Jump to content

Drunken-Monkey

Members
  • Posts

    114
  • Joined

Everything posted by Drunken-Monkey

  1. This. Furthermore, VR is quite useful with Elemental Convention (not the best tactical possibly, but a good one nevertheless).
  2. Drunken-Monkey

    Maul Spam BS

    If you really believe, the volatile substance>veiled strike>backstab combo does the same dmg, as the triple autocrit maul spam (even IF volatile substance crits, which is not garuanteed, in case you happen to forget), you're ridiculous bad at math, or straight out ignorant. Feel free, to upload a small video, to proof your point... The autocrit maul is fine, but it needs a small cd. The spam is the problem, not the dmg in general. Beyond that, sins are kinda balanced, even still a little bit too weak defensive wise (especially hatred, but that's a topic for another thread).
  3. If you play marauder, you would use furious power ideally right before your burst combo (obliterate>furious strike>raging burst>vicious throw). In conjunction with the perseverance tactical (autocrit on obliterate under furious power buff) and a little bit critluck, you can throw out some nice burst now and then >> burst example.
  4. Drunken-Monkey

    Maul Spam BS

    That's not entirely true. What do you define as "opener"? I would call the opener a timeframe of 4, or 5 seconds after entering the fight. But Sins can delay their autocrit burst several seconds at their will. The autorcrit stacks of the deathknell set last 20 seconds at least (if not longer. i don't remember the exact number, but i tested it on the pts, and they lasted generously long). And force is not a problem, until you reset recklessness for the second time, in order to repeat the autocrit burst for the third time in a row That being said: I got no problem with the deathknell set and the autocrits in general, but BW should give Maul at least a small cooldown of 3, 4, or 5 seconds, to prevent the spam. No class in the game has that guaranteed burstpotential in just 3 gcds (not even a pyro pt under explosive fuel with the superheated fuel tactical, but that's a story for another thread).
  5. The schematic I bought from Kai Zykken somehow disappeared from my crafting list after buying (possibly after changing instances). The recipe is also bugged in general, because it demands more ressources, than it actually provides (even with a crit). >>Klick<<
  6. Bioware, please explain. >>Klick<< Edit: Am I supposed to post this in the bug report forum maybe?
  7. Onderon is meh. But I have to strongly agree: Mek-Sha is pure gold. Well done, to the guys, who made this place. Would be a shame and a waste of opportunity, if we couldn't get a stronghold on this asteroid... And if you really consider a Mek-Sha stronghold: Pls add the same functionality like in Rishi. Places for Dummies and a customizable PvP area with bolster terminal, thx...
  8. As the title says: The chance of getting a new schematic by reverse engineering is way too low. I don't need a 75% chance, but 5%, with that high materials cost is just plain ridiculous. Why should I risk 5 solid ressource matrixes for a 5% chance on a better augment, when i can sell them on the GTN for over 3 million each? Seriously BW. This expansion has made many improvements. Your rape of the crafting system is definitely not one of them. I know, your intention is to stretch the horizontal gearing progress, but rng is not fun at all. There's not even a failsafe stack mechanic, like in many other MMOs, which use this rng-BS. Try to elaborate on this topic. You can do better...
  9. When crafting stuff, the number, which shows the amount of craftable items (depending on the amount of materials in your stash) does not update, without closing and re-opening the crafting menu. Screenshot
  10. There already exists a thread about this problem >>> Link I quote myself here, to give you my most recent information.
  11. UPDATE: A colleague of mine, who contacted the BW-support was told, that the problem is a Telia server somewhere in Dublin, which cannot handle the amount of traffic in the prime time. Unfortunately the Deutsche Telekom has a contract with Telia. Therefore: All Telekom customers seem to be routed over the bad Telia server, which causes the bad connection. According to my own analysis with some Windows commands (tracert, pathping), this explanation seems to be legit. My package loss always occours between the Telia servers...
  12. Same problem here. Provider is Deutsche Telekom, location Northern Germany. Lag spikes make the the game nearly unplayable. For a strange reason this problem occurs only while prime time. Network analysis show between 7% -12% package loss... Edit: DNS server switch made no difference for me (would have been surprised if so)
  13. The grade 11 diplomacy materials (Intravenous Injectors) are labeled as "Medical Equipment" in your inventory and in the crafting menu, when you check the necessary ingredients. In fact they are diplomacy materials, which can lead to confusion, since "Medical Equipment" is gathered by bioanalysis-missions. Screenshot EDIT: I now experienced, that I can get the injectors also by the bioanalysis-mission "Aboreals Armageddon", which is supposed to gain "Medical Equipment". So, what kind of material are the intravenous injectors supposed to be? Bioanalysis, or Diplomacy?
  14. The mission is not missing. In fact it's just wrong labeled. I was about to report that bug and highjack your thread now, since you already reported it The mission you're looking for is named "Pollution solution". The description states, that you gain biochemical compounds, but in fact you get samples. I made a screenshot with proof... Klick
  15. No, you cannot transfer your 10 characters on the credit cap back to the live servers.
  16. There's just one reasonable thing, they can do with the Life Warden tactical in terms of PvP. Permit it, or eben better, remove it completely. It's hard enough, to balance DCDs against each other. Don't make a topic, which is hard enough to handle even more complicated. Some people seem to forget, that PvP is about people actually dieing. I'm not saying, that some classes don't need some love, in terms of DCDs and some could use a small nerf, but adding a second life tactical (which can be switched by stealth classes easily btw.) causes more problems, than it solves. And while we're on it: Remove, or at least permit the effects of amplifiers in PvP. All amps, which effect combat performance are either OP and therefore mandatory (Life Steal/Armor Penetration/Force, Tech, Heal increase, Decrease of CC breaker CD etc.), or are completely useless and therefore can be left out anyway. TL;DR Hey BioWare. You don't do yourself a favor, by introducing more variables to the formula called "Balancing", which is complicated enough by now.
  17. The end is near. Sky is falling. Bethink of your savior Jesus Christ sinners!!!!
  18. Interesting. Seems, like I'm the only one, who happens to have the Thundering Blast>Chain Lightning & Lightning Flash>Crushing Darkness combos on CD and no instant procs on Lightning Bolt now and then...
  19. So you never happen to cast Lightning Bolt as a filler? Without instant proc...
  20. I played a little bit around with the new set boni, tactical items and different utilities and there is a combination, which makes it literally no longer necessary to stand still whatsoever for casting, except the hardcast of Mind Crush/Crushing Darkness. Telekinetics/Lightning is a very mobile range spec anyway (even in the 5.x meta), but with 6.0 it could go a little bit out of the window. As can be seen in the video, I choose typical pvp utilities (except from Metaphysical Alacrity/Surging Speed, which gives the spec the last edge in mobility with the 100% speed buff and a shortened CD on Force Speed). Honestly, I don't know, how to judge the spec/build yet (time will tell, if it's balanced, or not), but wasn't the downside of having 35m range to be forced to stand still now and then (one hardcast is not much)? The buffs are: more mobility from the tactical item and the new ability, which give the spec basically a second Tidal Force/Lightning Storm proc with their own respective internal CD, which makes it possible to shot Telekinetic Wave/Chain Lightning twice with just one ability in between buffed Mental Alacrity/Polarity Shift by the set bonus, which extends the duration by 10 seconds Please consider, that I just hit a dummy, which doesn't fight back. Therefore I don't get the Concentration/Subversion proc, which allows me to use one Telekinetic Gust/Lightning Bolt instant, when taking damage. This means even more mobility infight...
  21. Yeah, the new superior augments are kinda strange. Back in the days we had these augments. Much endurance and small amount of power for tanks and vice versa for DDs/Heals.
  22. Oh ok. I wasn't aware of that fact. I didn't play the game in that time. But where's the point in that change? Endurance was part of every augment, if I recall correctly. Fortitude augs just offered even more endurance. Therefore they were very popular especially among pvp tanks. Pity BW canceled them...
×
×
  • Create New...