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FrancoisTogruta

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  • Posts

    61
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10 Good

Personal Information

  • Location
    Montréal, Québec, Canda
  • Interests
    AD&D, Astronomy, Global Warming
  • Occupation
    IT Specialistist
  1. Some have been fixed since this problem was introduced. But I still found 2 yesterday : - Metabolic Enhancement Agent - Artificial Microbe Thank you Devs for fixing them and hope you get thru the list sooner than later.
  2. Just adding to your list : - Firkrann Crystal - Mutagenic Paste - Turadium - Power Tube
  3. Yup bug since the crafting changes... No choice to buy from vendors from the time being.
  4. My is Bounty hunter bugged. First the mission "Settling Accounts" that bugs-out and refuses to acknowledge that it is completed. --> Still not fixed/no fix to this date... and if anyone has info on it, let me know. Then Mr. Cadera which joins but is gone and non-selectable. Thanks for the fact the patch will fix it... Better late than never.
  5. Way to much experience period. I posted a solution on the general chat and got a lot of ppl telling me to put it here. so here goes. All that is needed is a series of items to slowdown experience gain... say -20/-40/-60/-80 and -100%. You buy them at the fleet from the creature (same one that sold the x12 removal). Or just a slider bar in the settings where you set it to where you want it. Why ? not everyone want to earn less XP, some just want instant level 60 or as fast leveling as possible. I am not of their kind tho, I like to do the planets in detail, do all extra contents, fight a few flashpoints/ship battles and craft a bit before heading to the next planet. I like experimenting the content as it balanced to be experienced... There, I've done my good deed for ppl in the game. Hopefully this suggestion will find it's way to the devs. Thank you all, and good night !
  6. Interesting... so you're saying that instead of capping at 3 skills you should cap at 5 skills per character, but you should only be allowed 2 craft skills ? This is even bolder than what the OP and myself wanted. (Well okay, not 3 craft skills like we both wanted, but still)...
  7. Hey all I've first seen this idea in a thread on this forum in 2012. I was not the one who originally posted this but I always supported this idea and am saddened that in 2015 (I reactivated my account) it is still not implemented. Basically, the crafting interface for gear/mods/etc is a bit messy, and with the following screenshot will explain this amazing Quality of Life improvement ! http://i.imgur.com/UbM1Svs.jpg As you can see it reworks the interface in such a way that with a simple mouse over you can check all the stats for every discovered schematics, more than that by the fact that they are shaded or not, you know with a quick look if you've researched all the schematics and which ones are already researched. A simple click selects the item you wan to make, and you click craft, as usual. Easy, convenient, and tidy. All you could hope for as a crafter. This is why I'd like to resubmit the idea in the hopes that it'll get implemented ! Thank You ! [ Edit: so no pictures allowed I see... oh well, just click the link it's an imgur link ]
  8. Completely agreed with the OP. At least give it as an option to cartel for it. heck I'd pay 20-50$ for this alone as it would make my life much easier. It's a QoL improvement thing. I already have all craftskills on multiple toons, I already am doing all stories, I just don't want the endless swapping between characters when I go into a crafting spree. And yeah, I'd have a character with Artifice-Cybertech-Biochem and another with Arnstech-Armormech-Sythweaving then I'd need support characters for all the mission/gathering required to keep everything afloat... So ppl would still see the stories. But keeping this behind a paywall is perfect, not everyone will do it, and more convenience to ppl that want to do it... Heck I'd have to recraft/relearn my way thru to level 55 so that's a lot of time (for me) playing the game and not getting bored. I hope the Devs will reconsider it. Thank You !
  9. weekly bump, because this Idea makes so much sense... Please at least click the link and consider it BioWare... Here it is, so you dont have to search all the posts in here : http://twitpic.com/9k48p0/full Thank you ! -- Francois424
  10. Lost all of mines... Had to replace letters with ASCII tables (such as à, ù, and ì) to keep them. Very annoying, but at least I got to keep the "spirit of the name" What's with these games putting names as primary identifier these days... Back in 1997 games like Ultima Online didnt have any issues. Of course it'd be less painfull if the guy/gal that took my name actually PLAYED (yes I know, what a concept), but Noooo. They don't use the action house at any rate, nor PvP, and I've never been able to /tell anyone of them either. It sucks. But until something is done (if ever), I'll have to make due with ascii-weirded names.
  11. /agreed. The best Idea to date was from a link someone posted in one of my suggestion for the same thing to happen. But I'll take anything to sort this mess out; it's utterly annoying.
  12. If by the title you mean: create your own companion (ie: new companion with unique abilities and the likes), then I would go about making one special for trooper. Trooper has a huge advantage over the other already; all your geat (or almost) is shard from your main, as all companions uses AIM as main stat as well. But I can't help imagining a healing-tank (call it paladin if you want). I would give it Strength as Main stat, and make him a Nautolan. One of his stances would be "Spiteful Healing" (All healing done generate 100% more hate, the other one "Protective Healing" (Each Heaing performed adds 5 more armor, stacks 5 times). He would be a pessimist, that had too many bad luck in his life (mutiple massive layoffs for jobs, never managed to keep a GirlFriend, was conned for most of his money at once... that would make someone into a pessimist). He carries no love of governements, which he thinks are a waste of money. On the bright side, he's got a knack for feeling his way out of tough situations and beside his attitude benefit from a great reputation as hard working individual. His gear choice would be one-handed Lightsaber with shields (he got his Magenta-LightSaber as a gift from his ex-Girlfriend, and found the weapon more appropriate for his figthing style, and keeps using it even if he is no sith/jedi; that also created some enmitty with some jedis that thinks he dosent deserve the honnor of using such a fine weapon. He would wear Heavy armor (obviously), but a cloak one. You could meet him on some future planet that would be added, or from a new personal story on an enemy planet (say you could go on Drummund Kaas with republic, for this mission only), and he ends up saving your butt over and over, until he joins you. His alignment would be neutral, but ou would gain affection for agreeing with NPCs that life is unfair (he could relate as he complained about it from time to time). Greatest affection gain would be for those situation where the player sacrifice his/herself for the better good (ie: turning yourself in to save Innocents, sacrificing great personal gains (recognition or promotions) to save an evil-aligned NPC from unfair demise, etc. Why this companion ? Something different, more into the grey shades and not all bad, or all good. Should be mini-romanceable, and rather shy in those situation; not a ladies-man, heh.
  13. Weekly Bump of this great Idea, not the original format I posted, but rather the other one (check the link out, it's worth it). But to summ it up for ppl that dont open the link, it's a modification to the way stuff are displayed and aligned as far as receipy book goes. G=Green, B=Blue, P=Purple . . / B - P P P P P G - B - P P P P P . . \ B - P P P P P where you see the icon for the item, and when you click i it updates the information window. It also makes it far cleaner than my original Idea. Please consider this BW, as a crafter this is the greatesr Idea Yet. Have a nice week, all -- Francois424
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