orientation restrict what I can put on my companions? He's currently neutral (which is itself rather surprising, given his origin) so he should be able to equip any colour he (or I) likes. To me, it just looks wrong for him to have anything other than a red saber. Can we please have the ability to equip items on our companions based on the companions' orientation, not our own? Ta muchly.
  17. I'm having this exact same problem. Three different browsers, two Windows computers and my Android mobile phone, all having the same problem. It can't be the fault of the browsers or the OSes, it's clearly not affecting everyone so it's unlikely to be the forums, I have to assume it's related to my account. How many others are affected by this and just haven't found an appropriate thread to resurrect and add to, since they can't create a new thread to log it?
  18. Queueing is always a problem when a game launches. The number of servers available has increased a fair bit since the first day of early access, but obviously the older servers have got the larger populations. BW have stated already that they'll raise the population caps as they go along, so all it needs is a little patience. Locking the servers is a bad idea for the same reasons as have been stated above: you'll be preventing people from being able to play with their friends or, in some cases, join the same guild. Once the initial rush has calmed down, things will improve and most of the people who are complaining the loudest will probably forget to thank BW for working on the issue.
  19. Something's changed with this. Before: RMB turns your character, LMB turns the camera and resets when released. Now: RMB unchanged, LMB turns the camera, but then turns the player into that direction when released. That's even worse than before. Please let me kill it. I want to be able to face the camera behind me while I'm running away, please.
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