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kyzac

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  • Location
    Colorado
  • Interests
    Gaming, writing, and working outdoors
  • Occupation
    Technical
  1. The guild bank needs some kind of export function where we can generate a list of the contents to a file outside of the game to import into guild websites that support it. The alternative would be to provide an item request feature with the guild bank. This would allow a member that doesn't have access to withdraw an item to request it and then an officer or GM with permissions could approve it. The item can then be auto delivered via in game mail to the requesting character.
  2. Yes this game needs in an game calendar. Not all guilds as was stated use a site. Then there is the issue of not every player wanting to get on an external site to schedule Ops and stuff for the guild. It just makes it so much more convenient to have an in game calendar that supports scheduling and signups.
  3. It is hard to plan events for a guild when you are trying to find out who did what earlier in the week. With the shared lockouts between 8/15 man and Hard/Nightmare it would be extremely helpful if we could see lockouts for guild members online.
  4. Loot Assignment was a nice little thing when we first started running normal operations now it is just getting annoying. What is the point of a Rakata Geared player trying to help guild members out running normal mode if they are going to get gear automatically assigned to them. Master Loot needs to override the random assignment of gear and allow the Master Looter to assign gear to players that really need it.
  5. So the thing I noticed is more of a question for those that ran it prior to the fix for Bioware saying not enough droids were spawning. I was pretty sure on 8 man normal that the center igniter still debuffed the boss making him consume all the droids. This did not appear to happen when we were running it this week and thus we didn't get past this boss. We kept losing the guys doing the puzzle because there were too many droids and nothing clearing them. Is the middle igniter only clearing them on Hard and Nightmare now?
  6. Yeah the concept is easy to figure out but still people can't seem to get that they have 2 lanes in front of them to cover. I do see a couple of things with this one that could be tweaked because once you get past the first turret point the second is way easier. Seems that the spawn versus fire rate could use some adjusting on the turrets for the first encounter. Either make the turret continuously fire or lower the spawn rate a tad bit.
  7. The implementation of the alignment system should have taken into account people that want to play as neutral. It doesn't seem hard to implement with the way they have done dark and light. Light is based on Light - Dark. With more light than dark you progress towards ranks in the light. Dark is based on Dark - Light. Thus as above someone is dark if they have more dark than light. Now if you are going to be Light or Dark you obviously have more of 1 than the other in a greater percentage. The amount of points left on the higher side is value of your rank. Based on this Neutral should be easy to implement. A neutral player will often be making choices based on what feels right at the moment and keeping their light and dark points somewhat balanced. Being Neutral could be determined by the following criteria and thus Neutral ranks could be implemented. If the delta between your dark and light points is not enough to make you at least rank 1 in either then your Neutral rank is calculated by adding both your dark and light side points together and subtracting the difference between your higher alignment lean. Neutral Rank = Dark + Light - (Difference of Higher Alignment Lean). Example: if Neutral rank 1 required 2000 points Dark 1200 + Light 1000 - (200 for Dark lean) = 2000 points and you would rank 1. If the person in this example chose another dark option on their next choice it would increase the delta between light and dark and thus they would lose points and no longer be rank 1.
  8. The worst part of this is I have guildies that are already lvl 50 and still getting xp?! At 50 you should get credits at some conversion rate. XP is worthless. Before you say but you still need XP to get Legacy levels look again. You get Legacy Points too!
  9. Primary Stats Endurance: +10 Hp each point Aim: +0.2 Ranged damage Cunning: 0.2 Tech damage Strength: +0.2 Melee damage Willpower: +0.2 Force damage At level 50 every 140 primary stat points you gain 1% Crit Secondary Stats Presence – boost companion health, damage and healing Power – adds melee, force and tech damage Force/Tech Power – Found on weapons, works like Power but does not provide melee/ranged damage Accuracy – Hit Rating and armor and spell penetration Crit – gives melee, force and tech crit Surge – increased critical damage Armor – reduces physical and kinetic damage (all Tech and Force powers unless listed otherwise are Kinetic) Defense – increases Parry/Deflect Shield – increases chance to be shielded on attack Absorption – increases the % of damage shaved off shielded attacks Alacrity – Haste Expertise – PvP stat. (Similar to Resilience in Wow) Increase damage and healing and reduces damage taken
  10. Flame me if I'm being blind and can't find one but I've looked all over and can't seem to find an option to search the forum to see if anyone has already posted about a question or problem I'm having.
  11. Sorry there are too many to have a top 1. Lack of LFG tool or matching system Too many actions not enough bars (everyone seems to have stances why is there no stance bar the auto populates with things like Guard, Canisters, Sprint, and Mounts...all the toggle on off abilities. No Target of Target. This makes Tanking a pain. You can't see who is being shot at without looking at everyone taking damage then you don't really know which mob to taunt. No aggro meter of any kind. How hard it is to to put a color based indicator on your target to show the difference between your threat and the top threat person in the group? Green = good, Yellow = watch, Red = You are no top aggro. Macros and Slash Commands. Right clicking to set target markers is such a pain. Slash commands are faster and macros lots of things easier.
  12. The queue times division in guilds now. Everyone is already complaining about what it will be like when we are trying to get online in the evening when everyone is available to raid or PVP. You can't have a strong guild with most of them complain that they way in a 4+ hour queue to play for 1 hour before having to logoff. I'm not blaming anyone but check the server status page. The Swiftsure and Harbringer sit at Heavy to Full for a larger portion of the day than any other server and queue times are double that of other full servers at least. I don't have a link handy to it but I know I read in another thread regarding the warnings of these servers high populations that the caps have been increase to near max and not all the other servers are. Bioware and EA will not lock the server which I don't understand. I cut myself I put a band-aid on it I don't just walk around bleeding.
  13. So does that mean the date might move up as service is far from great on the servers holding both US and Australian players today?
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