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Delrusant

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Everything posted by Delrusant

  1. The shield is ok on 1 vs 1, it is not ok when you get others or you are melee and they know you high damage ability. (TRy a focus jedi knight, force sweep would break the shield but to get to the sure crit damage you need jump, exhaustion (as stasis is no good in pvp, since you are not 1 vs 1) and then force sweep (5meter). But usually you get bumped of stun or something like that before getting it off.
  2. the only problem with resolve is when you have a heavy stun team as opponents, and they focus enough to kill you while stun creating a vvicious circle as your death get the resolve bar to 0. MAybe keeping half you resolve would help this problem. (or inflicting rules on warzone compositions...)
  3. I just quitted voluntarily my first warzone, why? 4 sith inquisitor assassin and maybe two more inquisitor on the other side. All with slow on long distance lightning, slow on large AOR lightning. Ans all this multiplied by 4 to 6 (there was a sniper and a mercenary). Launch a melee player into that (jedi knight) and you have One badge with 50 point left on republic ship. Why? The sith inquisitor never died, they had enough slow control that it was impossible to kill them even on 4 vs 4; It must have been like a dream for them. More over they were center, and control right tower. The direct route to right tower for republic is seen by the center and as such you could never go right and manage to go there because the lightning is 30 meter range (or at least extends if you are taken). Then you have their stun, and your only 1 stun escape, and the resolve bar that is back to 0 with each death (and you were dying before it was full). Maybe a simple correction of removing the slow on the lightning and giving them another skill which slows would do the trick? As it is a limit to 3 inquistor in a pvp match would be welcomed. Moreover give something for non stealth user to detect stealth, we cannot flee because of abscence of stealth (camouflage is not long enough) but we cannot detect them when they go into stealth (either sith or imperial agent) and with a meager 5 meter AOE when you are melee and they are ranged (meaning they usually do not go in stealth while next to you) means that they nearly always manage to flee to fight another day. It is not fun! I don't mind dying in pvp especially witht he no durability loss. But not being able to finish someone every time you surprise them (because if they are not surprised, htey have enough stun to kill you) is really no fun. I do not know how to correct this and balance back the PvE especially the quests with stealthy mobs but somethings is needed. It is not even a play your knight better problem. I know I am not very good, but no one could have done anything, and there was at least another jedi knigth who left before match end. Knight already have a playability disadvantage in pvp due to being melee; it can be overcome, but it is harder to play, but when you add the slows stuns and abscence of consitent breaking of them, nothing can be done. (and kiting does not work with the lightnings)... If at least there was a similar skill set on the consular to have "FUN" game consular vs inquisitor may be the inquisitor would realise the pain the impacts on others?? One on one might be balanced or nearlly, but too much of them completely imbalance the pvp matches (we add 2 non force user so we were not ranged equip to try to take them).
  4. Just look on the gtn the earpieces to be sold, most cybertech aren't force user, so there is a good chance of having huge market for willpower/strength earpieces (zith twwo types, one for tanks, one for dps/heal on each stats). Because the good one with dailies needs 120 dailies. You just buy the one you need from other cybertechs, and make those for jedi and you'll become rich. Especially if you sell critical one, they sell for at least 50% more and sometimes 100% more as every bits count in end game. It is the same for implants with biochem. Look on the GTN and find the one that are not for sale (usually strength one again, there is more willpower than for cybertech) and get the market. There is much to do for crafter by going to customers less likely to have the profession (jedi usually are synthweaver or artifice). There are thing you cannot sell but are great for alts or self progression on the route to 50, and there are things that are sellable to new 50 while they trim their dailies or gear up for hard mode (and that is before craft evolutions that are sure to come)
  5. From my own mission experience I have may be found only once crafting schematics or missions while on an underworld trading mission for mats, but had between 10 to 20 when going for grade 5 gifts in the level 49-50 bracket
  6. Anyone tries to follow the special comment by your companion? I have luck and no luck with basic crafting (exceptionnal or not) when REing. But that is twice in 2 days that the special comment worked (not the smae companion, and not the usual job well done comment, kira/T7). This time it was with a lvl 47 blue bracer, and got the RE for critical bracer on the one that got commented on (but was not exceptionnal) Earlier today I tried to RE exceptionnal items and got the same RNG as normal items (but they had no special comment when crafted). It might be coincidence, but I would like other to pay attention to this because we only need one "special comment did not RE" to forget this stuff. (if it is RE-ed just after the comment was made, not 5 RE-ed later).
  7. The problem is affection of compagnon does affect crafting, so it is another variable. Then rules might change depending on item levels or level range (ie level 50 items might have lower probabilities due to difficulty but might also have lower probabilities due to being level 50). The problem is to get enough data we would need many people registering their data with all th epossible variable noted. There could also be bizarre bonus (crafting or RE in cantina compared to while questing and so on). Then there is the comment of the compagnon crafter (mentinonned in a post not so long ago), I tried it yesterday, and got a schematic from the commented on item, but also got a schematic from the previously crafted item so I am not sure if his comment is spot on or just lucky coincidence.
  8. tu peux rangé par niveau, rang et difficulté ce qui aide a retrouver la zone cherchée. Après ce que j'aimerais qu'ils ajoutent en option de tri (en 2ème critère) c'est le type (casque... ou cristal...), et surtout de ranger les decouvert par retro ingenierie sous le schéma de base (en ascenceur par exemple) par exemple critere 1 ceinture, critere 2 niveau ou critere 1 niveau, critere 2 de quel schéma proviennent-ils.
  9. le craft sert beaucoup pour faire évoluer son perso et ses compagnons plus facilement lors du leveling (pour armure et armes). Il peut aussi beaucoup aider ses autres personnages sur un même serveur. Certain crafts peuvent vendre : biochim pour implants, consommable, cybertech pour les oreillettes, vu que les drops sont plus rares et que avoir une oreillette niveau 33 quand tu es niveau 45, ca fait un manque (par exemple), sans parler d'equiper les compagnons en implants et oreillette. Il faut plus voir le craft comme "privé" j'ai l'impression (pour soi et pour sa guilde) que pour faire de l'argent (hors ceux qui vont s'y consacrer pour certaines recettes necessitant des materiaux provenant des zone litigieuse héroique. Il est aussi possible de crafter des oranges avec critiques au moins pour toutes les armes déjà pleine (donc haut niveau, seul le craft permet d'avoir des oranges avec slot d'augmentation). Pour les armures pas encore de confirmation. Il faudra voir a 2/3 mois ce que ca donne avec les retour de crafteur quasi dédié. Savoir si le système est plus profond mais coute très cher ou s'il s'arrete dans le end game. Puis les développement en patch en fonction des demandes des joueurs.
  10. c'est surtotu des missions avec materiaux violet (donc equivalent de 2 critiques par exemple en commerce illégal) et un peu de chaque materiaux du niveau de la mission y compris les cadeaux pour compagnons. (on peut supposer que les missions pour la gamme 49-50 vaudront cher si le craft se developpe)
  11. just a question for the not yet level 50s, you say that daylies gives you better mod than craft but are they bind on pick up or sellable? (crafted should still be sellable?)
  12. I only read the first post, my question is the following, as there are no confirmation of RE orange (moddable gear) and orange schematics gives you blue lines in crafting window. What would you try, continue RE green in hope of gaining the orange, RE blue, or RE purple? (I have one armor level 15 that I liked the look, but only produce blue and one purple bby RE, level 34 now). IF the devs would give us a yes or no in the current build for being able to gain orange from RE, it would be great.
  13. I have found 2 epics with synthweaving, and it is really not worth going after them at those level like 15-20, beacuse they become pretty useless quickly, they are bound (when equipped) and they cost underworld trading critical materials, meaning, there is no sur eway to have the mats to crafts them. Blue are craftable, green are RE-able. I RE-ed the blue I had replaced and found epics twice (not really looking for them). While on coruscan, crafting green in synthweaving is very cheap (works and jedi temple for artifacts fragment, every where else for rubat crystals), so getting blue in all kind (until you get the one you need) is not expensive (well it takes time).
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