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Juroden

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  1. The point is that even if JC isn't the most powerful in terms of raw power, she is definitely the most important asset of the Republic being a skilled diplomat, healer, along with being ridiculously strong in the Force.
  2. Children of the Emperor were probably the biggest danger to the Republic really, with the First Son of course. Powerful Sith, that can hide their power from Jedi, that have infiltrated pretty much every single wing, part, office, etc. of the Republic.
  3. You got to blow up the droid when it's near/in the generator thing in the middle.
  4. I liked the Consular story more than anything else tbh. The story is totally what I expected from the diplomats, scholars and healers of the Order.
  5. I love how Iresso says that Aric probably got to be a general or something.
  6. Why the hell did you even roll a Jedi Consular, the diplomats, healers, scientists, etc. of the Order, if you wanted a Hack&Slash story? I looked forward to a story including diplomacy, healing and secrets od the force, and I got it.
  7. It certainly gets even better further into the story with more epic and unexpected(kind of) reveals. And you're the freaking Barsen'thor of the Order, it's the highest level of awesomeness in the Order.
  8. I bet on the crazy dude with my smuggler and won.
  9. JC, the Barsen'thor of the Order, wins by having an army of Esh'ka, Voss commandos, Voss healers, a Voss mystic, unlimited amount of droids along with a fleet. Not to mention she's immensely powerful.
  10. Any ideas on how the Children of the Emperor and the First Son fit in the power scheme?
  11. Having tried both(Or the republic mirrors at least), I definitely suggest Assassin. I've played my Shadow as a dps for a long time, and damage was fine, but "fine damage" isn't worth being so squishy. So I respecced to Kinetic Combat(Tank spec) and have been enjoying it since. You have really really good damage for a tank, really good survivability, awesome self heals, really good utility with lots of slows, stuns, aoe knockback and force pull. High mobility with Force Speed(This one is my favorite, and I wouldn't trade it for anything else.). My Juggernaut is not half as fun nor powerful.
  12. I found one a couple of hours ago. 20 Mercenary Commendations. Searched for more for about 10 minutes to no avaıl.
  13. This unfortunately, and Cybertech to a degree maybe. All else just sucks so much that it's stupid, how even Biofail could think it was balanced enough to release is beyond my comprehension,
  14. Biochem or Cybertech especially if you're a pvp'er. Other crew skills are absolutely useless if you're a pvp'er. I'm an artificer and it's just ridiculous, not a single use for it, it just sucks. Biochem for all the medpacks, stims, adrenals or cybertech for the grenades. The fail with the crew skills is that most of them craft gear and gear only, and those gear are useless for pvp. Biochem and Cybertech are the only ones that craft stuff that are not gear.
  15. I though there was a companion that uses cunning assault cannons.
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