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JoeSquared

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  1. 3.2+ update - Both of our guilds IPHW and RPHW have a guild ship stocked with the basics: cargo/legacy, guild bank, GTN, venders, mod station, ect.. Our guilds are still small tight nit group enjoying the game. We also now are on almost every night, 8:30pm EST, and we do what ever we're in the mood for PvP, questing, OPs......
  2. It may not be his IP, because I used to have this problem, and the reason that came to me was I had my browser(firefox) delete the cookies, which I assume was what the site/game used to know if I was on my computer, also even if the ISP gave him dynamic IPs, they would not change so often, unless OP only logged in once a month/week or something P.S. I also fixed this with a security key.
  3. Those sound like great ideas, I think that if the Force Sensitive I mentioned and even the Thug were Republic and Imperial respectively, would benefit from the Buff/Debuff advanced classes. *edit* I was thinking and I believe it would be cool to have these classes have the ability to duel wield a saber main-hand and a pistol off-hand. */edit* Force Sensitive: Advanced class - all medium armor. 1. Prosperity Adapt, the buff class. Weapons: Lightsaber/blaster pistol. it's 3 trees would be: I. Boon would be the pure AOE buff low damage tree, it's buffs would be AOE either by zone buff or by radiate(from the caster) buff. Mainly blaster based. II. Cooperation would be a single target heavy buff medium damage, it's buffs would be kinda like the tanks Guard. The point would be to have the caster team up with another person to be the most effective. Even Blaster/Saber usage. III. Selfsufficent would be a purely self buff HighDPS, mostly self buffs and medium single target debuffs, with minor team buffs, but the team buffs with this tree would debuff the caster a bit so as to balance the class. Mainly Saber based 2. Misfortune Adapt, the debuff class. 3 trees: I. Dismay would be pure AOE debuff low damage tree. Blaster II. Panic would be single target heavy debuff medium damage tree. Saber/Blaster III. Selfsufficent - Same as above, self buff single target medium debuff high DPS. Saber Although the class trees have a tendency to sound light side or dark side based, they are not. Thug: Advanced Class - all medium armor 1. Crime Lord - buff 2. Hitman - debuff Of course the thug will have to mirror the sensitive the make pub and imp balanced. Like I hinted at earlier I'm more interested in the story these two classes would give, and although I would prefer a whole other faction, I would not mind if they felt it too big an undertaking and just added them to Pub/Imp sides.
  4. I like the way your thinking but I believe we need to go in a different direction. The classes you have here seem to be rehashes of what we already have, and some of them seem to be exact copies. I too, have though about what new classes I'd like to see, and so far have come up with two: Force Sensitive - basically a force user that has been passed over by the Jedi and Sith, My idea would be to have this classes skills contain some force attacks maybe a force tree, and a practical skills tree. My thoughts were that a Force Sensitive would not have formal training with the force but would have a few skills that are enhanced with the force. I haven't though too much about advanced classes but I think this is a good base. His weapons would be a pistol or saber type. Thug - an ex-member(or member) of one of the many cartels floating around the galaxy. for this one his weapons would include non-lightsaber melee weapons and a blaster(rifle or sniper). He could have a primarily melee tree and a ranged tree, and perhaps a gadgets tree. My main focus for these character classes was the story, since SWTOR is a story driven mmo, an excellent story, coming from someone who has played all eight stories. The only problem with my classes is that they do not fit firmly into the Republic or Imperial factions but make up one of their own, now to balance out the factions with a third; beside these two classes, the devs could copy the smuggler and bounty hunter over so they are both in two factions, with a slightly tweaked story of course. I have always felt that the smugg and BH deserved their own faction anyway. I think an "Underworld" faction would be cool, tell the story that is going on behind the warring between the Republic and Empire. We see views into the underworld of the galaxy from different classes and a few companion quests, and of course Makeb, but this addition would make for a much grander vision of the galaxy outside of but weaved into the War.
  5. We welcome any and all who wish to join, we have no requirements for incoming members, all we ask is that anyone wanting to join shows a measure of respect to the rest of the guild. We have a website: RPHW.enjin.com , advancement in ranks requires you to join the site as a member. We have both a Republic and an Imperial side guild, <Imperial Heavyweights>(we use the same website though). Most players in our guild tend to stick to Republic. We also have a mumble server for all of our chatting needs. In-game we have a large guild bank, a full rep/xp bonus on Republic side. We are arranging more events but right now we only have a PvP night once a week. We are trying to build a PvP team; we only have 2-3 people in it so far. We started new toons so that we could practice in warzones all the way up to lvl 55 together, we are hoping that this will lead to a well formed team that can work at the highest level. So we are asking not only for standard recruits but for anyone interested in PvP we will accept all who want to join our PvP team, no experience necessary. Our guild has one main Rule and that is to have fun feel free to stop by our site and place an application, or find us in game.
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