I completely agree. Everything has become very homogenized.
Now for some numbers...
MMO Server Population & Player Count - MMO Populations (mmo-population.com)
World of Warcraft as of today has 2.37 million players. "Active" players.... 1st place of MMO's.
Classic World of Warcraft which is looked at differently, has 524.94 thousand. 7th place.
The Old Republic has 217.61 thousand. 19th place. That's not great.... 19?!?
Even Star Citizen which isn't even out yet and only a playable Alpha testing has 529.19 thousand, in 9th place! That game, as I've played it, is going to be wicked time consuming, needing to learn skills by actually doing them like a medic needs to know what drugs do what and maybe needing to medevac a person based off their wounds as perma-death concerns are a thing. Yes, regeneration is there but due to DNA degradation, your character will eventually "die" with many respawns and limb replacements. And don't get me started on refueling, repairing, rearming ships and the costs associated with. Needing to eat and shower. Yes...shower... Those are all in the plans. You do have to eat/drink now.
Anyways....
This all falls back onto the Trainers post above. While The Old Republic keeps expanding the Universe, it tackles things that a vocal minority complain about...or maybe it's the other way around...I don't know. Even though they continually expand the game, they seem to have lost something. Certainly the Outlander didn't help...but when a Space Station feels empty, you need to fix it.
And perhaps, the time to do things...the immersion it brings, is a good thing....