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tarugo

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10 Good
  1. In the beginning, it was easy to get groups for flashpoints. My waiting game started at about lvl 40ish when it became very hard to form groups. I missed going to several flashpoints at the correct level.
  2. There is a need to cut down on the number of steps to travel from one planet to another. Even if it takes a long time, it is ok as long there is no need for user intervention in each step of the way. For example, to travel to fleet to hoth to help a guildie, we can click on the door of our ship and we are given an option to go inside the ship or to go directly to the hoth space station. So that people become familiar with the SWTOR universe, all characters should go through the space stations, space ports during the first time but once they have discovered the planet they should be allowed to go to the planet in 1 step.
  3. We need LFD. I am trying to form a foundry group for days and I am in a high pop server. Now I am almost at the level where it is gray.
  4. I understand the OP. It is linear. It is fun for the first time but maybe replayability is an issue unless there is a compelling endgame experience. What is needed is a choice (class quest choice) in which you can go to either planet A or B. Once you choose the class quest at A, class quest at B cannot be done but you can still do some other quests at planet B. This will remove some linearity from levelling.
  5. A confirmation screen or a 1 hr grace period to return the mistakenly bought items should be implemented.
  6. We need an LFG tool (in server). It takes an hour to form groups, and if one member bails, it is almost impossible to continue.
  7. At least create a server wide LFG chat channel.
  8. There are always going to be hard core gamers at the top of their game who can clear the hardest content fast. If games are tuned for them, they will be very hard for the majority.
  9. Very good suggestion thread. Dual spec, but if not, respec costs should decay if not used for a time. Quick travel point on hangar or on ship.
  10. If they did not release this on christmas, the hue and cry would have been greater since a lot of people have vacation time. If the game was very buggy, then I would say they should never have released this game, but I found this game polished and playable. It has bugs but I never found one that was a show stopper.
  11. The game will prioritize Need over Greed. That is how it should be. If not, then something is bugged. You need to do a bug report with snapshots. The system determines if one or more player rolled NEED, if yes , it gives the item to the highest NEED roll. If no player rolled NEED, then it gives the item to the highest GREED roll. If no one rolled NEED or GREED, the item stays unlooted.
  12. Please add a quick travel point on all hangars (even just outside the hangar).
  13. Yeah some planet bonus quests cannot be abandoned. I do not want to do these quests since I already outlevel the planet by 2 levels.
  14. I love the elites in normal solo quests. They add a dimension of toughness and add a bit of realism storywise, since the final boss of any quest must be much better than the regular mobs. If all quests are tuned to the lvl of 10 year olds, the adult players would be bored.
  15. For a MMO, it is common for players to test their characters in zones above their level. If BW wants to prevent this, then prevent this in game (not showing illum in map to <40). For most mmo players, if you allow people to go to a zone, then many will go there and many will assume rightly that going there is not against the TOS. This is BW mistake not the players.
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