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QisaBluevixen

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  1. It would have to be Concealment. The vast majority of the mobs you'll fight are normal and strong. You'll kill them quick with Concealment. Lethality does good damage to higher-Health targets, it's not good for switching targets like you'll be doing most of the time. Medic gives up dps for heals which isn't necessary in leveling - Lokin can handle the heals.
  2. Meh. I was hoping the bonuses would be tied to the armor mod so I could transfer my PvP mods to a piece of orange gear I have that I like the looks of better. So now I have to choose looks or set bonus. I guess it's a blessing our set bonuses are so weak. I'll just get the Rakata gloves/boots for the 15% backstab and put BM mods in them. That's all the set bonus I need really. Then I can move my other BM mods to my orange gear (helm/vest/legs) I like.
  3. I rolled a Sniper at release, got up to the Champion/Columi level, felt weak in PvP, so started an Operative. Now I'm nearly Battlemaster. Yeah, I'm on a roll, but my point is it doesn't take much time at all to reroll and you have 2 classes, one for PvP and one for PvE. And if the time comes when your class is the new FotM (it always comes around eventually), you'll be ready. Plus you have 2 crafters.
  4. Did the new Black Hole quests. Pretty dull really. The heroic 4 is ok, but too long for 3 commendations. Didn't get any companion affection changes on the quests either since they are mostly started/ended at a mission box rather than a NPC. I may or may not add those quests to this post.
  5. 1.2 Update Changes to Daily Belsavis/Ilum Missions General Since I've maxxed affection with my companions, I've been dismissing them while picking up quests so I can spacebar through them without worrying about negative affection hits. Post-1.2, though, they are resummoned after picking up the quest. Annoying. Now I have to dismiss them before talking to each quest-giver (or at least pick a few options that have affection gains on the last couple quests I do). My companions were not in any of their stances when I first summoned them. This probably happens after every patch and I never noticed, but it's something to watch out for. Now, if you need a Mission Item for a mission, it has an icon up by the quest name so you don't have to open your inventory or bind the item to your quickbar. Like! Reluctant Volunteers and The Carriers of Xenovirus Prime aren't so annoying any more. Being able to go straight from the planet surface to your ship is so nice. Doesn't work the other way, unfortunately, but at least you can use your speeders in the orbital stations now. Lights Out Now a 2 person Heroic (down from 4 person). The trash mobs are mostly downgraded to strongs and hit much weaker. I ran straight from the middle generator to the entrance through 2 packs without dying. Have to kill the champion-level Commander now, in addition to deactivating the 3 generators. He has 102k Health and a lot of special, channeled attacks, but I found it quite soloable (did it two out of two times) with Dr. Lokin as long as I interrupted his channels with Debilitate, Flash Bang, Distract, and just plain line-of-sight. He doesn't have any adds as long as you avoid the mobs near the stairs. If you do get hit by some of his attacks, just pull Lokin around the generator with you and let him heal you - the commander will try to hit you with his Orbital Strike (easily avoided) before actually running after you, so you easily have time to heal up. I am not particularly well-geared either (mostly Centurion stuff from PvP outside of my Rakata daily mission stuff), and Lokin even less so. On the plus side he seems to drop loot like other champion mobs - got a pair of heavy armor orange boots with level 50 mods in them on one kill. They moved the enemies on the western generator closer to the controls so you can't stand at the controls without aggroing them any more. You also can't stealth past them anymore without using Sneak. Sneak does work for getting past them, though, as it always did. Going around the edges of the fence also works, thought it's only simple to get in that way on the middle generator. You *can* still stand behind the edges of all 3 control computers while still being able to reach the control panel and the enemies still can't see you, even unstealthed. Activating the control panels now takes 6 seconds (up from, I think, 3 seconds). This should make it tougher for visibles to naked run to the controls and activate them before dying. Overall, still quite soloable for an Operative - just takes a few more minutes. Likely much easier for visibles to get done too. The techstaff reward for Scorpio is now an orange moddable weapon (!) like the other companion weapon rewards. Still get 3 daily commendations. Old Enemies Now a 2 person Heroic (down from 4 person). Most elites downgraded to strongs and strongs to normals. Feels easy to sneak in to Raxxus now without even worrying about Sleep Dart. Still worth 3 daily commendations. Raxxus now does not hit nearly as hard as he did before. My first time trying him I straight-up tanked him and died but got him to under 25% using just Dr. Lokin and a med pack for healing. Someone with better gear can probably pull this off with no special strategy. Unfortunately, none of his special attacks are channeled and therefore uninteruptible. I managed to solo him on my fifth try (and another try after that) with this strategy: Use no DoTs on him - no Corrosive Dart or Acid Blade. They will prevent you from using Flash Bang and Lokin's Carbonized Stream effectively. Keep Stim Boost up as much as you can, especially if you've spec'd to have it heal you. Use Advanced Recon too! I always forget it. Use only Shiv, Lacerate, Backstab, and Rifle Shot - you want to save your energy for healing. Whenever you get a bit low on health, finish with a Shiv to get a TA, then use Debilitate or Flash Bang to CC Raxxus while you use Kolto Infusion/Injection to get your health back up. If you are lucky, Lokin will use Carbonize Stream sometimes too. Use those opportunities to heal as well. Use Shield Probe whenever you need to as well. Unintended Consequences Getting wraith box components from droids now. I think they only dropped from the Kaleesh before. Nice. The Carriers of Xenovirus Prime The scanner no longer tells you if a cell has an infected person in it. Have to take 6 seconds to lay the marker at each cell to know. Takes a few extra seconds. Freeing the Fallen Dragging the droids over the jedi no longer causes him to attack them. Still can solo him just by using Corrosive Dart and Sever Tendon and kiting, though it will take a while. His only ability that really hits hard is the pulsing ground ability - as long as you stay out of that (back up as you melee) and CC him when you get low on health, he's not too hard. Defend the Shipment As expected, this quest was completable the day after a patch. Found that there are no conversation options at the end of the mission. There are droids up there which drop stealth detectors, so avoid those. But otherwise the quest is cake. Poisonous Strategy I was hoping that they tuned this down to be easier as well, but it's just as dastardly as ever.
  6. Should be 100% complete now for both Belsavis and Ilum (minus the broken Defending the Shipment quest - I don't know if it has end choices). I added notes for Snipers too, though there's not much difference other than having to kill or "suicide bypass" stuff an Operative can stealth past. Once 1.2 is released, I'll run through the quests again on both Operative and Sniper to see what changes. I'll also add any new dailies that are added to the game.
  7. Which tooltip are you referring to? If it updates the health and damage stats and the damage numbers in the ability tooltips, that would be good enough for me.
  8. "Wasted" is an overstatement. I had already sold her original parts and replaced them with blue ones I crafted. And the OJ parts I bought used up my planet commendations I would have had no other use for. I wonder if I'm going down the wrong path and should look into some Presence gear instead. Anyone have any links to tests of the effectiveness of Presence? What does Presence do if put on the companion?
  9. Does anything happen if you put Presence gear on a companion? Do they get tougher or do you have to be the one wearing it?
  10. Since I'm a cybertech and a biochem I can make nearly everything I need to really outfit my companions. I started with Scorpio by: Buying orange commendation parts from various planets Filling them up with the top purple (level 50) crafted tanking mods and armor and buying purple enhancements off the GTN Making purple Veracity (i.e. tanking) earpieces and implants Buying a purple Veracity techstaff and shield on the GTN The only way to make her tougher would be to make operation-level mods which I don't yet have recipes for. But when I take her out to fight, she can't even tank a strong before dying. She's not bad at drawing aggro which allows me to backstab, but she can't take damage. Anyone else had any luck with this?
  11. The Belsavis portion is now done and I'm taking both my Sniper and Operative through to get the Ilum part complete. I'm also going to add notes for Snipers so that this is a complete IA compendium. Does anyone know if I can change the title of the whole thread to say "Imperial Agent" instead of "Operative"? I can only seem to change the title of the first post in the thread.
  12. Yes, the lower you let your energy go, the slower it regenerates. From 60-100 is the top rate and there are lower rates as you work your way down. Look to the right of your energy bar and you'll see some little arrows which light up to show your current regeneration rate. Indeed, the idea is to not let your energy get below 60 except in "burst" situations or when Adrenaline Probe is up. This means keeping all 4 of those little arrows lit up. Operatives have Stim Boost which increases the rate of regen in all tiers. Marksman snipers have an ability that does something similar while in cover. Engineering and Lethality Snipers have ways of reducing the cooldown on Adrenaline Probe and also abilities that generate energy in other ways.
  13. That's exactly what I did. For Belsavis commendations you can buy a sweet "shark fin" helmet (technically an Imperial Royal Guard helmet). I added some Marauder PvP stuff and an oj belt from space commendations. I look like a marauder with a gun.
  14. False. Your 3rd companion is despair knowing that you have passed level 30 and still don't have a 3rd companion.
  15. I did the same thing on my Sniper a while back, but all those DoTs prevent effectively CC'ing the enemy for the most part. Your team will not love you once they figure out what you're doing. Besides, getting the 300k medal doesn't mean as much as it once did.
  16. It just adds one more tick to Corrosive Dart. Each tick does the same damage it did before training Lethal Injectors.
  17. He's not meant to be a tank in Rakghoul form .. but he's not much of a DPS'er either, in my experience.
  18. You'll run into Champion mobs occassionally, but most of them are in out-of-the-way areas. There's more of them than you might expect.
  19. It's a tough slog from the time Kaliyo starts getting too squishy until you get Dr Lokin on Taris but, for story reasons, I can see why it unfolds like it does. Kaliyo, as basically a bounty hunter, fits Hutta. Vector had to be somewhere the Killiks could be - Nar Shadda is obviously out - Balmorra could have worked though - there *are* bugs there in the bonus series area. But the struggle between the Alderaan nobles and the "barbaric" Killiks was a better contrast story-wise IMO. Lokin, as a Rakghoul, could only be introduced on Taris. I suppose Temple could have come along anywhere, but hiding on Hoth makes more sense for her story. Scorpio, obviously had to be where she was. In the end, though, it's not *that* hard and you end up with 5 companions at the end where you'll spend most of your life anyhow.
  20. Yeah, I'll update once I see. I heard rumors about that change and that it may be downgraded to a 2 person mission. If so, there still may be hope. If not, then at least you can drag along the guy you did Old Enemies with.
  21. And the Rakata teleporters on Belsavis! If we pretend they aren't there, they don't exist! But, on topic, I'm pretty satisfied with how Ops are at the moment (pre 1.2). We don't fly around the screen like other classes, but we have stealth which is pretty sweet. I would think a teleporting hidden strike would create even more calls for nerfs.
  22. I'm glad you noted Godwin so I wouldn't have to. I'm not saying you have to be dark side to be *in* the Empire, I'm saying you have to be dark side to *honestly support* the Empire's goals. Even without the Sith, the Empire has a blatant "Manifest Destiny" approach to the rest of the galaxy. Non-humans are referred to as "alien scum" even on their own worlds. Slavery is rampant and encouraged. There's a "they don't know what's good for them so we'll beat it into their heads" mentality everywhere. What part of that can be construed as light side? Sure you can work as an agent of light in the darkness within the Empire, but I don't think you can justify working *for* the Empire in a light-side capacity without deluding yourself. England and America both have had Empires in the past and not too many people are defending those actions any more.
  23. Note: This guide now incorporates the numerous changes introduced in version 1.2. If you see anything that isn't right, post here and I'll correct it. If you find a better way to do a mission, that's even better to share! (no exploits please) Until recently I'd been space-barring my way through the quests just to get them done ASAP. But when I realized how much companion affection I can build from the quests, I started paying attention to the responses that gave me the most affection with each companion. It builds up fast! In the sections below, I list which choices give the most affection (or at least prevent losing affection) for each companion. Each choice is separated by a comma. I use an arrow (=>) to distinguish between choices made at the start of the quest and choices made at the end. The number in parentheses is the amount of affection gain for the choice. Note: you don't have to use the companion during the quest to gain affection, you just have to have them with you when you have the conversations with the quest giver. Below I am giving the steps I go through each day now that I've done all of the missions at least once. There are several missions that have a bonus portion that you can do to collect a few more daily commendations the first time you complete the mission. These portions aren't available after the first time, so I'm not including that info here. Latest discovery: The implants are bind-on-equip and I have verified that you can buy them for your other characters if they can't do the dailies as easily. The earpieces are bind-on-pickup. So are the new relics introduced in 1.2. Version 1.2 added the ability to gain affection with your ship droid 2V-R8, but it doesn't appear that daily missions give any affection for him. I originally wrote this for Operatives so the tips are geared to them, but I'm adding Sniper notes at the end of each section to note how Snipers can do the missions. Belsavis - Imperial Domination Outpost Once you land on the planet and get a little ways from the shuttle, you can use Quick Travel to get to the Imperial Domination Outpost much faster than using the speeder service. If you haven't been there yet, it's in the SW corner of the map. Lights Out (3 commendations + companion weapons) Kaliyo - 3 (15), 2 (0) => 3 (15) Vector - 1 (32), 1 (32) => 2 (32) Lokin - 1 (40), 2 (0) => 3 (40) Temple - 1 (55), 1 (55) => 2 (55) Scorpio - 1 (102), 2 (0) => 3 (102) Instead of going in the main entrance, go around the left/east side until you enter the heroic area from above. Dismiss your companion (can only cause problems) and drop down to the east controller. You can jump up behind the computer so that your body is hidden from the nearby enemies even when you unstealth. From there you can still hit the button on the front of the computer and then restealth. Instead of trying to sneak past the enemies, go to the side of the fence and squeeze through the opening there. Use Sneak to get into the central and west controller areas and use the same behind-the-computer method to avoid aggro. These areas can be escaped via the same gap by the fence. Even though this mission is a 2-person heroic, you can kill the Commander solo (now a requirement of the mission post-1.2). He has 102k Health and a lot of special, channeled attacks, but I could kill him with Dr. Lokin as long as I interrupted his channels with Debilitate, Flash Bang, Distract, and just plain line-of-sight. If you do get hit by some of his attacks, just pull Lokin around the generator with you and let him heal you - the commander will try to hit you with his Orbital Strike (easily avoided) before actually running after you, so you easily have time to heal up. Sniper note: Activating a control panel takes 6 seconds and you can't activate them while fighting any more (post 1.2), so no more running in naked and hitting the panel before the enemies kill you. You can still run in naked, die, and use the post-rez immunity to get behind the computer where the enemies can't see you but you can hit the panel. Alternatively, you can drop down from the east entrance, hit the panel on the east generator (you *really* have to hug the wall to avoid aggro), then make a run for the entrance around the east side, then repeat running along the top of the wall each time, but that is really time-consuming and if you don't make it to the entrance, you're just eating another death. The champion is as soloable for a sniper as he is for an operative, but I'd recommend getting close to him while shooting so you can use cover pulse and debilitate for extra interrupts. Old Enemies (3 commendations + Grade 22 armor mod) Kaliyo - 3 (15), 3 (15), 2 (15) => (no end conversation choices) Vector - 1 or 2 (32), 1 (32), 1 (32) => (no end conversation choices) Lokin - 2 or 3 (40), 3 (40), 2 (40) => (no end conversation choices) Temple - 1 or 2 (55), 1 (55), 1 (55) => (no end conversation choices) Scorpio - 2 or 3 (102), 1 or 3 (102), 2 (102) => (no end conversation choices) If you are doing this 2-person heroic with a friend or more, you can stealth past everything while your group stays at the entrance. From behind Raxxus, put your companion on passive and throw a grenade at him and hit Cloaking Screen. Raxxus will then run to your group at the entrance while you sneak back out. You should arrive at about the same time. You can also solo Raxxus with this strategy: Use no DoTs on him - no Corrosive Dart or Acid Blade. They will prevent you from using Flash Bang and Lokin's Carbonized Stream effectively. Keep Stim Boost up as much as you can, especially if you've spec'd to have it heal you. Use Advanced Recon too! I always forget it. Use only Shiv, Lacerate, Backstab, and Rifle Shot - you want to save your energy for healing. Whenever you get a bit low on health, finish with a Shiv to get a TA, then use Debilitate or Flash Bang to CC Raxxus while you use Kolto Infusion/Injection to get your health back up. If you are lucky, Lokin will use Carbonize Stream sometimes too. Use those opportunities to heal as well. Use Shield Probe whenever you need to as well. Sniper note: I suicide ran to Raxxus and revived, but I couldn't manage to get him below 50% before dying. Finding a duo partner shouldn't be too hard, though. Invisible Threat (1 commendation) Kaliyo - 3 (15), 2 (15) => (no end conversation choices) Vector - 1 (32), 1 or 2 (0) => (no end conversation choices) Lokin - 1 or 3 (40), 1 (0) => (no end conversation choices) Temple - 1 (55), 2 (55) => (no end conversation choices) Scorpio - 1 or 3 (102), 1 (0) => (no end conversation choices) If you kill the commander at the entrance and one group of normals on your way to do Lights Out, you can do the same thing on your way back. That way you can finish the quest without having to take the time running down into the underground area. Sniper note: This is the same for Snipers as it is for Operatives. Unintended Consequences (1 commendation) Kaliyo - 3 (15), 3 (15), 1 (15) => (no end conversation choices) Vector - 1 (32), 1 (32), 1 (32) => (no end conversation choices) Lokin - 1 or 3 (40), 3 (40), 1 (40) => (no end conversation choices) Temple - 1 (55), 1 (55), 1 (55) => (no end conversation choices) Scorpio - 1 or 3 (102), 3 (102), 1 (102) => (no end conversation choices) The wraith box components drop from the enemies outside the entrance as well as those inside. Once you have all of the components, stealth down to the end of the quest, use Sleep Dart on the elite, and assemble the box. Then it's just stealthing back out again. Sniper note: This is the same for Snipers as it is for Operatives, except that you have to kill the things an Operative can stealth past. Belsavis - "North" Ancient Transmissions (1 commendation) Kaliyo - 3 (0), 2 or 3 (15), 1 or 2 (0) => (no end conversation choices) Vector - 1 (32), 1 (32) => (no end conversation choices) Lokin - 2 (40), 3 (40), 1 or 2 (0) => (no end conversation choices) Temple - 1 (55), 1 (55) => (no end conversation choices) Scorpio - no affection gain/loss on any choice Sneak in killing Strongs as you go. One of them will have the console key. Then just stealth to the console and turn in the quest. Sniper note: This is the same for Snipers as it is for Operatives, except that you have to kill the things an Operative can stealth past. Found in Translation (1 commendation) Kaliyo - 3 (15), 3 (15), 2 (0) => 3 (15) Vector - 1 or 2 (0), 1 (32), 1 (32) => 2 (32) Lokin - 3 (40), 1 (40), 2 (0) => 3 (40) Temple - 1 or 2 (0), 1 (55), 1 (55) => 2 (55) Scorpio - 1 or 2 (0), 1 (102), 1 (102) => 2 or 3 (102) Simply stealth in until you have to go right or left. Take the right to where there is an elite standing in the room. You can go around the room collecting the 4 crates you need without fighting that Esh-kha. Then just sneak back out. Sniper note: This is the same for Snipers as it is for Operatives, except that you have to kill the things an Operative can stealth past. Reluctant Volunteers (1 commendation) Kaliyo - 3 (15), 2 (15) => 2 (15) Vector - 1 (32), 1 (32) => 1 (32) Lokin - 3 (40), 2 (40) => 2 (40) Temple - 1 (55), 1 (55) => 1 (55) Scorpio - 3 (102), 2 (102) => 2 (102) I usually capture the Savants while running between other quests. Put your companion on passive while fighting the Savants so they don't kill them before you can capture them. The Savants are weak and will stop attacking you once they get low enough in health to be caputred. Just mind their knockback ability so you aren't thrown into another pack. Sniper note: This is the same for Snipers as it is for Operatives (though you can use Entrench to prevent the knockback if you want). Freeing the Fallen (3 commendations + Grade 22 armor) Kaliyo - 3 (15), 3 (15), 1 (0) => (no end conversation choices) Vector - 1 or 2 (0), 1 (32), 2 (32) => (no end conversation choices) Lokin - 3 (40), 3 (40), 1 (0) => (no end conversation choices) Temple - 1 or 2 (0), 1 (55), 2 (55) => (no end conversation choices) Scorpio - 3 (102), 1 or 3 (102), 1 (0) => (no end conversation choices) You can stealth all the way to the end of this area without using Sneak if you jump up on the pillars when going around corners. Here you'll want to summon Lokin if you aren't using him. The jedi here has a lot of health, but his only ability that really hits hard is the pulsing ground ability - as long as you stay out of that (back up as you melee) and CC him when you get low on health, he's not too hard. Once he's dead, remember to hit the console at the end of the room or you'll just have to sneak back in later. Sniper note: You'll have to suicide run to the jedi if you don't have a group, though it will take 2 or 3 rezzes if you go naked to avoid repair costs. It's even tough to get there fully clothed so I tend to actually kill the last pack of droids since I can CC the elite. The jedi is annoying to kill as a Sniper for one simple reason - Lokin likes to break your Leg Shot. If I could just Leg Shot him, run to the other side of the room while Lokin heals me, then unload until he gets to me and repeat, it wouldn't be hard at all. But having to micromanage Lokin makes it more challenging (wish he had a "just follow me and heal me and stop adding your pathetic 20 dps" stance). Try to keep Lokin in the middle of the room while you run back and forth past him so you stay in healing range. Use your heroic ability too for the heal-over-time. The jedi will CC Lokin occassionally too (lifts him in the air), so be mindful of that as well. The Carriers of Xenovirus Prime (1 commendation) Kaliyo - 3 (15), 1 or 2 (0), 1 or 2 (15) => (no end conversation choices) Vector - 3 (32), 1 or 2 (0), 2 (32) => (no end conversation choices) Lokin - 1 (40), 1 or 2 (0), 1 or 2 (40) => (no end conversation choices) Temple - 3 (55), 1 or 2 (0), 2 (55) => (no end conversation choices) Scorpio - 1 (102), 1 or 2 (0), 1 or 2 (102) => (no end conversation choices) Stealth to each side, avoiding or killing the strong droid that wanders around and kill the droids near the cells. The scanner is not currently working reliably so you have to mark cells to figure out if they have carriers, but there are always 2 per side so you can stop trying once you have two. Note: in front of one of the cells there's a lore object giving the history of Belsavis prison. Sniper note: This is the same for Snipers as it is for Operatives, except that you have to kill the things an Operative can stealth past. Deadly Mutations (1 commendation) Kaliyo - 3 (15), 1 (15) => (no end conversation choices) Vector - 1/2/3 (0), 2 (32) => (no end conversation choices) Lokin - 2 (40), 2 (0) => (no end conversation choices) Temple - Any (0), 1 (55) => (no end conversation choices) Scorpio - 3 (102), 2 (0) => (no end conversation choices) This mission is picked up in the tunnel north of the other missions. Save this mission until you are also doing Droid Malfunction to save some travel. Sniper note: This is the same for Snipers as it is for Operatives. Droid Malfunction (1 commendation) Kaliyo - 3 (15), 3 (15), 1 or 2 (0) => (no end conversation choices) Vector - 1 (32), 2 (32), 1 or 2 (0) => (no end conversation choices) Lokin - 1 (40), 1 (0), 1 or 2 (0) => (no end conversation choices) Temple - 1 (55), 2 (55), 1 or 2 (0) => (no end conversation choices) Scorpio - 1 (102), 1 (0), 1 or 2 (0) => (no end conversation choices) You have to turn in Found in Translation and Reluctant Volunteers (or at least one of them - I always turn them in at the same time) to unlock this mission. Pick up the Deadly Mutations mission on your way to finish this mission. Sniper note: This is the same for Snipers as it is for Operatives. Ilum There's not much affection to be gained on Ilum for some reason, but there is a bit here and there. I would consider this bugged, actually. On Belsavis, Kaliyo always went for the money choice and Vector and Temple always went with the altruistic choice. On Ilum, though, they generally seem ambivalent. Maybe they can't hear over the howling wind? Sniper note: The missions on Ilum are pretty much the same for Snipers as for Operatives as stealth doesn't help much here. You'll have to kill a few more Talz since you can't Sleep Dart them of course. Poisonous Strategy (3 commendations + Grade 22 enhancement) Kaliyo - Any (0), Any (0) => Any (0) Vector - Any (0), Any (0) => Any (0) Lokin - Any (0), Any (0) => Any (0) Temple - Any (0), Any (0) => Any (0) Scorpio - Any (0), Any (0) => 2 (102) As soon as you touch down on Ilum start looking for a partner (or more) for Poisonous Strategy. I have heard of well-geared people finding ways to solo it, but not reliably. It can be hard to find someone for this mission, so I often skip it. When you do it, remember you can CC a humanoid with Sleep Dart and a droid with Slice Droid - makes getting to the environmental controls easier. The two jedis that spawn aren't very tough except for an ability that pounds the ground with a nasty, high-damage AE. Try to stay out of that. CC one of them if you can at all - let your partner know not to use AE til the first one is down if you are going to do that. If you both have a strong healer companion, you may be able to take one each if you spread them out. Operation Shatterstorm (1 commendation) Kaliyo - Any (0), Any (0), 2 (15) => Any (0) Vector - Any (0), Any (0), Any (0) => Any (0) Lokin - Any (0), Any (0), Any (0) => 1 (40) Temple - Any (0), Any (0), Any (0) => 1 (55) Scorpio - Any (0), Any (0), Any (0) => 2 (102) You are looking for the Talz Network Communication Towers. Note that there are several of them where you can Sleep Dart the Talz nearest to the tower and then collect the data unmolested. Defend the Shipment (1 commendation) - usually bugged so can't complete Kaliyo - Any (0), 1 (0) => (no end conversation choices) Vector - Any (0), Any (0) => (no end conversation choices) Lokin - Any (0), Any (0) => (no end conversation choices) Temple - Any (0), 2 (55) => (no end conversation choices) Scorpio - Any (0), Any (0) => (no end conversation choices) Version 1.2 appears to have fixed this mission so that it is completable even after the first day after a patch/server reset. If it's working, there are droids near the encounters which drop stealth-detection probes, so watch out for those. Otherwise, the mission is simple. A Tightened Grip (1 commendation) Kaliyo - 3 (15), Any (0) => (no end conversation choices) Vector - Any (0), Any (0) => (no end conversation choices) Lokin - Any (0), Any (0) => (no end conversation choices) Temple - Any (0), Any (0) => (no end conversation choices) Scorpio - Any (0), Any (0) => (no end conversation choices) This mission starts with Lord Tetsu a little further into the Imperial Base Camp. Simple, if a bit out-of-the-way, quest. You only need to kill 8 Republic soldiers/droids. Destroying the crates is just bonus. B]Sabotage (1 commendation)[/b] Kaliyo - 3 (15), Any (0), 2 (15) => (no end conversation choices) Vector - Any (0), Any (0), 1 (0) => (no end conversation choices) Lokin - Any (0), Any (0), Any (0) => (no end conversation choices) Temple - Any (0), Any (0), 1 (0) => (no end conversation choices) Scorpio - Any (0), Any (0), Any (0) => (no end conversation choices) Rightful Owner (1 commendation) Kaliyo - Any (0), Any (0) => Any (0) Vector - 2 (32), Any (0) => Any (0) Lokin - Any (0), Any (0) => Any (0) Temple - 2 (55), Any (0) => Any (0) Scorpio - Any (0), Any (0) => Any (0) These two missions are done in the same location. To find the place I do them, head into the area of the enounter and head due west until you come to a cave in the mountainside. By the cave entrance is a box on the ground - collect it for the Rightful Owner mission. To the east a little bit is another box guarded by 2 enemies - kill them and take that box. The first box should have respawned by then so collect it. Now look just to the south for the mining equipment for the Sabotage mission - click on the controls and 5 enemies will spawn. Drop an Orbital Strike where you're standing to beat them up. Take out the Specialists first since they heal. Now your 2 boxes should have respawned - collect them to finish Rightful Owner. If this area isn't up or is bugged, there's another area to the SW where you can do them. Space One other quest that gives daily commendations is the space quest "Ascendancy Barrier" (2 commendations per day). Have at least grade 5 ship upgrades for this lengthy space quest. The Power Conversion Module (shield regen & gun upgrades) and Electronic Warfare Pod (stops enemies from targeting you for 10s) are important too. The EMP Generator and Photon Torpedoes can be useful for parts too, but aren't vital. The key to this mission is to keep focused on the objectives. Note that destroying all of the various ships and mines over 150 is useless. Just keep your shield regen ability up during those phases and avoid as much damage as possible. Once you've blasted 150 mines, just blast the big ships with everything you've got to complete the mission. And watch out for those asteroids! I've found that I have the most life left on my ship at the end if I use my EMP in the first minefield and then again near the end. EMP takes out all of the mines nearby which makes getting to 150 trivial. I save my Electronic Warfare Pod ability until near the end when I'm zeroing in on the minelayer amidst a hoard of mines. Saves a lot of wear on my armor. Corellia - Black Hole Version 1.2 introduced a new daily mission area. The mission starts on the Imperial Space Station via a NPC near the cantina. You only have to start here the first day - each day after that can be started directly in the Black Hole (on Corellia). 1.2 also introduced some new relics which are 200 daily commendations each. The Black Hole area has 5 solo missions (including the easiest one you've every done) worth 6 daily commendations and a 4-person heroic mission worth 3 daily commendations. The heroic daily takes a while to complete even with a full group and it doesn't appear to be soloable (though I could get to the end area with my Operative without much trouble), so it may not be worth the time most days. Operatives do well on the heroic daily since they can CC a human and a droid from each pack. You don't really need a full group to do it - 3 dps or 2 dps and a healer or tank handle it pretty well usually. Keep in mind, though, that prior to 1.2 you had to do every daily mission for 5 days to get the 120 commendations needed to buy a rakata implant or earpiece. With these 9 new commendations you can now get to 120 in 4 days. There is also a weekly mission worth 5 Black Hole commendations. It is accomplished simply by doing all the daily missions on the same day. Black Hole commendations can be used to buy gear from the PvE vendors on the Imperial Space Station. The missions are mostly started and ended at a mission console rather than with NPCs, so there's not much chance for conversations to get companion affection. Even so, there doesn't seem to be any companion affection gains available here anyhow.
  24. When I played through as a LS Operative I let Ardun go at the end of Act 2 and was surprised when he showed up at the end of Act 3. He was the one who invited me to join the SIS so if he's dead, then that option is likely gone. And I don't see how you can defend being a LS Empire loyalist. The Sith run the Empire and they are clearly Dark Side. Even if the Sith were somehow eliminated, the Empire would still be a world-conquering, slave-holding, alien-hating organization. Either claim the DS or work as a double-agent for the Republic. I don't see an honest 3rd option.
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