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Posts
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Joined
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Tyber_Zannn started following Darthdubstep
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Darthdubstep started following Tyber_Zannn
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guild wars 2 in june... looking more tempting now that we were fixed post 1.2 and now completely broke again
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seriously want to throw my keyboard
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Anyone experiencing the Cover Bug with Lethality?
Darthdubstep replied to Kelderek's topic in Gunslinger / Sniper
cover is just horribly broken and im getting tired of it. especially in pvp, other classes can stand on whatever they want and do damage and if we are standing on a twig or step on a grasshopper, cover doesnt work. getting sick of this -
Actually if you can transfer matter into a high-energy vibrational state, more like a structured waveform, it has said to be possible. To be completely honest mainstream science really is so far behind what is actually locked up in the hands of contractors like lockheed, northrup grummond etc. and the unacknowledged, and even some acknowledged special access programs, aka. the secret black budget projects of our banker cabal funded shadow government. They just admitted this week that they've had underground magnetic levi-trains that can go 10,000 miles per hour since 1975.
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@OP You probably shouldn't be using Ashara Zavros. Enough said. USE KHEM VAL. Edit: Oh wait you are Republic, sorry. Use your tanking companion, and make sure he is in tanking stance, so that he does more threat and has better defences. He will still do decent damage and will take all of the damage, you can just heal him and dps at the same time, shouldn't have any trouble. And don't forget to cc.
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Would you drop biochem in 1.2?
Darthdubstep replied to ButterStrawKid's topic in Gunslinger / Sniper
i heard the Stims were getting nerfed in 1.2, so it will probably be worth it. Yay for putting a whole bunch of time effort into something thats pretty much going to be on par with stuff you can buy from a vendor now!!! Yayyyyy -
Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Unknown Effect Result Anyone else tired of seeing this?
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You all fail to realize our burst is dropping off significantlly in 1.2, not that it was over the top amazing anyway i know other classes who can burst better. Explosive probe mechanic is being changed so you wont be able to do your Ambush/Snipe + EP in that fashion anymore. You will see what I mean when it hits you, I hope the QQ is immense because there is absolutely no reason to be changing something the class is entirely dependant upon for 1v1s, pvp in general.
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Displeased with the look of most sniper rifles
Darthdubstep replied to Darthdubstep's topic in Gunslinger / Sniper
Yes and for PvE you can mod them to make them good, but there are no mods for weapons with expertise on them so they are completely useless in pvp, unless you just decide to use a pve weapon in pvp. -
Medpacks... are you kidding me?!?!!?!?
Darthdubstep replied to Moshpet's topic in General Discussion
The WoW medpacks actually heal 25-30% of your health, sometimes more. The rakata medpack heals like a crusty terd. -
Also they need to not remove the current mechanic on EXPLOSIVE PROBE. Changing it is going to make marksmens burst horribad in pvp and effect leth and eng just as bad. We are already not amazing bursters and we rely on the current mechanic of Explosive Probe to even have a chance at bringing anyone down solo.
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Evasion should have 100% chance to EVADE ALL INCOMING DAMAGE for it's duration, 3 seconds, 4 seconds if specced into. That would make it actually viable and functional.
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get rid of peoples stims, are you on crack?
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Its 50% strength not 30%. 50% of normal damage. The vast majority of snipers, or the small amount that come to the forums? And I've seen at least 30% on here say they are not looking forward to the change. Not to mention it is not on the patch notes, so many people will log in only to find that there is an unexpected change.
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Remove 1 of the 2 global cooldowns for Explosive Probe
Darthdubstep replied to Darthdubstep's topic in Gunslinger / Sniper
This is a good idea, at least for pve. pvp we still take a nerf but i guess we cant all have golden toilets now can we