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Gorgothus

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  1. Not sure if it was fixed or not. D-R3D seems to be using all of his abilities, I don’t have the ability to parse his damage. If this is an increase or I'm mistaken with the bug and it’s still there. I have Veeroa Denz but hoping the Droid is fixed. He says nothing, no combat jibber jabber to annoy me. I still have times when I suffer ZO-Om’s shrill nails on chalkboard combat squealing time to time, but otherwise I break out the Nathema beast (which matches the Nexu mount perfectly) or some other companion. (Still collecting them all)
  2. found my answer, *waves hand* nothing to see.
  3. So it was some great fights. With a lot of stock ships showing up at one point. Seemed the basic theme was the challenge of not getting hit by anything above a sensor beacon, as anything else proved dangerous. However best part was watching the stream. Thanks Draco and Mika for streaming. Other things of note; 1. Mikaboshi is hilarious on Gin 2. Stock scouts vs Sat defense drones is just crazy talk 3. Charge plating vs stock rapid fires, it's like running with scissors. You think Its all fun at first, then you poke out an eye. 4. Seismic/concussion mines can clear a whole node of stock ships (see #3) 5. Drako did a great job of defending Bear (ask Mika) Thanks for the fun evening
  4. The one constant variable in the known galaxy
  5. Yah I built a Quell just to try this out, already in my first match out of pure adrenalin hit the lasers. LOL
  6. I know you guys are a tight nit group so I can only add my wisdom from being a gamer since before the gaming PC was invented and hope you all don't get offended. There's really no sense attacking any single player for the outcomes of the matches because they are using the tools set forth by the devs who make the product. There's no rules against x number of players getting into groups, using some sort of VoiP and coordinating their game against the opponent. A lot of FPS, Sims and MMO's do the same when it comes to PvP content. So all in all, Draco is not doing anything out of the ordinary for this game as ive seen in games over the last few decades. Here's where your gonna hate me... What the devs could of done, or in my opinion should of done. They should of put everybody on the same playing field..period. Other than some minor choices say like loading out with Protons this round and maybe next flight Ill load up Thermite...maybe I"ll take concussions on my bomber instead of Ions, this round I'll fly strike and maybe i'll fly scout if there's a lot of gunships" As soon as Bioware decided to really change the playing field by putting Power-ups, Crew-choices, ordnance layouts that have different levels trees they already separated the hard-core from the new player. They separated others simply because the majority of players still don't visit forums, they go on their best educated guess as to what weapon/crew/layout to pick. They separated the players because simply put, no matter what or how YOU feel about the game or how YOU feel another player should try harder, a gamers experience is still subjective. So no matter what you say, L2P or the game is fine, stick through it and level up some ships..it really seriously doesn't matter to everybody else. If their experience is they get swamped consistently on any server before they can reach that sweet spot (more on this) they might not stick around and I think we can all agree, we want more players, faster ques and diversity. So what's this sweet point? Well in a lot of games were they add in all the extra nonsense, power ups, levels , and other choices, it's when you've finally committed to memory where all the power ups spawn and their times, what ship or fighter or weapon layout has the best dps when out fitted a certain way and you've finally mastered all your components. At this point, you are on par with the "ACEs" in all respect except for the other variables which can be out of your ability or control... Do you have all the power ups memorized, are you on VoiP and coordinating your attacks, do you have crappy connection and bogged down PC..other things that can take you far from that sweet spot. Remember the days of having a sweet PC and crappy internet 28.8 dial up? Now against other like/similar players you faired pretty well, ,perhaps even pulling the top of the charts on a regular basis until that guy. Until that is "that" guy showed up with his T1 line. All of a sudden the playing field has been tipped. Damn low ping bastard would frag you and all your teammates and all you see was the wisps of his shadow as he moved onto other targets because to him, you were literally standing still. Well that's what happens in GSF, you get a ship and then you have to take time to level that ship and it's components, perhaps you spent points on bad choice and now you need to rework your choice, or perhaps you just want to see if those other choices suit your style better. All this while, those low ping bastards flying around in their mastered ships see "target scout, target bomber etc" I hope you can agree because a mastered ship is miles more powerful than a stock ship, not including the other factors. Here's my question though, what if your first ship , was just as good as the 6 ships that the other guy purchased right out of the box, so at this point, other than the given variables like "scouts are generally fasters ships, Bombers have more armor" it all came down to your skill and the inevitable question of your PC/internet connection. What if there was no power ups that allowed ships to practically melt anybody or turn the tide in favor for those who like to memory map them and or control their spawning locations. Could you still handle this? Even with VoiP, what if premades didn't have any more advantage over a group of 8 players lacking any sort of communication other than the pilot behind the wheel. Personally I think matches could go a different way. Hell, you'd see a lot more strike ships flying and getting kills I'm betting. They could of changed the current reward of making monster ships as given rewards to long term players other ways ; 1. Ship skins to distinguish veteran players 2. The same system of using rec to purchase more ships 3. paint jobs, engine colors, beams could of taken off the cartel market (since I hear they don't sell anyway) and rewarded to veteran pilots 4. Crew members Co pilots for just flavor after all , who wants to hear Mako whine all the time even if she is the best choice for X ship 5. Plus more if you put your mind to it. Wouldn't you all rather play a game where it boiled down to your ability vs who the guy who got the power up with the gun that's been leveled up to shoot 20 targets, clips through walls and cooks cheeseburger and hits so hard it deletes the targets account? So to end my rant what started out coherently and as usual fell apart after the first paragraph, it's really not anybody's fault that any given player in GSF can do what they do, it's the game given to us. Either you like it or don't. Your mileage may vary. Is it the best space fighter game? probably not, is it just another game, yup. You can try to make changes by request or suggestion but you cant just come and say hey "x players are better because they used what they have better" that just doesn't make sense and its not really helpful. I'd like to see changes in GSF to keep it going, might not happen I don't know. However I don't blame any single player or set of players for using the game to their advantage or lack there of. If it gets old, I have two choices ...move on ...or keep reaching for that sweet spot.
  7. I think this guy hit it on the nose. I don't like logging in Imp side and getting hit 50-2 , it happens. Nor do I like getting Imp side and getting 2-50 but it happens. I don't particularly care for Gunships and power ups and what they bring to the game but it's a part of the game and I've adjusted. I love love TDM that ends win or loose with a 5 point gap, I love tug-o-war Capture maps and win or loose by 100 points. However I don't think until they change the game to have some sort of ranking system, it's gonna be a random mix of experienced and new people. Sometimes it'll be a premade imp side and sometimes Pubs and other then looking at the line up and seeing people with default ships, I can still only assume they're new. I can only assume those that multiple ships are experienced. I can say I've stopped over Rep side and talked to Drak and he's really a nice guy. I don't know him personally, but I can tell you one thing he's polite, informative and he's a damn good pilot
  8. Since about what... two maybe three patches ago, every time I log in, I have to remember (a painful reminder in the match if I forget) to check each of my ships components and upgrades. Seems I'm randomly loosing a component selection, or the component is randomly switches upgrades. Each time I log out or switch toons it usually happens again. So for example today my scout is missing the distortion field. Ok I'll reselect it, then I check the next ship..missing the seismic mines, next ship missing heavy lasers. This has been going on for weeks. So then after careful scrutiny today I noticed that my BLC have switched from Increased shield damage to Increased Hull damage. I have no idea how long this was going on for the upgrades as well since I was just focusing on the loss of the component.. So until this gets fixed, is everybody checking their complete layout on each ship each component before flying each match?
  9. Dear Q&A The main question is; Having been tanking for many MMO's, i was wondering if there was any plans to smooth out tanking in SWTOR. The reasons are: A) No tools to allow the tank to realize that aggro is solid or going to be lost, no way to tell who the mob is targeting. B) Threat multiplier on attacks are too low for the amount of burst dmg that 90% of the dps can pull out even in a "oops" situation, so then it becomes a race to out-dps the dps as to get threat back which leads to .. C) seems im spending more time casting "taunt" then any other power, it's always on cool down. If it seems that is the case, then why not just up the passive, so im not just mashing taunt, or an AOE threat taunt passive aura, as long as the other members of the party aint activly beating on said mob, the taunt aura keeps theier attention on the tank. Having to cast a power as a choice is fun, having to cast a power just to do my job is boring, repeatative. D) on most fights in flashpoints, there never seems to be a moment where im not chasing down x mob, to get aggro off the healer or dps. Almost as if im begging to be attacked. Not very fun at all, more fustrating then fun actually. I get that some NPC"s randomly drop aggro and switch to another member, but it happens to much on just any group. E) tanking at best is a reactionary system vs a proactive system, in a proactive system i can do things to prevent mobs from escaping my aggro, in a reactionary system im trying to react to the constant change of aggro from one player to the next. at most points, just feels like im pretending to tank, while just trying to out manuever the dps / heals aggro, which with the current tools is impossible to manage. Please help!
  10. myself , and my friends have talked about this one for lengths in game, but not sure if anybody has suggested this. On the Orange items that are moddible. Can we please have the text of the moded items match the actual mods please. For example; instead of a armor piece reading Armor mod (20) Mod (20) Enhancement (16) It could read; Armor mod (7) Mod (7) Enhancement (5) or the more explicit Armor mod (Commando 7) Mod (Commando 7) Enhancment (Rage 5) This way I know , if im playing my bounty hunter, it most likely means i have Commando Armor 7 in my armor, so when the Quest giver offers me Commando Armor 8, i dont have to stop to open up the armor to double check that (20) is 7 or 6 or 5. Thanks for your time
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