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Everything posted by Max_Gambit
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finally got the quest "Prelude: Knights of the fallen empire" but when i try to click on it, i jut get "not eligible for this conversation" i activated the "trial" for kotfe and at the same time i also activated a buddy code to get 7 days of sub. and on my sorcerer i cant even get the prelude quest, done every single other story mission. Sent in a ticket on the fifth of January but still no response there... 22700770 is the ticket number if a dev should read this.
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shouldnt really be that hard, as they already have added more hair etc to some of the races, and republic twileks can unlock imperial twileks options (cyborgs too ;-) ) I myself would love to be a chiss cyborg ^^
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Scheduled Maintenance: 21-22 July 2015
Max_Gambit replied to TaitWatson's topic in General Discussion
the thing is it will be prime time for someone almost either way. -
Scheduled Maintenance: 21-22 July 2015
Max_Gambit replied to TaitWatson's topic in General Discussion
im surprised that not anyone of those that i have read, complained about this marked in red so if we get the patch late in the week, we will have minimum time for bounty hunter rep, ned my rep for the mount -
How effective is putting a referral link in a signature?
Max_Gambit replied to Anysao's topic in General Discussion
good to know updated my signature to include one ;-) -
i wouldnt rule this out, it might come at a later stage, first i think they just wanted to get some part of this live as soon as possible, and just give more content and hopefully some pve content later on ^^
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i think it would be awesome if each class had theyre own specific ship, just looks with the regular stats that already are, maybe heavy hitters get a unique bomber or something like that and the lighter classes get a unique scout ship. we already have ships we use, so why not be able to have some more fun with them in GSF too. And yea fleet commendations should atleast be legacy wide and i ofc wouldnt mind it if all my characters on one side had access to all ships (maybe not the class specific ones i suggested though ;-) and yea i can agree that a minor bonus from crew skills would be cool, but no major impact maybe just some fluff items so you wouldnt feel you HAD TO craft to max lvl.
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how do you manage to only get 5k from 20 hours gameplay by then i had bought a new ship and upgraded most equipment to tier 2 and switched out a few. can agree that they should be legacy wide, after all they do call it fleet, so it makes perfect sense then that all my characters should be able to play all ships, or atleast let the fleet commendations be legacy wide.
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Can we get different type of matches.
Max_Gambit replied to DoomBlackDragon's topic in Galactic Starfighter
dont worry this is most likely only the start, more maps and more types will come eventually, but remember offial relase for gsf isnt until february ;-) but i doubt there will be more by then, more tweaking and bug hunting\fixing -
Wingman Ability bonus not worth while
Max_Gambit replied to Phantasym's topic in Galactic Starfighter
that one might be pretty bad but the one from khem wal among others is pretty nice. "Bypass Increases shield piercing on all weapons by 35% for 15 seconds" rest of the companions copilot abilities are here ;-) http://dulfy.net/2013/11/14/swtor-galactic-starfighter-companions-and-crew-guide/ -
its a shame bioware have gone pay to win with GSF
Max_Gambit replied to fleshtaker's topic in Galactic Starfighter
we subs only get things faster, and that does nothing to you others. considering a newly started in GSF does NOT play with or against someone that has f.eks a maxed out space ship Galactic Starfighter Development, Introduction: Part II -
so your telling me that you didnt start this thread then? and btw i love it
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was tired and still am but didnt really mean it to be offensive, i might have been abit cranky without sleep XD but having to much fun in GSF to sleep XD
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its a shame bioware have gone pay to win with GSF
Max_Gambit replied to fleshtaker's topic in Galactic Starfighter
its a shame one oy you nay sayers always have to come and nag about P2W Galactic Starfighter Development, Introduction: Part II they do talk about P2w in that post i linked there and what they did to PREVENT it from being P2w. but this will thread will probably be deleted anyway. -
well the tutorial level seriously need a bigger highlight, THE ? IN THE RIGHT TOP CORNER, click that to get to tutorial level. other than that i really like it. wrecking havoc in a little new scout ship i bought (sting) and maybe have some more tutorial for the hangar window regarding upgrading and especially crew members role and Copilot ability.
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i wouldnt mind trying it, but im fairly certain that my love is the Second scout ship you can buy for 5000. so far im loving that litlle bugger more and more.
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well i learned from the TUTORIAL that TAB selects closest Target R selects Enemy fired last on you E selects target under your mouse pointer target resicule or whats it called And well its PVP space combat its a given that you then ofc need to kill enemies And use Space too boost to get closer to enemies ;-) doesnt take long time at all if they have some scrabbled icon thing over them they are behind a rock or a object or something like that, then find a way around. OH and in "lobby" where you end up at the start and when you get killed you can see your selected ships skill so then you can mouseover and read and decide on what ship to use, and in hangar after getting some credits read and play around watch dulfys guides which helped me with some nice advice. http://dulfy.net/2013/12/03/swtor-patch-2-5-coverage-guide/ try some more after reading tips here, and well maybe the space combat just isnt your kinda thing. Me i love it got a upgraded little Sting scout i wreck havoc with ^^ OH and almost forgot, in hangar window there is a ? in the right corner click on it to enter tutorial Level, THAT i can agree should be more highlighted though, and the tutorial in there shows alot of nice stuff
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returning OP could need some help ^^
Max_Gambit replied to Max_Gambit's topic in Scoundrel / Operative
Thanks ^^ tried a search but all the posts was so old so hard to know if they still was usable =\ -
returning OP could need some help ^^
Max_Gambit replied to Max_Gambit's topic in Scoundrel / Operative
its nice to see people are still so helpful here on the forums -
hey as i havent played for a really long time, i kinda feel like a noob all over again could i have a build with rotation for a PVE operative? lethality i heard was good but im good with a concealment one too as long its a good one, im lvl 50 right now and just want to get him to 55 but i really feel like i suck and cant do anything now and that makes it hard to play my Operative right now.
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Imperial Agent - Guides, useful threads and links
Max_Gambit replied to Obsivus's topic in Combat Styles
can anyone translate that wall of text? i have no idea what it was he meant hehe -
anyone got a build for concealment lvl 50 now? just turned 50 yesterday so havent really looked at any builds other than a lvling build i used.