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Raylare

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  1. +1, totally agree. especially one the point of naked 54's. This bolster is broked as ****, but not as much as the majority of peoples brains. p.s. I want my isnta basic kill kthx, it'll help with those 3gcd sins
  2. I think this is where I'm meant to put this. this is more of a question than anything else. My guild and I are up to Firebrand(FB for future Reference) and Stormcaller(SC for future reference) in Explosive Conflict: Denova, and we've noticed a couple of things. First off, I'll say that anything said here is only true in a sense from what we've seen so far. K first point, Defensive Systems. are they meant to go off at teh same time? If one goes off before the Other, does it trigger the second? if it does does it cancel the action sequence of the second tank? We have the problem that FB is dying faster than SC, and because of that FB drops a rocket(blue) on SC team, while double destruction is still casting. this pretty much wipes us every time. those 3 or 4 seconds of one eam with no bubble is a death sentance. my question is, is taht intended? or not?
  3. OK so, everyone's brought up valid points, both positive and negative. The skills that every other powertech get, are fine. its the completely underwhelmed feeling i get with heat blast oil slick, and jet charge. lets start with heat blast. its cooldown is good for its height up the skill tree. but its damage is absolutely abysmal. take a juggs end tree skill for example. at the same gear/level as my powertech, my guild-mates jugg hits 1500s(with a 60% threat increase, so that's 2.4k threat on ONE HIT) on his final skill, while mine hits 700? all well and good that it vents 8 heat, but that does sweet **** all in my group, ive got assassins and snipers dropping mental amounts of damage, that i barely keep up with. now for jet charge. its a TANKING SKILL, in the TANKING TREE. that we get to use... once in a single boss fight? ONCE? its damage is fine. its cool down is fine, its range is not. for being so high up the skill tree, it has nearly no use in a PVE environment. now for oil slick. before you even go into mechanics, look at the juggs skill of the same tier. 40% damage reduction? now for the assassin,, they get a 15% shield chance buff for 20 seconds, it only has 8 charges yes, but its CD is only 12 seconds with 10% force use. oil slick? we get a 20% acc reduction... yeah i know, underwheling. easy response to the first 2, that doesn't change PvP in the *********** slightest. heat blast, easy response, it doesn't do much damage? cool, triple its threat gain (that's still less than a 5 sunder juggy hit) jet charge, again easy response, drop its min range to 4m, 5 if your feeling picky, that keeps us in rocket punch range now oil slick is... tricky. changing a skill like this would have fundamental PvP ramifications. i don't like the skill, but I see no way to change it without changing pvp to much. i liked the 'set it on fire' approach. we don't gain any more avoidance, but we DO gain an easily avoidable(for pvp reference) aoe threat gain ability. this is just my opinion, coming from a powertech tank, that has to deal with 2 assassins a sniper and a PT dps, all geared to **** and with more brains than normal folks.
  4. all im getting is a black page. jsut says reload ppage and still gives nothing
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