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Yria

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Everything posted by Yria

  1. Huh. To each his own, I suppose I find female inquisitor's voice acting the worst. The voice itself is good and pleases my ears, but the way she speaks... She makes an impression of some iconic villain from a bad parody show. Most of her phrases are okay in meaning, but when she speaks them, they just sound so unnatural. People don't really talk like this. Sith Warrior, for comparison, speaks absolutely normal. I don't like her voice, it's too rough for my ear, but I believe her when she says something. There is nothing theatrical in her voice.
  2. I remember doing Cademimu with a Jedi Guardian tank who wasn't really a tank. We kept telling him to activate Soresu form and put a Guard on the healer, we kept wiping, our "tank" kept ignoring us. After the second or third boss I enraged and activated Soresu myself and put on a shield, since I was also a JG, and all the mobs seemed to favore me over the tank anyway, lol. I wasn't using the proper tree, and still it was much easier than with the first Guardian "tanking".
  3. I'm more or less all right with her companion dialogues, but the quest where she decided to join me was horrible. "Oh no, what shall I tell my jedi masters, I have nowhere else to go, you have to take me with you!!!"... I'm sorry, what? My slightly dark-sided inquisitor had no compassion for the stupid girl: why should I care about the problems she created for herself in the first place? Why would I want to help her? She brought me to the spirit, she was useful, I don't want to kill her, she can go. Where will she go and what will she tell her teachers whom she failed - well, that's etirely her problem! It's one thing if I twisted her like the warrior can do with Jaesa, and then took her as an apprentice. But Ashara stays awfully light-sided, more than that, she seems to despise you for being sith, and the first thing she tells you when she comes onboard is "I will work with you, okay, but behave yourself and don't make me go against jedi teachings!". Like she was doing me a favor by coming with me, though in fact it was me who saved her from that silly "oh, where should I go now?!". I wish I could throw her out that very moment. I'm not asking for opportunity to kill her. I'm not even asking to be able to corrupt her. But hell, I do not want this whining jedi-ish girl aboard my ship. Even Skadge wasn't that terrible with his "Take me along, or I kill you and steal your ship!".
  4. That makes sense, since there is literally no difference between the first video in KyaniteD's post and the dialogue I've got. I must admit, I didn't really understand what was the official status of my agent in the SIS-ending: I'm obviously not working for the Sith Intelligence (does it even exist?), and I'm also pretty sure that I didn't go rogue and become a batman, but the loading screen said that I "go wherever I'm needed..." and blah-blah-blah from the free agent ending Maybe it was supposed to mean that I am simply a former agent who was left without a job due to unlucky circumstances, and now I'm trying to protect the Empire as a freelancer (while secretly helping the Republic). So in Marr's vision it might be all right, since it's not my fault that they took my job from me, and he doesn't know about the SIS thing.
  5. The defector does get this hint, I'm telling you as one of the defected agents My guess is, it depends on the dialogue option you choose in this very conversation, not the ending. In the first video agent is all like "Blah, we Intelligence save the Empire again, you Sith are useless!", showing how he is so much above all the Dark Counsil wants to ask of him. And Marr is simply trying to persuade him to be reasonable: look, we are even offering you A PROMOTION... now will you already cooperate? In the second video agent isn't trying to argue, he is like "Sure, Makeb it is, just tell me where to go", so Marr doesn't even need to sweeten the pill.
  6. Seems so. My friend is already teasing me by adding "...Shepard" everytime somebody calls my agent a commander, though
  7. Yep. I chose the join-the-SIS endind, and Marr did promise me a position of greater power. And right after that he gave me a position of Special Projects Commander, which sounded to me more like "the guy we send to the most dangerous places to do the dirtiest work" rather than "leader of the new Intelligence organization". So I'm not sure if it will have anything to do with the Sith Intelligence.
  8. I liked having all these people on my ship, too. Though I couldn't stop wondering... where do they sleep? I mean, Defender is the only ship of all six that doesn't have a room for crew members The only bed you have on board is the jedi's one.
  9. What really broke my mind was the fact that Watcher X os voiced by the same actor as the m!Hawke from Dragon Age 2. And since fem!Agent is also fem!Hawke... well, guess how it sounds in chapter 2, when
  10. Jenzali already said it all. Imperial agent is the best for me. So many different outcomes (though I am still to figure out which ending I got, lol), so many plot twists, wonderful villains. And the story itself was quite convincing and solid, unlike some of the others. Sith Warrior comes very close to the agent, I really enjoyed how my character seemed to change throughout all the three chapters, from "Give me a decent jedi opponent to kill, and I'm happy" to "There were time when I didn't need a reason to kill a jedi. It seems that has changed...". But the agent suffers so much in his adventures that I can't help but love him a bit more than the warrior. I really liked the smuggler, but mostly for different reason, not the storyline itself. I enjoyed the jedi knight because it felt so "Star Wars"-y. Consular was okay: some things looked terribly weak and unrealistic, but some truly made up for it and left me almost amazed. The only story I didn't like so far is the sith inquisitor. It has its great moments, but I'm totally disappointed by the fact that all actual scheming and manipulation was given to the warrior. And for the inquisitor it is mostly "Go there and learn this, now seek this and that, now go kill the boss". You don't do any real brain job yourself, others tell you what you need to do to succeed. I still haven't seen most of the trooper's storyline, though.
  11. It's either I messed something up, or I really do not understand the meaning of my ending. So - what the hell is this? What ending did I get? And when Marr says "dispersed", what does he mean? Are my former comrades running in all directions, so the Sith cannot find them? Are they being reassigned in the millitary? English isn't my native, so it's really hard to get the proper meaning of this one. Some help please, fellow agents? But at least I have a millitary rank again, and I'm not a batman. Thank you, Darth Marr, for now I can continue ruining the Empire from within until master Kothe calls, lol. Or I won't. We shall see about that.
  12. He hits weaker because he isn't a DPS companion. He is a tank/healer. Problem is, he also heals worse than any other healer I know so far (and I haven't tried only Talos Drellik) So I went to being a healer myself somewhere before Corellia...
  13. I think it shouldn't. The only real way to screw up this romance is to tell him to "sleep off" when he is making some tipsy suggestions to "have more fun on this ship". If you didn't, it is reeeeeally hard to convince Corso that you are not interested. At least, that's the impression I've got.
  14. My scoundrel somewhere near the final quests. Click =) When I created this damn girl, I never thought I'd even want to finish the smuggler storyline. It was like "Ok, let's see what this class is all about, and then I switch back to my jedi knight". And here she is, level 50, and I'm going to go buy "Rise of the Hutt Cartel" simply because I don't want to abandon here...
  15. I finished the class story a few days ago, and I must admit, I liked it a lot, even though I had my doubts at some points. The story itself isn't really compicated and doesn't have a lot of plot-twists - only one, actually, lol, - or any big revelations. It didn't feel almost stupid, though, like it was with sith inquisitor's one, for example (SI's, no offence, it's just my humble opinion), it's more or less solid. But it's not the main plot that makes playing a smuggler worth it. The crew is amazing, your characters lines are amazing, and the ship has that nice warm SW-feeling. "Warm" is actually the very word I'd use to describe the smuggler and everything related. Coming back to my XS Freighter always puts a smile on my face. I finished two other stories, the jedi knight and the sith warrior, and also came quite close to finish with imperial agent. And I must say, the smuggler left the most satisfaing feeling, even though it had a few flaws. All the other stories had their good sides, they might have been more interesting or shocking at some points, but... they lacked this wonderful smugglerish warmth
  16. Guess I'm a week late, but for everyone who might be interested in the future
  17. Seems that you are done with him. He only has about 7 or 8 dialogues, and the last one is about how he is going to train your future children ( )
  18. Yep, Jaesa was so confused to see that I wasn't some psychotic killing machine, and yet, I was a sith. Hearing her mumbling "No, there is a mistake, that can't be true, there is mercy and justice in you, HOOOOOW?!" was totally worth playing not even a light-sided, but a neutral character.
  19. It's not about what he says, but how he says it. Pardon me, but jedi or not, he is still a person, and he is attached to his daughter. It's pretty obvious from how he speaks about her being in danger before they send you to that ship. Besides, this particular jedi was shown to be... not "by the book" one, to say the least. So no, I don't find his replay fine.
  20. Well, talking about troopers... they usually don't have any choice at all on their planets in Act 1. Consulars at least have this heal-or-kill thing, but troopers can make some big decisions only on Tatooine and in the very and of the chapter There are, of course, some minor choices, but all the classes have them.
  21. I think I'm going to join those people who are wondering why there is so much hate for the consular's story. I'm on Tatooine right now, and so far it's quite interesting. Not so oh-my-god-epic like sith warrior or jedi knight, but still good enough for me. Better than sith inquisitor or trooper, in my opinion... The only real problem I have is that the game doesn't react if you're trying to be dark-sided.
  22. I quite liked some of the romances I've seen so far in the game (which are Doc, Vector, Torian, Quinn and Kaliyo). Although some of them were more appealing to me than others - for example, Quinn definetly isn't my kind of guy, - all of them still were more or less well-writen, but.... huge but, in fact. You get all these companions not very late in your story. You have time to know each other better, to develop some relationship, etc. On the contrary, romances with those companions whom you get somewhere past Hoth look pretty rushed. Nadia Grell is ok, I suppouse, since you meet her long before she actually becomes a part of your crew. But with Temple and Iresso... I just don't get it
  23. BH's ship is my favorite. It's just, you know... charismatic. It's not fancy and beutiful, but if I can imagine any starship having its own personality, it would be bounty hunter's ship.
  24. Huh. I, on the contrary, think that giving every class some companions that don't really fit in is a good idea. I mean, what fun would it be if we only had loyal people who agree with our major goals on the crew? Giving us someone who se opinion isn't similar to PC's also provides some sort of conflict, something to think about. Anarchistic Kaliyo for the loyal servant of the Empire. Easy-going Vette for a brutal sith warrior. Gloomy Akaavi for a smuggler, who is all about fun and jokes. Weasel Doc for a strict jedi knight, etc. But, of course, it should also be logical. Not like "Hi, I'm Skadge, I'm a complete jerk going to steal your ship, so take me along!".
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