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Posts posted by Nerithiel
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my surge is 393rating atm havent logged since patch total 77,34% my other stats are 1616wp and 33% crit with 99alacrity should i swap the old mods back that give power/alacrity then ?
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I don't follow generally anyone and thus don't pay that much attention, how does 1 tell a whiner from a troll? I mean 10000000000000000000000000000 people whining and 1 troll acting like they are whining? I mean needle and a haystack at that point.
if you check his post history you will see
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really really guys for the love of god he has made a thread for almost all classes in SWTOR claiming they are squishy stop feeding the troll let the thread die -.-
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You have never faced a well played one or you would be crying for a nerf
you have never faced a proper maurader/sent so far otherwise you wouldnt say that
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how sages/sorcs are op can some1 explain me tht ?
cause any half decent meele can utterly destroy a sage/sorc within a couple of seconds.
Accusing ppl calling their class OP with silly comments cause they reported the most Vital Talent of 1 tree its the most retarded thing some1 can do.
You are either 9years old or you suck soo bad in this game and you need to learn how to play your classes better.
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>OP complains about joining undermanned teams.
>OP leaves almost half his matches.
lol?
awesome players like the OP usually do that am i rite??
Anyways leaving WZ's even if you loose is the worst thing some1 can do,gaining Valor by farming Medals is better than leave and get nothing
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Step 1: Roll a Juggernat
Step 2: Make Rage spec ( learn to play the spec)
Step 3: Roll Biochem
Step 4: Pop up Adrenal with your rakata Stim
Step 5: Charge on the range and dish some dmg and get high crits.
Problem solved
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I think it has something to do with Dark and Light side choices. Dark siders don't get a position on the council from what I have been able to gather because darksiders don't really save anyone and generally make the Jedi Order worse off(Syo dies, hundreds of masters die after Vivicar is killed). But I'm not 100% on that.
DS becomes Military Advisors and you can Save Syo without loose DS points
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i think i still have em around time will tell then ... *crossfingers
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I have Rakata wep with lvl58 mods on now that they get buffed are they gonna get replaced or it will replace ones on the vendor only ?
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If they remove the expertise from the gear get ready to facerolled harder than you expect playing againist players with full rakata/columi and every BiS available.
After this you will come back here and start whine gief back expertise cause now you will die faster than the blink of a eye.
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i really like the consular gear the only thing that disapoints me is that orange gear with +56 mods and 51 armoring from daily give you more stats.
I actually removed my chest and i use 1 orange one to gain more wp/power/crit and still have the set bonuses
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They'd just need to fix social points being awarded from hardmode flashpoints properly, then all complaints about how hard they are to get were moot. No fancy new ideas necessary at all.
this one its the only aspect of the game that social points doesnt count .
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if im not mistaken is the lvl47 set Ancient battlemind/seeker/exemplar etc set one of em might match the coloring.
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i have 2 mods and im curious which to use
27endurance/45willpower/34power or 34/57/10
my stats currently with the 1st mod is
1595willpower
29,47% crit with 301crit rating
77,53% crit multiplier with 198 rating
280 alacrity rating
Columi set gives alot of alacrity it would be wise drop alacrity/power enchantments also for crit/surge 56lvl ones?
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i think there is an ability called Unlimited Power he casts i dont remem if its AoE or not did you interupted it?
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Ok, so without addons you think that WOW (im not afraid to say THE name) would bring back harder content? Because last time I checked, it was dumbed down to the point where my dog can clear DS(ya my dog plays an arcane mage).
If they were balancing content based off addons, that content would actually become of a harder difficulty, due to the added tools one can simply download and have an easier time to down bosses, yet it is the exact opposite we are seeing, except for a few select bosses.
I think ppl missing the old good AVR days back at ICC
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Even on NMM there is no sense of progression, that is my biggest problem with the raiding system. You have 3 difficulties, yet there could be only one and it would feel the same.
well tbh since there is no build in Warnings for boss abilities and some of em are completely random it will make this worse if they add more abilities or phases in NM mode.
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Absolutly right, specially that the said bugs didn't prevent bosses being killed, only some titles to be earned(and still, some have them). and nice to see that you are sharing the same concern as me about the difficulty of raiding in its current state.
yea in terms of difficulty id Say Normal = LFR, Hard Mode = Normal, Nightmare = Heroic
if we can compare em with wow thats the order.
I hope they will change the style of raiding on next Tier to feel like more challeging atleast.
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i think ppl who whine about bugged bosses in Raid instance in a Vanilla state game keep forgeting the unlimited buggs 70% of WoW's bosses.
Let me remind you
C'thun we all know this one
Vashj numerous ones
Lurker this one actually did Sprout when he wwas in the water
Algalon not be able to enter Ulduar for the rest of the week cause it 1shoted every1 from the Entrance
And many others that needed hotfixes in order to be killed.
You honestly expect Raids be fully unbugged at this point?
If you were whining about difficulties ok i can understand tht cause any1 who has made decent raiding on wow he will find them joke compare to WoW's one.
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what kinda lightsaber crystal is that?
magenta
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have they fixed social items to properly reflect the stats on character sheet ?
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I have been reading for some time how people complain that project has some delay compared to shock...
People should realize that project do 3 times more dmg compared to shock !!!
Sages are completely overpowered compared to sorces because of project.
Hitting targets for 3.5 - 4.5k instant dmg ( without boost from third tree ) is a game breaker.
I am saying, give sorceres similar ability to project, because as it is now , sages are completely overpowered compared to them.
i hope you are trolling cause project is almost useless for sages its dmg is low/drains alot of force
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this person disagrees with you OP
http://www.youtube.com/watch?v=K1O0y73chUw&feature=g-hist&context=G235e7aaAHTxzdJgAQAA
this is balance full potential when played right its pre 1.1 but that doesnt really matter in some parts on the vid.
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