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Maddrox

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    Nijmegen
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  • Occupation
    Student
  1. Added 70 hp on a 2-stack of kolto probe on a non crit with TA up (guess something is better then nothing right? ) Recuperative nanotech still heals for **** all though
  2. All fine and well that u try and implement "fixes" in the past month and a half, however why would u balance out certain classes while not even all of their talents are properly working?
  3. patchnotes are up and guess what no medical therapy fix! but hey let's nerf surge rating cause you know operative healers kinda liked that aswell.....
  4. ran the numbers before the patch with medical therapy specced a 2 stack of kolto probe on myself ticked for 690 without TA up after the patch it still tick for exactly the same ammount, so pretty sure they didn't fix it ;P would be nice if they'd fix it for 1.1.3 though although im not keeping my hopes up for it.
  5. Hopefully a "fixed medical therapy so it now properly awards the 10% healing on hot's" but it'll probably not be in there :<
  6. http://www.swtor.com/patchnotes there ya go so that would be a "no"
  7. Why isn't there a response yet on the numerous threads concerning the healing balance/utility issues between sorc/sage healers and the other healing classes (sorcs/sage's being currently the most versatile) Also why hasn't there been any response after more then a month on broken talents such as medical therapy for operatives/scoundrels?
  8. bumping this again operative healing needs a severe overlook in a decent time frame (not 3-4 months down the line). While I do get to raid as a operative often in a op/sorc setup it's very frustrating to see that our spec has a few very annoying low points compared to a sorc healer. -Recuperative nanotech should be a "smart heal" bassicly targeting players at lowest hp (also remove the hard player targets, to bring it more in line with the sorc 31 point talent) -Medical therapy (at the least fix this talent please, getting it bumped up to +20% healing wouldn't hurt either) -kolto infusion, what's the point of this spell tbh? It's only a 5 less energy cost and we expend a TA for it, that and the low ammount healed makes it kind of useless to the point where most op healers just don't have it on their bars anymore. -Kolto probe, it's not worth putting a 1 stack of this on anyone, need 2 stacks for it to heal anything worthwile, other then that the HoT doesn't give anything else other then abit of mobility on our class.` -Shield probe, it would be usefull if we could cast it on other targets then ourselves. just a few of the points they should look into regarding operative healing, that and fix the damn talents already, it's `shamefull that we are a a month into the game and that has been there 0 response from development on this.
  9. As an operative healer I would love to see this fixed, if anything to bring us slightly more in line with Sorc healing wich atm has both more utility and overall practical healing spells(yes i know your top tier talent is bugged aswell) soo Any dev's willing to give a response to this?
  10. +1 on this Randomly assigned loot is a horrible implementation of a loot system
  11. Aye bugs the reason why endgame raiding for me is not enjoyable for me at nights. While my 8 man raidgroup had a bugfree experience and got through normal mode 8 mans in an evening, our other 8 man raid group was not so lucky. Their bugs included but not limited to. -Gharj insta kill people when they enter his room - Pylon computers bugging out so you can't complete the encounter - Pylon lootchest bugged being unable to claim loot from it (response when you report it? "We're sorry you encountered this bug now get lost" bassicly that not getting any loot from that encounter) -Infernal council Bug where people are unable to do any damage to their respective target -council same lootbug as pylon chest people not being able to loot their stuff Then there's 16 man bugs on Annihalation droid like missiles doing double damage (always nice getting hit for 20K health while you only have 15.5K health) -Soa invisible lightning balls, same people that get put into mind traps (fixed in 1.1), after getting *****slapped by Soa being dropped straight into a lightning ball, Tank getting mindtrapped and thus despawning SOA, yellow pillar dropping and not popping soa's shield. bugs on bonethrasher -Drop in dead bug, yes I dropped in dead on the fight needing a battle rez to get back up.... -Insane hitbox swipe bug, because bonethrashers hit box is so enormously large he tends to do swipes in a frontal arc hitting people that are actually behnd him. Exotech recipes, Why are we not able to learn these? I'm more affraid that when they intend to release 1.1 next week they'll release 4 new bosses in Hutt Hospitality wich have not been tested at all and thus be bugged to all hell aswell. A good QA team on PvE content to iron out big glaring bugs like these would not be out of place in my humble opinion.
  12. Well in all honesty I have to say that the Stat allocation on gear has irked me abit aswell. As a operative healer our raid gear is loaded with alacrity(haste) and considering it's a "worthless" stat for operative healers, since it doesn't reduce GCD, nor increase HoT ticks. I am better off going for the pvp set since that has a load of power/crit/surge on it. But I'll see how they design the second set of gear once a new operation becomes available, hopefully they will listen to player feedback on this point and better itemize the the next sets(s)
  13. I agree we're paying European currencies to play their game some consideration towards their European player base in terms of Maintenance times (Would prefer they did it night time instead of like 10 in the morning till 4 in the afternoon...) would be very much appreciated.
  14. TotalBiscuit singing Santa Baby....oh wait got it!
  15. in all honesty playing my operative the only gripe I've had so far with the raid frames UI is in warzones and that it doesn't always show the accurate health for the players on my team (someone is down to 30% health it shows as full health on the raid ui bars) As for tracking hot's from our probes, can't say I have a problem with the UI so far I ussually keep the tank topped off with throwing heals around here and there on the dps. I don't see the need for pre emptively healing everyone, It's very much Triage healing so using the correct ability in the correct situation.
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