First I can list a nice few things we can do that Juggs can't :-
- We can heal while we deal. Our healers love this.
- We can give our group +15% damage for 15 seconds (VERY vital for Hard/Nightmare burns)
- We can BLIND bosses making thier hardest hitting AoE miss, allowing more burn time (only 1min CD OP).
- We do hit harder then Juggs and that always makes a difference when killing a boss (If played right ofc)
- We can speed up a group by 50% and give them 10% resistant to elemental and internal effects for 10 seconds
- If talented we can take 0 damage for 4 seconds or 99% less damamge for 6 seconds. I hear a jugg can only increase his health? Thats not even compairable.
- If we are in unavoidable AoE we can take 20% less damage too and on such a small CD.
These simple facts split us and make us a great asset to the team. I'm sorry to hear you don't have a jugg tank which will make you miss out on that 20% debuff but this should not be the deciding factor to the two classes.
As for loot, yes I have had a fair share of non-token pieces but they are worthless anyway compair to the token gear. So I prey they don't drop over token pieces.
I'm currently 2/5 Tionese, 3/5 Columi, Rakata relic, Matrix Cube, Rakata earpiece, Champ implants (With better luck some PvE ones), Columi belt, Champ off-hand, Columi main-hand (with black-red crystal). This is just by 2 lockouts... So trust me, gear is no issue once you do Operations but expect it to be slow as hell if you only do Flashpoints.
As for looks at the end we do look like robo-cop which makes me laugh. The Jugg version is pretty much the same par a few extra metal plates and different helm design. I too was hoping for a choice of the current one and a sort of more cloak one. And no, the hood on the "robo-cop" one does not account for this style.