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tarugo

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Posts posted by tarugo

  1. There is a need to cut down on the number of steps to travel from one planet to another. Even if it takes a long time, it is ok as long there is no need for user intervention in each step of the way. For example, to travel to fleet to hoth to help a guildie, we can click on the door of our ship and we are given an option to go inside the ship or to go directly to the hoth space station. So that people become familiar with the SWTOR universe, all characters should go through the space stations, space ports during the first time but once they have discovered the planet they should be allowed to go to the planet in 1 step.
  2. I understand the OP. It is linear. It is fun for the first time but maybe replayability is an issue unless there is a compelling endgame experience.

     

    What is needed is a choice (class quest choice) in which you can go to either planet A or B. Once you choose the class quest at A, class quest at B cannot be done but you can still do some other quests at planet B. This will remove some linearity from levelling.

  3. The game will prioritize Need over Greed. That is how it should be. If not, then something is bugged. You need to do a bug report with snapshots. The system determines if one or more player rolled NEED, if yes , it gives the item to the highest NEED roll. If no player rolled NEED, then it gives the item to the highest GREED roll. If no one rolled NEED or GREED, the item stays unlooted.
  4. There are some problems with bugs and with the gameplay itself, but I am still enjoying myself. I do not agree that it is not ready for prime time. It is stable for me , I experience relatively few crashes and have experienced solo play, heroic, flashpoints, warzones, space missions and found them very entertaining. But stability issues must be fixed ASAP and there are some things requested by the playerbase such as customizable UI, dual spec, and some other things. Also when server population stabilizes, hopefully we can get free server transfers as many of use created many toons to cope with server queues.
  5. Whether which trade network has more items up for sale depends on the players themselves since there are no clear advantages to selling items for each one of them. For now in our server, empire trade network has more stuff than nar shadaa trade network. You can reduce the trading fee to make one network more advantageous than the other.
  6. I am still enjoying this but want space missions to be like regular questing where you can go inside your ship, drive your ship to different places within the sector to do quests or to just float around in space. After doing missions, you can upgrade your ship (like equipping armor and weapons) with more options than they currently have. During your missions, you can pass by other players in their ships and wave and compare ships. You can also group with them to do harder missions (heroic) or even raids of 8 or more player driven ships. To make it similar to normal non-space dungeons , you can designate certain ships as a tank ship (heavily armored whose attacks generate threat), dps ship (heavy damage dealing ships), repair ships (can repair shields of other ships). You can attack npc pirates, npc smugglers, player republic ships (if you are empire) or vice versa depending on whether your server is pvp/pve and also a pvp space warzone for ship battles (if there isn;t any, i am only lvl27). Hope they improve this game. UI customization, on the fly switchable dual specs, an outfitter type tool to change your gear quickly is also needed for this game.
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